If you can't get this file from file planet try:
http://www.macrosoftcorp.com/groove/CTF-GWeaponsLab.zip

============================================================
Title                   : - G Weapons Lab -
Version                 : 2.0
Release Date            : 20th August 2001
Filename                : CTF-GWeaponsLab.zip
Author                  : Britton Wesley aka 'Ghandi'
Email Address           : britton_wesley@yahoo.com
Description             : CTF Fun with new weapon action!

Other levels by author  : http://www.macrosoftcorp.com/groove
Additional Credits to   : Wolfe for the good tutorial. Thanks !

============================================================
--- Play Information ---
Game                    : Unreal Tournament
Level Name              : - G Weapons Lab -
New Sounds              : No.
New Graphics            : No.
New Code:               : Yes for the new Ghandinator.
New Music:		: Yeah "pain" by Booster
Known bugs              : Ghandinator "Jams" occasionaly.
			: You have to switch weapons to fix it.
			: (It is a prototype weapon)

--- Construction ---
Editor(s) used          : UnrealEd 2
Base                    : This is the original
Construction Time       : 4 hours


Installation
------------
Unzip the the .unr file and place it into the maps directory under your Unreal Tournament directory. Double-click the map ( 
This will start a CTF game ), or start a multiplayer CTF game and select the map from the menu.

Unzip the umx file to the music folder under unreal tournament.

Example:
C:\UnrealTournament\Maps\CTF-GWeaponsLab.unr
C:\UnrealTournament\Music\PAIN.umx

Other levels by author: 
----------------

CTF-MatrixFace 
CTF-MatrixFaceV (1-5)
CTF-Frogger 
CTF-DiePiggyPiggy (1-3)
CTF-UrbanTankWars 
CTF-UrbanTankWars][ 
CTF-2Chickens 
CTF-2ChickenPancakes 
CTF-UrbanHelicopterWars
CTF-ToyWars
CTF-PullMyFinger][


Credits: 

Music credits to Booster for the music "Pain"... 
You can see his site at:
http://tinpan.fortunecity.com/verve/626/ENGLISH/mymusic.htm
email:
mikeeru@mail.ru

Stole the cool light thingy shapes room from CTF-Gateway.
Author                  : PJMODOS
Email Address           : pjmodos@atlas.cz

Borrowed code from the u4e MOD for the flame thrower and drunken Missiles.


Author's Notes
--------------
An Unreal Tournament Capture the flag map based in a weapons laboratory. The map is medium sized with two floors and flag bases on opposte ends. 4 new weapons have been developed that have the following features:

(NEW WEAPON ) Ghandinator Features: 
The alt fire toggles between 7 diffrent types of ammo: 

1. Tazer fire: Cool looking blue electric fields explode with neat rings.  Fast moving with moderate damage. 

2.  Ghandi shock:  Much like the shock rifle alt fire but prettier. 

3. Ghandi Projectile:  Bright orange exploding ball.  Slow moving but with alot of damage. 

4. Rockets:  Just like the rocket launcher... you can fire as fast as you can click. 

5. Force field protons:  A small blueish photon creates a forcefield when it hits.  The forcefield lasts about 5 seconds.  You can chug out 3 to 4 of em. 

6. Cannon shot:  Just like the auto cannons.
 
7. The Ghandi Nuker:  Slow moving bright yellow ball explodes with a redeemer nuke shockwave when it hits... uses up all the ammo. (must have 50 ammo count to fire)


(NEW WEAPON ) Creepinator:
1. Drunken Missiles 
2. Force Field

(NEW WEAPON ) Titan Gun
1. 7 rockets launced at once.
2. Flame Thrower

(NEW WEAPON ) Avenger
1. Three Redeemer shots
2. Remote detonation of the redeemer.  Used like a bomb.

Story
--------------
In the late 23rd century a quantum physics flunkie realized he was forced to work at McDonalds for a living.  Not a bad living, as over 80 percent of the worlds population worked in the fast food industry.  The rest were either miners or the elite Quantum physists.  Sidney R. Ghandi was not about to take flunkuing the quantum physics exam lightly. He had other plans...

Even through he had a perfect score, so did several others, and the tests were graded on a three dementional elipse (much more stringent than our current bell curve grading system) The QP Dean and the President of the university met to discuss who to select and who to flunk.  They thought about another test but realized that all the candiates were perfectly qualified and could answer any quantum physics question.  So they had another idea... a trivia question... randomly selected for each student.

Ghandi got the following question: 

"What are the only living species of the family Myrmecobiidae?"  

Ghandi was clever. Although he had never heard of the Myrmecobiidae, he realized that the latin root structure of the word refered to Marsupials.  Most of them lived in Australia.  Possum? No, to easy. Kangaroo? Heck no... probably not the platipus.. it laid eggs. "That would be the..." Think man think! "... numbat?" Replied Ghandi.

"Ah," said the QP Dean "that would be correct...except that the numbats are now extinct.  Trick question.  You flunked."

Ghandi steamed.  He had spent his life studying and his families fortune.  He was sunk. It was either work at McDonalds or run across the freeways in Fiji until he was hit by a car.  Two days later he had a plan.  Using his knowledge of quantum physics he would create a new terror weapon.  A weapon so powerful that he could rule the universe.  Thus he set about creating his new weapon with several of the other QP flunkies.  They snuck into the university labs and began developing the prototypes.

As luck would have it a Burger King Janitor, moonlighting on his third job at the university, discoverd the weapons and contacted the authorities.  As the police arrived Ghandi vowed not to go with out a fight.  His cohorts agreed.  Now was the time to put the prototype weapons to the test!

The blue team represents the authorities and the red team Ghandi and his fellow QP flunkies... who will win?  Its up to you.

Adding these weapons to your Map
---------------------------------
You may use the weapons in your map... 
As long as you mention my name.  

To add the weapons to your map do the following (after making a backup copy of your map) :

1. Import the pcx file to your texture browser with the package name MyLevel.  The group name should be blank.  The file name should be left alone.

2. Import the wav file into your sound browser.  Use the package name MyLevel.  The group name should be left blank. The file name should be left alone.

3. Save your map. 

4. Open my map.

5. Reopen your map with out closing the editor.  The unreal editor has just loaded all the required files.  You should see the new weapons in the class browser under tournament weapons. Place one of each weapon in your map. 

6. Save the map. 

7. Exit unreal editor.

8. Reopen your map.  You are good to go.  

Note: Unreal can be a bit twitch with the my level textures... so don't sweat it if things dont go right the first time just repeat the steps.



Copyright / Permissions
-----------------------
This level is copyrighted by Britton Wesley, all work mentioned above is copyrighted by the respective authors.  

Authors may use this level as a base to build additional levels. As long as you mention my name... 

You may use the weapons in your map... You must mention my name.  To add the weapons to your map do the following:
1. Import the pcx file to your textures with the package name MyLevel.  The group name should be blank.  The file name should be left alone.

2. Import the wav file into your sound browser.  Use the package name my level.


You are allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for 
money.... provided you get permission from Britton Wesley, and Booster.

You MAY distribute this .zip for free through any electronic network (internet, FIDO, local BBS etc.), provided you include 

this file and leave the archive
intact.

----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered
trademarks of Epic Megagames, Inc. 

All other trademarks and trade names are properties of their respective owners.
