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Title           : CTF-CastleVonFistch
Version         : 1.0
Release Date   	: July 24, 2002
Fixes           : None
Filename        : CTF-CastleVonFistch.zip

Author          : JS Build (J. Sipos)
Email Address  	: jsbuild@planetduke.com
Web Page        : http://www.planetduke.com/jsbuild

Where to get
this map        : You already have it so this is a moot point.

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--- Play Information ---
Level Name		: Castle Von Fistch
Single Player   	: Yes
Deathmatch      	: no
Capture the Flag	: Yes
Domination		: no
Assault			: no
Difficulty Settings	: no
New Sounds		: no
New Graphics		: no
New UnrealScript	: no
External DLLs		: no
Known bugs		: none


S T O R Y L I N E
=======================================================================
T h e  B l u e  B a s e
Gibs, frags, and rock 'n' roll !There are several ways to enter each of the flag bases.
Whether you're defending your base or attacking your opponent's, you can never be sure
from which direction the offence or defense will come. One moment you're all alone and
the next, you've the onslaught of the attackers. A good place to defend is in the center
of your base or if you're the sniping type, from the turrets above.
Excellent game play whether your opponents are humans or bots. Trust us.

T h e  S t a i r w e l l s
Castle Von Fistch is a maze of halls, passages, and stairwells. Once you discern
the pattern of the layout, you will discover several ways to traverse this level
to your advantage. A good strategy is to keep moving and change your path.
Don't become predictable by always taking the same path of attack.
Use this to your advantage: your opponent doesn't know which way you'll be coming.

T h e  C o u r t y a r d
If you have made it this far, you're in the center of the map. Keep an eye out for
snipers in one or all of the four guard turrets. There are eight entrances;
four on top and four on the ground level. You can bypass the courtyard all together
by taking one of the four alternate routes but then you'd be giving up your
chance to grab the U-Damage or load up with rockets. Your choice.

T h e  B o t t o m l e s s  P i t
As you near your opponent's flag base, there are several places to watch your entrance.
If they use these vantage points then you've got a problem. One way to clear yourself
a path to their flag is to grab the redeemer and clear-cut but you will have to risk
falling into the bottomless pit, first. Don't look down; there isn't time.

T h e  R e d  B a s e
Home is where the heart is but your goal lies in the heart of the opponent's base.
The up side is if you know your home, then you'll know the opponent's; They were built
identically. Just outside the walls of the bases is the slime lagoon.
Both you and your adversaries were serious about having no visitors interrupt the carnage.
Ah, home sweet home.

=======================================================================


Construction
Editor(s) used       : UnrealEd2.0

Installation:
Unzip CTF-CastleVonFistch.unr to your hard DRIVE:\UnrealTournament\Maps\


Recommendations and System Requirements
I run a P3 1GHz machine with 512 MB RAM, and a Winfast GForce2 Ultra video card.
I run in-game resolution at 800x600
You may have to lower your resolution as well. Maybe not.

BETA  TESTED  FOR  FRESHNESS
A team of programmers tested this map on their network (after hours) and didn't have
any problems with it. They used various systems and configurations so I believe that
this map should run on your system with no problems. If anything goes wrong,
it's entirely and solely your responsibility, not mine. Install this level or any included files at your OWN RISK!


Copyright / Permissions

This level is copyrighted by JS Build 2002. All rights reserved.
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet, FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

=========================================================================
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.
UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.
