ReadMe for CTF-CTC-2Fast2Furious for Unreal Tournament
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               Title: CTF-CTC-2Fast2Furious
            Filename: CTF-CTC-2Fast2Furious
              Author: Patrick 'KillRoy' Buijs
       eMail Address: fragoholix@chello.nl
         Website URL: http://www.fragoholix.tk
        Release Date: 11-20-2004
         Last Update: 11-20-2004
             Version: Final

Credits:
fritz
Homeslice
ReNeGaDe-DeAtH
XepptizZ
N/\CHO
TexasGtar
Dorkorama
ZyFo
Professor
And everyone that worked on the CTC vol.2, and everyone I forgot...

Other levels by author:
CTF-FastAndFurious
CTF-FastAndFurious][
CTF-Madusasmaze][
CTF-Squaracompacta
And some more


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Play Information
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                Game: Unreal Tournament
          Level Name: CTF-CTC-2Fast2Furious
           Game Type: CTF
            Botmatch: Yes
       Single Player: Yes
            Teamplay: Yes
        New Textures: Yes
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: None

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Construction
------------

                Base: Original
          Build Time: about a week
   Ideal Playercount: 8 - 10
      Editor(s) Used: Ued 2
          Known Bugs: The usual translocator bug with the bots, and some HOMS...

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Installation
------------
Unzip CTF-CTC-2Fast2Furious.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open CTF-WetandWildBETA1 in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr and *.ut2 files go in Maps\
*.utx files go in Textures\
*.umx and *.ogg files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\
*.usx files go in staticmeshes\
*.ukx files go in animations\
*.ka  files go in karma\
*.upx files go in prefabs\

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Extended Description
--------------------

This map is a complete remake of the populair CTF-FastandFurious maps I made about
2 years ago. The gameplay in the CTF-FastandFurious is somewhat lineair, I think
this is solved in this followup. So get your gear an buckle up! It's time for some action!

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Author's Notes
--------------

As always, botpathing is a bitch if you use tranlocation spots for the bots. Although
I think I've done a good job, the bots still get confused from time to time...
But hey, who needs bots right?!! :D

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Copyright / Permissions
-----------------------
This level is copyright 2004, by Patrick 'KillRoy' Buijs.

Authors may NOT use this level as a base to build additional levels without explicit
permission from the Original Author.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

