







                         =  == ===================== ==  =
                     -  -- --------------------- --  -      .
                         .    ,EEEEEE  ZZZZZZ ,BBBBb   .
                     .     : ,EE' .  :  ,zZ' ,BB',BP      .
                         .  ,EEEEE    ,zZ'  ,BBBBC'     :   .
                       ;   ,EE'  .  ,zZ' . ,BB',BP  ;  .
                    .   .  EEEEEE  zZZZZZ  BBBBD'  .       .
                         -  -- --------------------- --  -
                     =  == ===================== ==  =








--------------------------------------------------------------------------------

Title:              Easy Bunny
Creator:            Teasy <TheChange@yahoo.com>
Contact options:    http://www.bettiesart.com/tc/contact
Related website:    http://www.bettiesart.com/tc/ut
                    http://thechange.da.ru/ut
                    http://teasy.nl/ut
Released in:        Aug 2006
Final version:      Generation 3, Phase 3, Subordinate 1, Modification G,
                    Revision 3, Finalization 3

================================================================================


--------
||||||||    Getting Started
--------


--------------------------------------------------------------------------------

    The website (see the links above) contains a lot more goodies not included
    in this file, such as secrets and snapshots, and is a lot easier to read
    anyway.  You can also find all the downloads there.

--------------------------------------------------------------------------------
System requirements
--------------------------------------------------------------------------------

    Client (Players)
        - Harddisk space: At least 40 MB
        - Virtual memory: At least 512 MB
    Server
        - Harddisk space: At the most 40 MB
        - Virtual memory: At least 112 MB
    Unreal Tournament
        - Most of UT's standard packages
        - Most of UT's BonusPacks: 1, 2, 3 (InoxxPack) and 4
        Also see Used Packages for a detailed list.

--------------------------------------------------------------------------------
Minimum recommended client system
--------------------------------------------------------------------------------

    Video card: High-end, first generation GeForce or equivalent.
    Processor: Pentium 3, 600 MHz or equivalent.

--------------------------------------------------------------------------------
Installation
--------------------------------------------------------------------------------

    Place: CTF-BT-EasyBunny.unr
    In: UnrealTournament\Maps

================================================================================


--------
||||||||    General Specifications
--------


--------------------------------------------------------------------------------

Game:           Unreal Tournament
Game Type:      Bunny Track / Capture The Flag - Instagib
Single Player:  Possible (Training)
Botmatch:       Batteries not included for bot bunnies
Teamplay:       Possible, but not required
Ideal Players:  10 (5 vs 5)
Spawn Spots:    16 (8 vs 8)

--------------------------------------------------------------------------------
Items
--------------------------------------------------------------------------------

    - Searchlights and flashlights;
      Each with varying duration.  Those harder to find usually have a longer
      duration.  These items require dynamic lighting to be enabled.  You can
      also use your weapon to light the way.
    - Jumpboots;
      Some boots have only 1 or 2 jumps, rather than 3.  Most boots respawn fast
      so you can easily find out which obstacles you're able to skip in a
      particular area.
    - Weapon ammo; Generic.
    - Flare; Temporary lighting.
    - Pylons; Ride-able, hard though.
    - Book; Hidden but ride-able.

--------------------------------------------------------------------------------
Power Ups
--------------------------------------------------------------------------------

    - Health vials; With -1 to +5 health.
    - Health packs; +20 health.
    - Thigh Pads; +50 armor (if enabled on server).
    - Shieldbelt; +150 armor (if enabled on server).
    - Big Keg'O Health; +100 health.
    - Invisibility; Lasts a long time.
    - Damage Amplifier; Also lasts a long time.

================================================================================


--------
||||||||    World Guide
--------


--------------------------------------------------------------------------------

Welcome to the Easy Bunny experience!  A vast and magical world, created for
both novice and experienced players.  Especially suited for true adventurers,
BunnyTrack fanatics and those of you, like me, who love to explore various
worlds, seeking to find all that is left undiscovered.  Get ready for a
sightseeing experience that goes on for hours and hours!

This world, like my previous map, Peaceful, is kind to the health of
bunnytrackers.  Here you can make mistakes safely, without having to pay for it
with your life over and over again.  Some places are dangerous, yes, but the
signs always make it obvious.  Like heights, lights, alarms and such.

Some obstacles may seem extremely difficult to overcome, but those that are most
difficult have easy detours around them.  There are various hints on each part
of the world, also located in the Hints section of this page, that can help you
find a way out.  But if even then you can't seem to find a way around an
obstacle, you can always ask around, or even ask me! :)

In any place, except Capiche, you can return all the way back to the start,
through hidden teleporters and simply on foot.  Check out the list of pictures
in the Hints section for one of these hidden teleporters.

Also like in Peaceful, this map contains various gimmicks, like parts from other
well known CTF maps, completely integrated into this world, like you can now see
what these places used to look like, and how they actually relate to the rest of
the world connected to it.

It was my original intention to make you go "Hey!  I know this place!" in the
strangest places (with a big wink to CTF players) and I really hope you too have
lots of eyebrow raising moments throughout this world! =)

================================================================================


--------
||||||||    Technical Information
--------


--------------------------------------------------------------------------------

Build Time:     Unknown.  Originally started in 2002, but the map, as a whole,
                started coming together after CTF-BT-Peaceful from 2004 - 2006.
Tools Used:     UnrealEd
                CoolEdit Pro
                Impulse Tracker
                UltraEdit
                Paint Shop Pro
                Unreal Tournament
New Textures:   Yes (Embedded: see References)
New Sounds:     No
New Music:      Yes (Embedded: see References)
New Mutators:   No
New Actors:     Yes (Embedded: see References)

--------------------------------------------------------------------------------
Known Bugs
--------------------------------------------------------------------------------

1. Drone Shaft - Top : A semi-solid brush behind each ramp (to jump onto the
moving platform) seems to disappear.  Most attempts to fix this bug result in
various BSP holes throughout the entire map.

2. Sewer / Storage Area : Some items located in these areas may disappear in
multiplayer games.  I'm not sure what causes this, but it may be related to the
ordering of actors and/or brushes in combination with an excess of decorations
throughout the map for UT's netcode to handle properly.  The objects are still
there though.

3. Sewer : The red rotating lights in the Sewer may appear to be already turned
on on some servers.  It may have something to do with how actors are ordered.

4. The X-Files - Warehouse : There's a moving light effect (A UFO that flies by
the window) which is completely invisible in multiplayer games.

--------------------------------------------------------------------------------
Known Lags
--------------------------------------------------------------------------------

1. Alien Temple : Most of the lag here is caused by the complexity of that area
in combination with the extensive lighting (and effects).  I chose to keep
everything in to maximize the 'wow'-effect :)

2. Alien Tunnel : The second part of this tunnel was optimized to be less laggy,
but UT seems to actively map areas not visible from within this tunnel, combined
with the heavy blue pulse light effect.  I decided to keep all these things in
for various reasons.  For example, if you put only the tunnel in a separate map,
the lag disappears completely and mysteriously.

3. Master Dodge Detour - Lake Goo : When looking through the ceiling, some other
parts may become visible, suddenly causing a major framedrop, mainly due to
masked/translucent textures and lighting effects.  Looking away from masked/
translucent textures (like grates) helps.

4. Aqua Metalique : The translucency effects cause some lag.  Looking down while
jumping from pillar to pillar helps too.

5. Drone Shaft : Seeing everything at once naturally lags, although there are no
real obstacles that are affected by this.

6. Construction Incomplete : Looking in some directions may cause lag.  But once
again, most places are not obstructed by any of this.

7. Tube Capper - Space Shaft : Lag here is caused by mirrors and lighting.

--------------------------------------------------------------------------------
Why does EasyBunny require so much memory?
--------------------------------------------------------------------------------

Because it uses almost all of UT's texture packs, and in only 1 map.  So UT
tries to load all textures into memory before starting the map.  If it fails, UT
will quit with a message like 'Not enough virtual memory'.  If you do get this
message, simply increase the size of your operating system's swap file.  For
example in Windows 2000; System Properties -> Advanced -> Performance Options ->
Paging file -> 1024 MB to be safe.  Because one of the configurations I tested
the map on had 768 MB of virtual memory but UT still complained about not having
enough :P

================================================================================


--------
||||||||    Removed Parts
--------


--------------------------------------------------------------------------------

The following parts were removed from the map for various reasons.  Most due to
Unreal Tournament's engine's limitations.

    Location:   Lava Giant
    Part:       (Shortcut to) Lava Giant \ Intro Room
    Reason:     Redundant, excess nodes

    Location:   Alien Tunnel
    Part:       Transformer Room
    Reason:     Excess nodes

    Location:   (Transition to) Cave Inferno - Gap Hunter
    Part:       Hole Room
    Reason:     Unresolvable UT crash

    Location:   (Transition to) The X-Files - Parking Lot
    Part:       Subway Transition
    Reason:     Excess nodes

    Location:   Alien Tunnel
    Part:       Cam Zone: Alien Temple
    Reason:     Excess nodes/zones

    Location:   Lava Giant
    Part:       Cam Zone: Alien Tunnel (Underground)
    Reason:     Excess nodes

    Location:   November As We Don't Know It
    Part:       Cam Zone: Generator Tube
    Reason:     Excess nodes

    Location:   Drone Shaft - Entrance
    Part:       Cam Zone: Alien Ascent
    Reason:     Excess nodes

    Location:   Storage Area - Level One
    Part:       Cam Zone: Aqua Metalique
    Reason:     Excess nodes

    Location:   Drone Shaft - Nexus
    Part:       Cam Zone: Drone Shaft - Platforms & Jumppads
    Reason:     Excess nodes/zones

    Location:   Storage Area - Level Three
    Part:       Cam Zone: Storage Area - Level Two
    Reason:     Excess nodes/zones

    Location:   Passage Of Illusion - Watch Your Step
    Part:       Cam Zone: Acid Loader
    Reason:     Excess nodes

    Part:       Sky Zone: Blue Mountains
    Reason:     Excess zones

================================================================================


--------
||||||||    New Ideas Not Implemented
--------


--------------------------------------------------------------------------------

Here's a list of practical improvements (not visual) that were not implemented
due to various complications arising from it, taking up additional months to get
each one to work at all.

    Location: Alien Tunnel
    Idea:
        Moving each door or section separator down with an added lift or mini
        bunnytrack.
    Reason to implement:
        This removes a little more lag from that area as UT won't have to do
        anything with geometry lying beyond each section.
    Reasons not to implement:
        - Modification of existing parts.
        - BSP holes cascade.
        - Excess nodes.

    Location: Generator Tube
    Idea:
        A few more magnetic bars above the existing ones.
    Reason to implement:
        So you can reach the Station level without using the elevator.
    Reasons not to implement;
        - BSP holes cascade.
        - Excess nodes.

    Location: Transmission Outpost
    Idea:
        A single crate next to the red buttons.
    Reason to implement:
        Get on top of the crates easier.
    Reason not to implement:
        BSP holes cascade.

    Location: Mouse Trap
    Idea:
        Detour around the holes.
    Reason to implement:
        Easy route.
    Reasons not to implement:
        - Modification of existing parts.
        - BSP holes cascade.
        - Excess nodes.

    Location: Bermuda Madness
    Idea:
        One additional segment with another decoy room and two more portals.
    Reason to implement:
        Makes the maze a little harder.
    Reasons not to implement:
        - Excess zones.
        - Excess nodes.

    Location: The X-Files - Parking Lot
    Idea:
        A jumppad on top of the subway entrance.
    Reason to implement:
        If you have boots, you can use it as a shortcut to boost you over the
        entire parking lot in a second.
    Reason not to implement:
        BSP holes cascade.

    Location: Construction Incomplete
    Idea:
        Tower Run; One of the doors on the side is opened and leads to a huge
        hall with an extensive amount of easy jumps.
    Reason to implement:
        Easy yet time consuming detour around the original construction
        obstacles.
    Reasons not to implement:
        - BSP holes cascade.
        - Excess nodes.

    Location: Capiche
    Idea:
        Secret Teleporter Room; The hidden teleporter in Capiche originally led
        to a room much like the Welcome hangout, with teleporters to each part
        of the world.
    Reason to implement:
        So you can reach almost each part of the map going in both directions.
    Reason not to implement:
        Excess nodes.


================================================================================


--------
||||||||    I want more!
--------


--------------------------------------------------------------------------------

If you want a more detailed list, or anything related to the map, send an email
my way, since these texts are currently unformatted and large in quantity, as
well as any media and (raw) data.

--------------------------------------------------------------------------------
Available text
--------------------------------------------------------------------------------

    - Build log (UED generated)
    - Construction log (Technical info on brushes, zones, lights, nodes, etc)
    - Work log (Detailed development info, multiple generations)
    - UED guide (How to load/edit/build EasyBunny without crashing UED)

--------------------------------------------------------------------------------
Available media
--------------------------------------------------------------------------------

    - Separate, grouped, organized versions of each build group:
        Lava (Lava Giant)
        Alien (Alien Temple)
        Elev (Alien Tunnel -> November)
        Pi (Mouse Trap -> Drone Shaft)
        Sewer (Sewer -> Niven)
        Bermu (Bermuda Madness -> Cave Inferno)
        Xfiles (Parking Lot -> Close Encounters)
        Const (Construction Incomplete -> Capiche)
    - Any version of any part of this map, including parts not included in the
      final product, in varying construction generations, adding up to over 7 GB
      (!) in size..
    - Original versions of EasyBunny Atmosphere; Ambient music in high quality
      formats.
    - Original versions of custom textures used:
        (256x256) Screenshot
        (Lava: 128x128) snapshot_*  (IntroRoom pictures)
        (Elev: 256x256) [Text] 10q4dbv2-1   (Thank you for dropping by)
        (Elev: 256x128) Sign-There_is_another_way_1
        (Xfiles: 512x512) [Logo] I_Want_To_Believe
        (Xfiles: 128x512) [Deco] filecabinet1_front6
        (Xfiles: 128x128) [Deco] filecabinet1_side4
        (Xfiles: 64x64) [Palette] ufo_flash_palette_1
        (Const: 128x128) [Deco] weird_pattern_hori1
        (Const: 128x128) [Deco] weird_pattern_verti1
        (Const: 128x128) [Deco] weird_pattern_horiverti1
    - Original versions of any images used in the production of this map.

================================================================================


--------
||||||||    Used Packages
--------


--------------------------------------------------------------------------------
Virtual
--------------------------------------------------------------------------------

    - MyLevel

--------------------------------------------------------------------------------
Actors
--------------------------------------------------------------------------------

    - UnrealShare.u
    - UnrealI.u
    - Fire.u

--------------------------------------------------------------------------------
Sounds
--------------------------------------------------------------------------------

    - AmbModern.uax
    - AmbAncient.uax
    - DoorsMod.uax
    - AmbOutside.uax
    - DoorsAnc.uax
    - Activates.uax
    - AmbCity.uax

--------------------------------------------------------------------------------
Textures
--------------------------------------------------------------------------------

    - DecayedS.utx
    - Detail.utx
    - PlayrShp.utx
    - UTtech1.utx
    - SGTech1.utx
    - Starship.utx
    - Metalmys.utx
    - Mine.utx
    - Ancient.utx
    - SkyCity.utx
    - UTtech2.utx
    - GenEarth.utx
    - Skaarj.utx
    - NaliCast.utx
    - Crypt2.utx
    - city.utx
    - RainFX.utx
    - Coret_FX.utx
    - GenFX.utx
    - UT.utx
    - Indus5.utx
    - genfluid.utx
    - GenIn.utx
    - HubEffects.utx
    - Slums.utx
    - FractalFX.utx
    - Liquids.utx
    - LavaFX.utx
    - NaliFX.utx
    - Indus4.utx
    - noxxpack.utx
    - utcrypt.utx
    - Lian-X.utx
    - nivenfx.utx
    - ShaneChurch.utx
    - Indus1.utx
    - Palettes.utx
    - Indus6.utx
    - SpaceFX.utx
    - DDayFX.utx
    - XbpFX.utx
    - XFX.utx
    - TrenchesFX.utx
    - CTF.utx
    - ShaneSky.utx
    - Factory.utx
    - Skybox.utx
    - shaneDAY.utx

For a detailed list with each texture used, type 'Texture Cull' in UnrealEd and
read the 'Editor.log' file, or contact me.

================================================================================


--------
||||||||    References
--------


--------------------------------------------------------------------------------
Maps
--------------------------------------------------------------------------------

    - Lava Giant : Based in part on CTF-Lavagiant
    - Alien Temple : Original
    - Alien Tunnel - Part 1: Moving Platforms : Original
    - Alien Tunnel - Part 1: Moving Platforms - Jump Training : Original
    - Alien Tunnel - Part 2: Obstacles (3) : Original
    - Alien Tunnel (Underground) : Original
    - Generator Tube : Original
    - Transmission Outpost : Original
    - Space Pad : Original
    - Transporter Shaft : Original
    - Elevator Shaft : Based in part on CTF-High
    - November As We Don't Know It : Based in part on CTF-November
    - Mouse Trap : Original
      Contains extract from CTF-Dreary
    - Squeeze Me : Original
      Contains extract from CTF-Dreary
    - Master Dodge : Original
    - Master Dodge Detour - Lake Goo : Original
    - Master Dodge Detour - Alien Ascent : Original
    - Aqua Metalique : Original
    - Drone Shaft : Original
    - Sewer : Original
    - Niven Experimental Lab : Based in part on CTF-Niven
    - Bermuda Madness : Original
    - Coret Facility : Based in part on CTF-Coret
    - Storage Area : Original
    - Passage Of Illusion - Acid Loader : Original
    - Passage Of Illusion - Watch Your Step : Original
    - Passage Of Illusion - Cave Inferno : Original
      Contains extract from CTF-Accelerator2
    - The X-Files - Parking Lot : Original
    - The X-Files - Warehouse : Original
    - The X-Files - Close Encounters : Original
    - Construction Incomplete : Original
      Contains 256uu cubic extracts from:
        - CTF-November
        - CTF-Dreary
        - CTF-Tutorial
        - CTF-Niven
        - CTF-EternalCave
        - CTF-Coret
        - CTF-Command
        - CTF-Gauntlet
        - CTF-Cybrosis][
        - CTF-Hydro16
        - CTF-Face
    - Tube Capper - The Tubes : Original
      Contains extracts from:
        - CTF-Command
        - CTF-Dreary
    - Tube Capper - Last Command : Based in part on CTF-Command
    - Capiche : Original
    - Sky Zone Lava : Based on CTF-Lavagiant's skybox
    - Sky Zone Scary : Based in part on CTF-BadNeighborsV2's skybox
    - Sky Zone Niven : Based on CTF-Niven's skybox
    - Sky Zone Night Sky : Original
    - Sky Zone Const : Original

--------------------------------------------------------------------------------
Music
--------------------------------------------------------------------------------

    - EasyBunny Atmosphere : Original

--------------------------------------------------------------------------------
Textures
--------------------------------------------------------------------------------

    - All screenshots : Original and based on all of the above
    - Text \ 10q4dbv2-1  (Thank you for dropping by) : Original
    - Sign-There_is_another_way_1 : Original
    - Logo \ I_Want_To_Believe : Internet
    - Deco \ filecabinet1_* : Original
    - Palette \ ufo_flash_palette_1 : Original
    - Deco \ weird_pattern_* : Original

--------------------------------------------------------------------------------
Actors
--------------------------------------------------------------------------------

    - MultiSkyZoneInfo : Unreal Wiki (http://wiki.beyondunreal.com/wiki)

================================================================================


--------
||||||||    But wait!  There's more!
--------


--------------------------------------------------------------------------------
Copyright
--------------------------------------------------------------------------------

Unreal Tournament (C) 1999 Epic Megagames, Inc.  All Rights Reserved.
Distributed by GT Interactive Software, Inc. under license.  Unreal Tournament
and the Unreal Tournament logo are registered trademarks of Epic Megagames, Inc.
All other trademarks and trade names are properties of their respective owners.

--------------------------------------------------------------------------------
Disclaimer
--------------------------------------------------------------------------------

If something bad happens to you that relates to this map in any way, please tell
me about it!  I've had some strange things going on while creating this monster
of a map :)

--------------------------------------------------------------------------------
Permissions
--------------------------------------------------------------------------------

1. If you find any critical bug that obstructs playing this map normally, please
fix it! :)  You can contact me if you're not sure about something.

2. If you want to modify parts of this map, for example to create a butt-ugly
but completely lag-free competition version of this map, please do! :)
See also the suggested filenames list below, but you can also contact me for
more details.

3. However, you may not make money using this map without my permission :P  You
may contact me about it though ;)  Don't worry, I won't bite ya.

--------------------------------------------------------------------------------
Filenames
--------------------------------------------------------------------------------

In case you want to release a modified version of this map, here are some
suggested filenames:
    - Original version:       CTF-BT-EasyBunny
    - Small fixes:            CTF-BT-EasyBunny-Fix6
    - Complete conversions:   CTF-BT-EasyBunny-Compo

--------------------------------------------------------------------------------
Thank you
--------------------------------------------------------------------------------

If you didn't enjoy the Easy Bunny experience, I thank you for trying anyway ;)

================================================================================

