CTF-12h_GoldenMouse

ReadMe for Unreal Tournament

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Title: CTF-12h_GoldenMouse

Filename: ctf-12h_goldenmouse.zip

Author: Michael 'GoldenMouse' Cordingley

eMail Address: goldenmouse@columbus.rr.com

Website URL:

Release Date: Sunday, August 18, 2002

Last Update: Sunday, August 18, 2002

Version: 1.00

Credits:

Other levels by author: DM/DOM-Lathairon 

CTF-Caldera 

DM-Scythan 

and several suck maps

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Play Information

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Game: Unreal Tournament

Level Name: CTF-12h_GoldenMouse

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

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Base: Original Map

Build Time: six hours

Recommended # of Players: 6-10

Editor(s) Used: UnrealEd,

Known Bugs: None

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Inventory

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Weapons: Flak Cannon, Ripper, Sniper Rifle, Minigun, ASMD Shock Rifle, Rocket
Launcher

Armor and PowerUps: Health Packs, Shield Belt, Armor

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Mods

----

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Installation

------------

Unzip ctf-12h_goldenmouse.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-12h_GoldenMouse

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

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Extended Description

--------------------

During the winter months, when the low temperatures prohibit working in safety, the
Luxxcorp company leases it's off-shore dry-dock to Liandri Co. The frigid waters can
cause a fatal case of hypothermia in a moment's notice.

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Author's Notes

--------------

This map was contructed for the Unreal Playground 12hour map contest. The rules
stated that the theme must be that of a drydock and that the texture package
included must be the predominant texture set. I began with absolutely no idea of
what I wanted, and worked from there. As a result of both that and my relative
unfamiliarity with the industrial style (I'm an ancient kind of guy)the quality is
far below that of my usual stuff. It did provide a nice opportunity, though, to get
away from nalicast, which I had been using just a bit too much.

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Copyright / Permissions

-----------------------

This level is copyright 2001, by Michael 'GoldenMouse' Cordingley

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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