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Title             : CTF-AncientFortress			
Version           : 1.00
Release Date      : 8-18-2000
Fixes             : None
Filename          : ctf-ancientfortress.zip
Author            : Mage_88
Email Address     : willfam@tznet.com
Web Page          : -----------------
Description       : A large, well-rounded 2 fort style map, I'm hoping it will be great for internet play!

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--- Play Information ---
Level Name           : CTF-AncientFortress
Single Player        : no
Deathmatch           : no
Capture the Flag     : Yes
Domination           : no
Assault              : no
Difficulty Settings  : no
New Sounds           : no
New Graphics         : no
New UnrealScript     : no
External DLLs        : no
Known bugs           : Bots have some trouble with the large elevators. (They get antsy and
				jump off of it before it reaches the floor)

--- Construction ---
Editor(s) used       : UnrealEd 2.0


Installation
------------
ctf_ancientfortress.unr         : DRIVE:\UnrealTournament\Maps


Author notes
------------
  Don't be fooled by the name "Ancient Fortress."  My original plan for this map was for two ancient egyption type bases, however
I decided the more modern textures helped to blend the map together.  I still liked the name and decided whats the harm in keeping
it.  Hence the name "Ancient Fortress"
  The map features two symetrical bases seperated by water.  Three large bridges cross the river leading to either base.  Once across there
are two main paths and a few minor paths to get to the opponents main elevators which lead down to the flag.  In the basement-like zone I used primarily
rock and wood textures to provide a sort of understructure-type feeling.  Once down, you skim across the merky water on a smaller wooden bridge 
to the flag.
  The bots work very well attacking and especially defending.  The only noticable glitch is that they tend to jump off of the elevator before
it reaches its destination causing minor damage.  Otherwise with very little help, both red and blue bots can rule the map all by themselves!

(I also appologize for relatively high Polygon counts on the three primary bridges, but most computers should handle it fine)
 
Copyright / Permissions
-----------------------
This level is copyrighted by Mage_88 2000.
Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL TOURNAMENT (c)2000 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL TOURNAMENT logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.