CTF-Aedis

ReadMe for Unreal Tournament

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Title: Aedis

Filename: ctf-aedis.zip

Author: Brian 'Darth Pleasant' Schallhammer

eMail Address: brionline@mediaone.net

Website URL:

Release Date: Sunday, February 24, 2002

Last Update: Sunday, February 24, 2002

Version: 1.00

Credits: Design assistance and quality assurance by Darth_Ennui and The Mighty Greedo.

Other levels by author: None

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Play Information

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Game: Unreal Tournament

Level Name: Aedis

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: Approx. 100 Hrs.

Recommended # of Players: 10-16

Editor(s) Used: UnrealEd, Photoshop

Known issues: high 3D bandwidth required.  Multiplayer pawns occasionally not visible through warp
zones.  Two invisible barriers necessitated subtle kickers to prevent
walking-on-air (located behind base exit structures, so they should rarely be
needed).

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Inventory

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Weapons: Impact Hammer, Flak Cannon, Ripper, Sniper Rifle, Enforcer, Pulse Blaster,
Redeemer, GES Bio Rifle, ASMD Shock Rifle, Rocket Launcher

Armor and PowerUps: Translocator, Thigh Pads, Invisibility, Health Packs, Shield
Belt, Anti Grav Boots, Health Vials, Damage Amplifier, Armor, Keg O' Health

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Mods

----

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Installation

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Unzip ctf-aedis.zip

Store the *.unr file in your Unreal Tournament/Maps directory, then either doubleclick on it, or type

open CTF-Aedis

in the console, or select the Map in a Botmatch or an Internet game.

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Author's Notes

--------------

This being my first map intended for public release, I chose Facing Worlds as a
strategic template: multiple routes that are exposed, inclined, and suspended in
space. From there, I devised a geometric pattern of intertwined ramps, each with its
own purpose and strategic potential. In order to prevent the flow from being too
open-ended, I chose to put flag base entrances on the outer ramps, and flag base
exits on the center ramps, with the only connection located at a center
"crossroads." 

Being rather inclined against defensive maps, I built offensive advantages into this
map and limited the number of potential camping locations to the minimum required to
keep players looking over their shoulders. I included very little sniper rifle ammo
and excluded the Minigun in an attempt to keep combat 'close-in' despite the size of
the center ramp arena. 

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Brian 'Darth Pleasant' Schallhammer

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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