================================================================
Title                   : Tesno
Version                 : Never kept track
Release Date            : Sometime after the Y2k bug
Filename                : CTF-Tesno.unr
Author(s)               : Hanh "Wanderer" Court
Email Address           : Don't bother contacting me, I'm out.
Web Page                : None that I'm willing to admit to.
Description             : Capture The Flag (intended for INF)
Other levels by author  : None that I'm willing to admit to.
Additional Credits to   : All the bastards at the PU, Rust, and Unrealized forums for putting
			  up with my shit and taking my word on most everything. Adios guys

			  Every RoadRunner Records band out there for giving me the inspiration
			  and raw stupidity to take the time to help out beginning mappers who
			  will hopefully make kick-ass maps, get jobs for it and provide me with
			  entertaining maps and games for years to come... wow that was a hell
			  of a run-on sentence :)
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--- Play Information ---
Game                    : Unreal Tournament
Level Name              : CTF-Tesno
Single Player           : No
Cooperative             : No
Deathmatch              : 8-32 (preferably real people... hello LanParty!)
Dark Match              : No (but why not, just use real people)
Difficulty Settings     : N/A
New Sounds              : N/A
New Graphics            : Citytex.utx, it's the entire file. So if you've got 1 copy you have this one, 
			  don't bother overwriting it.
NewUnrealScript         : N/A
External DLLs           : N/A
Known bugs              : There a couple of spots where bots will hitch at. They'll get out of it though.
			  At a certain distance parts of the terrain, bunkers, and practically everything else
			  will begin to flicker in and out. This is a hardware limitation of 3d accelerators and
			  is normal. If you own a TNT1/2 card then I suggest bumping up the color depth to 32bit
			  since the TNT1/2 have a hardware bug where the color depth and z-buffer depth must be
			  the same bit (32bit color can't be used without the 32bit z-buffer). Other cards may not
			  do the same. Remember that's a hardware glitch in the TNT1/2 (probally the GeForce to)
			  and 3d accelerators *are not* supposed to do that.
			  Ok, that's my little techy spiel for today :)

--- Construction ---
Editor(s) used          : UnrealED Beta
Base                    : New Level
Construction Time       : The taxi meter's still running I'll get back to you when it stops.

Installation
------------
Manual's, read'em.

Author's Notes
--------------
This is one of the last 3 maps I'll ever make. I'm leaving mapping altogether and have no further
interesting in it.

Copyright / Permissions
-----------------------
This level is copyright Hanh Court (c) 2000.

Authors may use this level as a base to build additional levels (as long as I get initial credit).

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!  This INCLUDES putting it on ftp.cdrom.com which have a
tendancy to do just as such or any other major ftp that bundles cd-roms
out of what they carry.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.
