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Title                   : CTF-Aurora
Version                 : 1.0
Release Date            : Friday, April 13 2001
Filename                : CTF-Aurora.zip
Author(s)               : FragL (Original by Judas Sinn)
Email Address           : bTbserver@hotmail.com
Web Page                : http://www.geocities.com/btbserver
Description             : An urban style setting for Capture the Flag
Where to get this map   : 
Other levels by author  : None
Additional Credits to   : This is originally a Deathmatch map called DM-Dogtown. It reminds	of my hometown Aurora, IL...So I changed the name. Basically when I first downloaded this map I was inspired to learn how to use the editor in order to convert this map to a CTF because this is by far and away the best realistic map out there for UT. There really isn't enough urban style CTF maps (I'm a little tired of factory/space staion ctf maps right now). Judas Sinn is one of the best mappers out there and I want to thank him for giving us this kick ass map.

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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : Aurora
Single Player           : No
Capture the flag        : Yes
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes
NewUnrealScript         : No
Known bugs              : If you fall from the tallest building on the map and in the crack (slope) between the next building over...for some reason you take no damage.

--- Construction ---
Editor(s) used          : UnrealEd 2.0
Base                    : DM-Dogtown
Construction Time       : It took a while.

--- Inventory ---
Weapons			: Pulse gun/shock rifle/rocket launcher/
			  flak cannon/sniper rifle/minigun/redeemer
Armor			: shield belt
Powerups		: Invisibility/big keg o' health/U-Damage/
	 

Installation
------------
Unzip (do not overwrite any previous versions)
- CTF-Aurora.unr into your \UnrealTournament\Maps directory
- Bstretz.utx in your \UnrealTournament\Textures directory
- Citytex.utx.utx in your \UnrealTournament\Textures directory
- dogtowns.utx in your \UnrealTournament\Textures directory


Changes in conversion
---------------------
	Architecture	: Made some indoor areas for bases. Added some stairs and ladders for a nicer flow (and changed some ladders to stairs for the bots) And added a few trinkets here and there just to add to realism.



	Items		: The weapons in the previous version didnt really fit the openess of the map. I didn't think goo was too usefull in the DM version. I hope nobody finds ammo to sparse or abundant.


---There is one little added 'secret' bonus. If it happens, You'll know it.----




Copyright / Permissions
-----------------------
This levels new textures copyrighted by Judas_Sinn 2000.
Authors may not NOT use these new textures without the creator's consent.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without FragL and Judas_Sinn's explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

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UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
