Title: Accelerator	
Filename: CTF-Accelerator.zip
Author: Nightshift
Email: nightshift@dellnet.com
Release date: 10/19/00
Players: 12-16
Editor: UnrealEd2
Previous Maps: CTF-Pyro, DM-8Balls2theWall][

This is an indoor space station themed map with a large Deathstar-type shaft and
the two bases built into opposite sides. There are five ways to get from one base
to the other but the accelerators are the fastest. Heavily inspired by the launch
tubes in XceptOne's Hall of Giants, these are much shorter and stick out the front
of each base at an angle. Attackers run inside and are launched across the central
shaft toward the front of the enemy base, raining death on defenders from above and
getting into aerial dogfights with launching opponents. For those prone to motion
sickness, there are also two narrow bridges across the shaft. If heights or low
gravity make you queasy, there are two side corridors as well. The flag rooms have
four ways in, six ways out, and plenty of z-axis possibilities. All you llamas out
there are provided with perches to shoot from, getting headshots on flying attackers
should be a good test of your phearsome sniping sk1llz, but don't expect to dominate
the map. I very nearly stuck to Epic's poly/node limits of 160/350, there are a
couple of odd views in the central area that are slightly above this, but I think
this map should run fine on any system that will run UT in the first place. The bots 
handle the accelerator tubes well and use all routes for attacking and escaping. I 
recommend 16 players if your system can juggle that many. Leave your translocator 
at home, you won't need it in here.

In case you're new to this, the CTF-Accelerator.unr file goes in your UnrealTournament\
Maps folder. Give this level to anybody as long as it's free and the archive is left intact.

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