ReadMe for CTF-iKes[V2] for Unreal Tournament
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               Title: CTF-iKes[V2]
            Filename: CTF-iKes[V2].zip
              Author: Kris (R3plicant) Andrews
       eMail Address: remoman1974@hotmail.com
         Website URL: http://nalicity.beyondunreal.com/view_author.php?aid=2273
        Release Date: Friday 6th January 2006.
         Last Update: -
             Version: 1.2

Credits:
A BIG thanks to Wormbo (of Unrealwiki fame), for his patient help with the respawning/resmashing retriggerable breaking glass and ultimately the code he wrote specifically for it. Thanks man, much appreciated!!
Also to Hourences, valuable help there too, thankyou. Oh, and not forgetting [pirate]-C4 for his help on the same subject,
also my mate Wav3 for his time uploading all my Alpha/Beta versions to his redirect server as well as his help with the Alpha and Beta testing. Nice one man, thanks! :oP

Other levels by author:
Go look at my page on Nalicity: http://nalicity.beyondunreal.com/view_author.php?aid=2273


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Play Information
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                Game: Unreal Tournament
          Level Name: CTF-iKes[V2]
           Game Type: Capture The Flag (Instagib)
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: None.

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Construction
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                Base: Wood, big-block stone,  metal, breakable glass & water.
          Build Time: 142hrs
   Ideal Playercount: 10-16
      Editor(s) Used: UnrealEd2 & Adobe Photoshop 7
          Known Bugs: No known bugs. If you find any, please email me: remoman1974@hotmail.com.

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Installation
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Unzip CTF-iKes[V2].zip.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-iKes[V2] in 
the console, or select the Map in a Botmatch or an Internet game.
*Important: The .uz file contained within this .zip is for REDIRECT servers only.
Server admins will know what do with it. If you are NOT a server admin,
then you may safely delete this .uz file.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
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A large open-plan, indoor, opposing-team, arena style map (sorry, I know there's too many out there), with wooden texturing, big-block stone walls, metal/wood sub-structure, breakable glass, pipework, deep & large expanse of water underneath the map and punchy, colourful yet warm lighting.
Hint: To get the best out of this map, you must keep looking out for Jumpboots.
I hope you enjoy playing this as much as I enjoyed producing it. Map runs very smoothly with decent fps on older machines too, no graphics lag to the best of my knowledge.
If you have any questions/comments/suggestions, tell me, I want to know your feelings about it, I'm approachable :oP

"I'm not afraid of dying, I just don't want to be there when it happens" - Pete Townsend.

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Author's Notes
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The map in its previous incarnation didn't have bot-pathing, I decided this wasn't particularly good of me, so have now added the all-important bot-path network.

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Copyright / Permissions
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This level is copyright 2006, by Kris (R3plicant) Andrews.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

