CTF-Iridium2][End

===============================================================
Title                             : Iridium Bases II End
Version		: 3.5
E-mail		: Hourences@pandora.be
Clansite		: Users.pandora.be/WE
Own Site		: Users.pandora.be/Hourences
ICQ		: 86603524
Release Date                : 29/12/00
Filename                       : CTF-Iridium][End
Author(s)                      : Sjoerd ''Hourences'' De Jong
Desciption		: Based on my previous map, CTF-Iridium, but this one is completely different, a lot of people say that CTF-Iridium was to big, so I made this one, this is a complet new map, smaller and completely differnt, only the name is the same
Improvements	: -Better light, more light, cooler light
		  -better bot support, bots now defend in right direction
		  -now has a skybox
		  -improved architecture, more detail
		  -a lot of other small faults that are corrected
		  -you can attack better
		  -there is now a 3th hallway
		   -more decoration
		  -faster
		  -there are now 2 doors and a lift by each base
		  -........
==============================================================

--- Play Information ---

Game                     : Unreal Tournament
Level Name            : Iridium Bases ][ End
Single Player           : Yes (with bots)
Cooperative            : No
Deathmatch             : No
Capture the Flag      : Yes
New Sounds             : No
New Graphics           : No
NewUnrealScript        : No
External DLLs           : No
Known bugs              : see  ''Notes'' for more information.
				
---Inventory---

Weapons		: All
Armor		: thigtpads and armor
Powerups                     : No big Healthpack
		
--- Construction ---

Editor(s) used               : UnrealEd 2.0
Base 		: New map
Idea                             : CTF-Iridium and Half Life
Construction Time       : A week

---Installation---

-Put the file CTF-Iridium2][End.urn in your UT Map-directory and play.

---Note(s)---
-Sorry for my bad English
-I don't think there are any bugs, but if you find one pls report.
-bots don't translocate, but they play wel
!!!!!- They sad to me that the map was to dark, on nalicity I had a 4/10 because my map was to dark, but it was not my fault, on my pc I have enough light, my 3D cart his brightness is higer, so I can't really improve the lightint because I cant see the fault by myself, In this version there is more light, each light actor is 20 lightunits stronger and his radius is 5 units bigger, I hope this is enough.
-the bots do snipe, and the bots do use the other tunnels, on mapped they said that the bots didn't do that, but they do.
-there a secrets in the map, the redeemer is hide, there is also a trigeer somewhere(no, i'm not going to say where) and the trigger make something hapen, find out yourself what., ...
-the framerates could drop if you are on the bridge, but with a normal pc you won't realy notice that
-there are birds in the sky, if you don't see them, than open UnrealTournament.ini in your System map and go to the properties of CTF [Botpack.CTFGame], and there replace the
bNoMonsters=''True'' in to ''False'' , now you should see the birds flying in the sky, if you don't make this change in the ini, the map will offcourse still work, but the birds are giving it an extra touch, so if you want it pretty, change it in your ini

---Copyright / Permissions---

You may distribute this level on a CD-ROM, a internet-side, or whatever,
 as long you leave this textfile with the map in the same Zip-file.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.
