ReadMe for SD-BunnyTrack for Unreal Tournament
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               Title: SD-BunnyTrack
            Filename: CTF-SD-BunnyTrack.zip
              Author: Coen van der Wel
       eMail Address: coenvdwel@planet.nl
         Website URL: www.coenvdwel.com
        Release Date: 27-02-07
         Last Update: 27-02-07
             Version: 1.0

Other levels by author:
JB-BunnyTrack, CTF-MorbidFear, CTF-FacingHotels, CTF-HwC

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Play Information
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                Game: Unreal Tournament
          Level Name: BunnyTrack
           Game Type: CTF
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: Preferably one disabling ImpactHammer and TransLocator

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Construction
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                Base: BunnyTrack
          Build Time: 8 hours
   Ideal Playercount: 8
      Editor(s) Used: UED2
          Known Bugs: I didn't bother trying to tell the bots how to get past certain parts, they just wander around and defend the flag.

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Installation
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Unzip CTF-SD-BunnyTrack.zip.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open SD-BunnyTrack in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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Screenshot 1: In-game screenshot and picture of a BT challenge.
Screenshot 2: The blue base - enemies will probably enter through the hall with the health vials in the upper left corner, blue
players will spawn and try to leave through  the lower right hallway.


I like the BT-concept, and after the infamous JB-version of a bunnytrack course, I tried yet another time, this time with CTF.
I paid more attention to the graphics this time; I hope you like 'em.

The map is semetric, and will require several challanges to be completed in order to get to the enemy or your own flag. There are
two (short but dangerous) routes to get the the enemy base, and just one (different) route to actually get to the flag. The BT
challanges are not too hard, but quite challenging, especially when you have the enemy flag and are chased by enemies. If you think
they challenges too easy, try to find and get to a shieldbelt as a bonus!

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Author's Notes
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Please give me some suggestions for improvement!

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Copyright / Permissions
-----------------------
This level is copyright 2003, by Coen van der Wel.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/
