                    
CTF - Rival Dungeons
~~~~~~~~~~~~~
File			: CTF-RivDun.unr
Author			: Wolf "Rabid Wolf" Trubshaw
Email			: rabid.omega.wolf@gmx.net
Released		                : 22 JAN 2001


Play Info
~~~~~~~~~~~~~~~~
Single Player (Botmatch)           : Yes    
Cooperative                              : No    
Deathmatch                              : No
Capture The Flag	                : Yes
Assualt			: No
Domination		: No
Difficulty Settings                      : ?
Known Problems		: None whatsoever
Where to play:		: ?


Play Info
~~~~~~~~~~~~~~~~
Editor used		: UEd2
Build Time         	                : 3 lenghty afternoons


Installation
~~~~~~~~~~~~~~~~
Place the CTF-RivDun.unr file in your \UnrealTournament\maps directory.


Author's Notes
~~~~~~~~~~~~~~~~
This map is deliberately small. This makes it wonderfully hectic (for those who like that). I suggest playing with 4 players/bots on each team, though 3 or 5 also works nicely. With 6 or more it gets capital H Hectic... Flags get captured fast on this map, so I suggest having a goal of 5-10 captures or so. Personaly, I like it better with weapons NOT staying, but you judge for yourself.


Other Maps by Author
~~~~~~~~~~~~~~~~~~~~
None yet (22 Jan 01), but currently finishing work on the following:
DM-BunDoom  ( "Bunker of Doom" =D )
DOM-Voidsailor ( The "Voidsailor" is a huge spaceship; action is inside of it.)

 
Copyright/Permissions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You may distribute this map via electronic means, providing that it is done so free
of charge and that this text file is also included unchanged.

You may not include or distribute this map in any sort of commercial or non-comercial
product without permission from the author.  You may not mass distribute this level
via any non-electronic means, including but not limited to compact disks, and floppy disks.
This map may not be used, in whole or in part, as the basis of another map, without the
author's permission.

All other trademarks acknowledged.

THIS LEVEL IS NOT MADE BY OR SUPPORTED BY GT INTERACTIVE SOFTWARE CORP., THE WIZARDWORKS GROUP, INC., OR ANY OF SUCH PARTIES AFFILIATES AND SUBSIDIARIES.

Wolf Trubshaw
Vienna, Austria
22nd of January 2001

