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Unreal Tournament-  Capture the Flag Level -- Catherine's Dream
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Title                   : Catherine's Dream
Version                 : 2
Release Date            : Saturday, June 2, 2001
Filename                : CTF-Catherine.unr, CTF-Catherine.txt, Point.umx
Author                  : Rachel C
Email Address           : dj_rachel_c@yahoo.com   (Please email me if you like the level!)
Age			: 22
Other Levels            : DM-Rachel'sArena
Description             : A small island floating over the ocean.  Bases are on the top and bottom.

----STORY----

	This level is inspired by the Myst games, specifically the first book, "Myst: The Book of
Atrus", in which Catherine writes a world with an inverted side. (Hyperion, 1995)


	"Did you ever wonder what it would be like to go swimming out among the stars?"
	Catherine smiled then; opening the Linking Book, she placed her hand against it.
"We could fall into the night and be cradled by the stars and still return to the place
where we began..."




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--- Play Information ---
Game                    : Unreal Tournament - Capture the Flag
Level Name              : Catherine's Dream
Single Player           : Botmatch.
Deathmatch              : No.
New Sounds              : No.
New UScript	        : Yes.

				MultiSkyZoneInfo  - Allows more than one sky per level.
				VacuumSkyZoneInfo - Same as Multi but used for vacuum zones.
				IgnoreZ           - Modification of Jumpspot which causes bots
				                    to ignore the height of the pathnode
				                    (i.e. they don't use the impact hammer
				                    or translocator for great heights).

Fellow editors can use these, but give me credit if you find some use for the IgnoreZ.



New Graphics            : One texture.
Known bugs              :    Does anyone know why the red flag is pitch black?
			     There might be some BSP errors I didn't catch in secluded areas.
			  I adjusted the settings to minimize it.
			     The portals were buggy at first, I spent a lot of time getting them
			  to work right.  The bots had problems using them until I scripted the
			  IgnoreZ.  If you look at the holes in the editor you'll see some wild
			  brushes, I had to make it so complicated to prevent bots from getting
			  stuck in the holes (Flush surfaces have the ability to snag them).
			     I had a problem with HOM in the main tunnels, due to the game not
			  being able to display the sky before you went through the warp zone.
			  It was a choice between HOM, some bulky obstruction over the hole, or
			  a sheet blocking your view.  The sheet is cheesy, but better than HOM.

		Updated for version 2:
			  I fixed some small problems I was having with collision errors in the
			  holes, and added a few more weapons.  Should work great now!




--- Construction ---
Editor(s) used          : UnrealEd 2.0
Base                    : New level.
Construction Time       : 2 weeks.
Inspiration	        : See above (Story).
 
Installation
------------
Just unzip Tiana.unr into your Unreal Tournament/maps directory, and Point.umx to your music directory.

Author's Notes
--------------

   Thanks to Necros for the song "Point of Departure".
   A special thank you to my beta testers, Corey Nettles and Jake Byrd.
   Thanks to Rand and Robyn Miller for creating a fantastic universe in the Myst games.


Copyright / Permissions
-----------------------
Copyrighted 2001 to Rachel C.

"Point of Departure" (C) 1995 Necros / FM.
Myst is a registered trademark of Cyan, Inc.

Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level for profit in any way,
including but not limited to, putting it on a CD ROM or any other medium that 
is sold in or out of retail channels, for any amount of money.  You must obtain
written permission from me to exploit this level commercially.

You MAY distribute this level through any electronic network (Internet,
FIDO, local BBS etc.), provided you include this file, leave the archive
intact, and do not charge a fee for access to this file.

----------------------
UNREAL (c)1998 Epic Games, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  UNREAL and the UNREAL logo are registered
trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
