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Title                   : CTF-Cadenza
Released    		: 27th September 2000
Filename                : ctf-cadenza.zip
Author                  : Gareth 'Ulukai' Spring

Email Address           : ulukai@planetunreal.com (feedback & bugreports appreciated)
Home page		: http://www.planetunreal.com/ulukai/

Description             : Large indoor/outdoor CTF map with advanced 
			  "2 Forts" style gameplay, 16 players suggested.
			  20 Playerstarts.
			  			 
Notable levels by author: DM-Clementine
			  DM-DevilEye			  
			  DOM-SpireTemple
			
also			: CTF-Breathe (but nasty lighting and a polycount of 300 at times)
			  CTF-Siberian Warfare (more nasty lighting & "floating" tank)
				
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Custom Sounds           : No
Custom Graphics         : 5 Custom Textures (see below)
Known bugs              : Occasional, small, BSP glitches
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Gameplay Notes
==============

* You don't have to enter the Spectral Fortress to get to your opponent's base,
  but it contains several desirable items/weapons. Also, Holding the fortress 
  enables you to use the two additional sniping towers to protect the side passages 
  and any player trying to sneak through. The additional snping posts are also 
  useful to pick off the other player's snipers in their own base.

* I have not used a large number of CTF "logo" textures. You can tell where you are 
  and which direction you should head by  either checking the lantern colours or
  looking at the sky - there is a red hue over the red base, a blue over the blue 
  one. The lighting has a subtely different hue on each side of the map also.


Author's Technical Notes
========================

* This map uses 3 of the "Prophecy" Textures created by Mr.Clean 
  @ www.planetquake.com/mrclean/ In addition, two new red/blue 'CTF Logo' 
  textures made with a combination of existing UT textures.

* The large number of arches and curved walls/floors/ceilings in the flagbases
  make for an occasional BSP glitch if you really hunt for them.

* In non-technical terms, A "Cadenza" is a solo virtuoso phrase of music 
  before the final phrase in an opera. So now you know :P 

* The flag rooms are square are by design, not oversight.

Additional Credits
==================

*  Cranium, Judas_Sinn, MikaR, Samster. Thanks for the suggestions.


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Ulukai's Map Design - www.planetunreal.com/ulukai/
Contact		    - ulukai@planetunreal.com
ICQ		    - #91641897
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Unbelievably Convouluted and Implausible Storyline
==================================================

* Thousands of years ago, two feuding mages decided to construct two
  opposing magical forts as a setting in which to fight and decide once and 
  for all who was the master of the universe. Using their magical powers, 
  they looked into the future and realised that this accolade was destined 
  for one called "He-Man" and his merry chums.

  A little bit miffed at this, they decided instead that the fight would be 
  over the impressive blackrock fashioned fortresses themselves, the winner 
  securing a 9999 year lease on both forts in which to reap profits from 
  leasing to the tourist trade, and the occasional wizened hermit. In the blue 
  corner, was Megrim of Moonwych, skilled in the manipulation of the mind. In 
  the red corner, was Zothan Runecaster, skilled in all that was fire.

  Unfortunately, right at the beginning of the fight, Megrim attemped an old 
  Jedi mind trick on Zothan, just as he was uttering the incatantion for a
  particularly cunning "Underpants of Fire" spell. Megrim's untimely 
  interruption of the spell caused both of their heads to explode, leaving only 
  their faithful cats in tenacy for the next 9999 years. 

  After enjoying an extended period in the luxourious kitty palaces, the 
  decendents of the magical cats sold to the Liandri Corporation for a tidy sum. 
  The smell from the long period of feline residency prohibited the Liandri 
  Corporation from converting the buildings into a hotel, so instead they were 
  converted for use in the Unreal Tournament.

  Yeah, right :P