CTF-Tunnel Vision - Version 1.0
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Release Date	: December 11th 2000
Filename		: CTF-Iridium.zip
Author		: Nexx
Email Address	: sallychurst@bigpond.com
Web Page	: www.atd.ozunreal.com
Description	: A really dodgy CTF map.
Nown Bugs	: Not that i found, but you will get a rather high poly count. Sorry!

Other levels by author  :	
			DM-EternalVoid
			DM-Downtown
			DM-TankerHood
			DM-Nirvana (3rd place - Ozunreal 1v1 comp)
			DM-Prospectus
			AS-Doomed_Airport
			Loads of 5 Cubers
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Author's Notes
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I originally made this map just for LAN's, but I released it due to popular demand.

Tips
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I played this map a lot during lans and when I was bored, and have worked out a few tactics, especially against bots.

Defence:
-When snipeing from the towers, remember you are an easy target.
-I found that a good defence system was to hide behind the walls on either sides of the flag, this way the enemy cant see you. So when they take the flag or come in from the side of your base you can easily target them.
-Due to shotty pathnoding, the bots like to run through the tunnel 90% of the time to get from base to another. You can simply camp at one end with a sniper rifle and pick them off at will, it is very effective, but no fun.

Attacking:
I found that the best attacking method against bots was to pick up the jumpboots, rocket launcher and health vials from your base, then translocate along the top of the tunnel picking up the shieldbelt as you go. From on top the tunnel you can easily grab their flag. Once you have snagged yourself an enemy flag, change to the rocket launcher and sneak out through the hole in the side of of the enemy base. Then run around outside jumping a couple of times with the anti-grav boots, and then go through the hole in the tunnel (if you came from red base, jump over the tunnel), pick up a big keg o' health if it's there in the tunnel, and the pillars as a shield once inside and you're home. This can be one with just one person, leaving more to defend the base in your absense.

Misc:
-The holes in the walls at the bottom of the towers are a bit high, so be carefull when shooting through them.
-If you cant use your translocator or have no anti-grav boots. You can access the top of the tunnel by simply jumping from on top of the blocks outside the tunnel. (around the middle)

Thanks to alll the Beta testers.
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Installation
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HmmwvPrefab.utx	        ---> UnrealTournament/Textures
a97_fence.utx	        ---> UnrealTournament/Textures
CTF-Tunnel_Vision.unr    ---> UnrealTournament/Maps
Readme.txt	        ---> Throw away!