
ReadMe for Carnage Arena ][ for Unreal Tournament
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               Title: Carnage Arena ][
            Filename: CTF-CarnageArena][
              Author: {DnF2}SiNiSTeR
       eMail Address: sin@dnfclan.com
         Website URL: http://www.dnfclan.com
        Release Date: 11/08/2004
         Last Update: 10/08/2004
             Version: 1.0

Credits:

Based on 'CTF-Carnage Arena' by Danny "koor" Despres.
Located here: http://nalicity.beyondunreal.com/map_hub.php?mid=417


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Play Information
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                Game: Unreal Tournament
          Level Name: Carnage Arena ][
           Game Type: Capture The Flag
            Botmatch: Yes
       Single Player: No
            Teamplay: Yes
        New Textures: No
          New Sounds: No
           New Music: No
        New Mutators: No
                Mods: 

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Construction
------------

                Base: Started from scratch.
          Build Time: Too long.
   Ideal Playercount: 2-12
      Editor(s) Used: UnrealEd
          Known Bugs: WarpZones can be buggy.

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Installation
------------
Unzip CTF-CarnageArena][.
Store the *.unr or *.ut2 file in your Maps\ directory along with the others 
(see guide below), then either doubleclick on it, or type open Carnage Arena ][ in 
the console, or select the Map in a Botmatch or an Internet game.

Guide:
*.unr files go in Maps\
*.utx files go in Textures\
*.umx files go in Music\
*.uax files go in Sounds\
*.u, *.int, and *.ini files go in System\

====================================================================================
Extended Description
--------------------

This map was based on the map 'CTF-Carnage Arena' by Danny "koor" Despres. This map 
had a really cool layout, but IMO it was really cramped. I decided to make a new 
version of this map that was bigger, so there would be more space. That said, this 
map is still spammy enough!

How does it work. Basically there are 2 flagrooms connected to each other. Each 
base has 8 exits/entrances towards the other base. This ends up as a shape that's 
not possible in real life. To build it in UT, WarpZones were used. These can be a 
bit buggy because of UT code. Not all weapons can fire through it, and sometimes 
going through a WarpZone can give a strange effect for an outsider.
Therefore I decided to make these portals visible, so you know where to encounter 
them. The only weapons that can fire through WarpZones are: Rocket Launcher, Flak, 
Bio, Ripper, Primary Pulse, Secondary Shock, Translocator and Redeemer. So if 
you're playing Instagib, and chasing an EFC through a portal, you can only fire at 
him again, when both of you are through.

The map doesn't use custom textures like the original. It has a Coret-based theme.

This is a fun map. It's excellent for Arena games like Rocket Launcher Arena.
I originally made it for a Spamcup I was gonna host, and this might still happen.

Have fun!

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Author's Notes
--------------

None.

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Copyright / Permissions
-----------------------
This level is copyright 2004, by {DnF2}SiNiSTeR.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any 
other electronic medium that is sold for money without my explicit permission!

You MAY distribute this level through any electronic network (internet (web/ftp), 
FIDO, local BBS etc.), provided you include this file and leave the archive intact.

Unreal Tournament (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by 
GT Interactive Software, Inc. under license. Unreal Tournament and the Unreal 
Tournament logo are registered trademarks of Epic Megagames, Inc. All other 
trademarks and trade names are properties of their respective owners.

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ReadMe created by NC3's ReadMe Generator.
http://nalicity.beyondunreal.com/

