CTF-Mythos

ReadMe for Unreal Tournament

----------------------------

Title: CTF-Mythos

Filename: ctf-mythos.zip

Author: eko

eMail Address: eko@planetunreal.com

Website URL: http://planetunreal.com

Release Date: Saturday, May 26, 2001

Last Update: Saturday, May 26, 2001

Version: 1.00

Credits:

Other levels by author: CTF-Boxy102 

CTF-DeepSpacePhor 

CTF-WaldoWorld103 

CTF-K-Lined103 

CTF-DarkCity][ (Conversion) 

DM-DarkCity][ (Converion)

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Play Information

----------------

Game: Unreal Tournament

Level Name: CTF-Mythos

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: No

New Sounds: No

New Music: No

New Mutators: No

Mods: No

====================================================================================

Construction

------------

Base: Original Map from Scratch

Build Time: 2 Days

Recommended # of Players: 4-10

Editor(s) Used: UnrealEd2

Known Bugs: None

====================================================================================

Inventory

---------

Weapons: Sniper Rifle, Enforcer, Redeemer, Minigun, ASMD Shock Rifle, Rocket
Launcher

Armor and PowerUps: Translocator, Thigh Pads, Health Packs, Shield Belt, Health
Vials, Damage Amplifier, Armor

====================================================================================

Mods

----

====================================================================================

Installation

------------

Unzip ctf-mythos.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Mythos

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

====================================================================================

Extended Description

--------------------

This is my fifth map for UT. It is my take on a "Face" like space map. The concept
is a Greek Mythological Temple suspended in the sky. Classical, simple lines, just
like the greeks used to do.

====================================================================================

Author's Notes

--------------

Even though the map is open... it should play very well on all systems. The poly
count is so low, and some semi-solids also help. The bots are not bad, they TL, they
know their way around, and they help more than usual. They fall off like humans,
maybe too much sometimes. But they will put up a good fight.

====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 2001, by eko

Authors may use this level as a base to build additional levels with
permission from the Original Author.  Just e-mail me.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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