
CTF-Imperial Circles

ReadMe for Unreal Tournament

----------------------------

Title: CTF-Imperial Circles

Filename: ctf-imperial_circles.zip

Author: eko

eMail Address: eko@beyondunreal.com

Website URL: http://osx.beyondunreal.com

Release Date: Sunday, April 14, 2002

Last Update: Sunday, April 14, 2002

Version: 1.00

Credits:

Other levels by author: CTF-Bolt

CTF-Boxy102 

CTF-Mythos

CTF-MythosSE

CTF-DeepSpacePhor 

CTF-WaldoWorld103 

CTF-K-Lined103

CTF-MortalMetal_REMIXED (Update)

CTF-DarkCity][ (Conversion) 

DM-DarkCity][ (Converion)

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Play Information

----------------

Game: Unreal Tournament

Level Name: CTF-Imperial Circles

Game Type: UTCTF

Botmatch: Yes

Single Player: No

Teamplay: Yes

Difficulty Settings: Only For Bots

New Textures: Yes (by Drake 'Ramsees' Steele - theempire.utx)

New Sounds: No

New Music: No

New Mutators: No

Mods: No

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Construction

------------

Base: From Scratch

Build Time: 2 Days

Recommended # of Players: 10-32

Editor(s) Used: UnrealEd2

Known Bugs: None

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Inventory

---------

Weapons: Sniper Rifle, Enforcer, Redeemer, Shock Rifle, Rocket
Launcher, Flak Cannon, Pulse Gun

Armor and PowerUps: Translocator, Health Packs, Shield Belt, Armor, Thigh Pads

====================================================================================

Mods

----

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Installation

------------

Unzip ctf-imperial_circles.zip

Store the *.unr file in your Unreal Tournament/Maps directory along with the others
(see guide below), then either doubleclick on it, or type

open CTF-Imperial Circles

in the console, or select the Map in a Botmatch or an Internet game.

Guide:

*.unr files go in Maps/

*.utx files go in Textures/

*.umx files go in Music/

*.uax files go in Sounds/

*.u and *.int files go in System/

====================================================================================

Extended Description

--------------------

This is my 8th map for UT. It is an attempt at a bigger level, trying
to follow a "star wars" kinda theme, thanks to the textures by Drake.
The map should be pretty good FPS wise, except in some heavy fights
in the middle, where resources will be taxed.  However, this is because
of the action, not the map.  Free and clear, FPS are excellent throughout
the map.

====================================================================================

Author's Notes

--------------

The bots do allright.  Bots tend to not do as well on big levels, but they
are completely pathed, get the flag, defend pretty good... but obviously,
they are not human.  On inhuman, I had little problems capping.


====================================================================================

Copyright / Permissions

-----------------------

This level is copyright 2002, by eko

Authors may use this level as a base to build additional levels with
permission from the Original Author.  Just e-mail me.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp),
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

UNREAL (c)1998 Epic Megagames, Inc. All Rights Reserved. Distributed by GT
Interactive Software, Inc. under license. UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.

UNREAL TOURNAMENT (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL TOURNAMENT and the UNREAL
TOURNAMENT logo are registered trademarks of Epic Megagames, Inc. All other
trademarks and trade names are properties of their respective owners.

====================================================================================

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