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Title                   : CTF-Slumz][b, Inner City Playground
Date			: 30 November 2K (1st release), 10 December 2K (release A), 24 December 2K (release b)
Author                  : Edwin "RookieWan" Wijers
Email Address           : RookieWan@darkforces.org
Home Page		: http://www.darkforces.org
Where to be found	: http://www.darkforces.org <- links section or http://www.thebrain.cistron.nl/index.htm

Description             : A 2-fort style UTCTF map, with a few added twists. My first real CTF map
			  based on my first attempt at a UTCTF map ( CTF-Slumz) that in the 
			  end became a test map.

Thanks to    		: * Howard "Glassman" Shaw for the comments and hints on my first map 
			  attempts that made this one a lot better :)
			  * The guys at Dark Forces for loading the map and actually testing it :)
		  	  * Brian "Musician" O'Connell (BuildUT) and the people at PlanetUnreal's 
			  UnrealEd for the excellent tutorials :)
			  * Matthijs "RookieToo" Wijers, for pointing me at the stuff needed to get
			  the bots to translocate :)
			  * SelfBias, Potted Frog, Spoonman, J-Force, Hol, Corran, Zboyd, Glassman,
			  Fury, Musician, WWman, Speedking, RookieToo and anybody who did help out
			  but I have forgot to add in this list :)
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* Installation *	: Unzip the map into your maps directory. That's it.

* Play Information *

Game			: Unreal Tournament, Capture the Flag.
Bot Match		: Yeah, for a decent game set 'm to Godlike ;)
Deathmatch		: No.
Capture The Flag	: Yes. Map load 5 vs 5 or perhaps 6 vs 6. 
Update information	: * After releasing the map for public scrutiny, I found out I had forgot 
			  to add zoning and zoning portals. With release a, I've corrected that
			  mistake and redid weapon placements.
			  * With the help of RookieToo the bots now translocate to the correct items
			  and areas.
			  * Update b: I've added extra ammo in the center area, removed useless extra brushes 
			  I accidently added during the editting, changed the windows, redid a few other
			  brushes. Redid a bit of botpathing, they don't get stuck easy on the big doors.
			  I won't do much updating on this map, except to iron out bugs. 
* Construction *

Base                    : From scratch, heavily biased by Q2CTF2, and TFC's 2fort.
Construction Time	: On and off in the past 4 months, 70 hours total.
Editor used		: UnrealEd 2
Other Programmes used	: Paintshop pro (you can probably spot the pics I made ;) ).
Known Bugs              : None known, but if you find 'm let me know :)
Next project		: CTF-Cops and Robbers
* Copyright / Permissions *

UNREAL and UNREAL TOURNAMENT are 1998, 1999 Epic Megagames, Inc. All Rights Reserved. 
Distributed by GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
 registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are 
properties of their respective owners.
If you want to use this map on a magazine cover CD, let me know and send me a copy of the magazine :)


