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#::::::::::::::::CTF-Centaur:::::::::::::::::#
#:::::::::::::::::By FRi3R:::::::::::::::::::#
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Title: 		The Steel Centaur
Author:		FRi3R [deepfatfrier@subz3r0.co.uk] [http://site.subz3r0.co.uk]
Released:	03 October 2004

Game:		Unreal Tournament
Gametype:	Capture the Flag
Editor used:	UnrealEd 2.0 (*shudders*)
Base: 		Nothing.
Build Time:	16-18 hours.
Ideal players:	4-8.

Installation:	Put the *.unr files into \UnrealTournament\Maps.

Notes:		Bot pathing seems to work OK (not too much dancing), it's quite fun
		both with regular weapons and IG. Apologies if the lifts behave 
		strangely the first time you use them, it's an editor problem I
		can't seem to fix :s
		NB: In case you were wondering about the difference in filename
		(CTF-CentaurV1.zip/CTF-Centaur.unr) it's because i fucked up when
		uploading it to NaliCity. ^^

Bugs:		Just small things, like when you look out of the big window sideways
		you can see some of the architecture at the edge of the level.
		(Which kinda sucks, but I can't seem to stop it happening...)

Description:	Welcome to the Steel Centaur Space Station. Orbiting the Earth at 150
		miles above the surface, the view is awe-inspiring, but the
		tournament competitors aren't there for the scenery. The remote
		location of the arena means it is a 3-day shuttle ride to get there,
		so they're all pretty pissed off once they arrive....

Credits:	Computer brushes by TonyCorruption, available from unrealized.com
		Skyzone taken from CTF-Face/CTF-Orbital/CTF-MostOtherUTMaps.
		Everything else is mine, all mine! ;)

Other levels
by author:	None publicly released (either not finished or too shit :P)


Legal stuff:	You are not allowed to commercially exploit these files, i.e. put it on 
		a CD or any other electronic medium that is sold for money without my 
		explicit permission.  

		You MAY distribute these files through any electronic network (internet,
		FIDO, local BBS etc.), provided you include this file and leave the 
		archive intact.
