========================================================================================
Title                   : CTF-Anda_darcustom
Author                  : Unknown, edited by Eric "DarMonkey" Olson
Email Address           : darmonkey@yahoo.com
Website			: http://www.sit.wisc.edu/~eeolson2
Version                 : v1.00
Release Date            : 04/03/2001
Maps by Author		: CTF-Scorpion --> Scorpion Complex
			: CTF-Anda_darcustom --> Anda - DarMonkey Custom
			: DM-Anda_darcustom --> Anda - DarMonkey Custom (DM) 
========================================================================================


Play Information
----------------
Game                    : Unreal Tournament
Game type               : Capture the Flag
Level Name              : CTF-Anda_darcustom
New Sounds              : No
New Graphics            : No
New Music:		: No
Player Count		: 4-12 (supports up to 12 without telefragging at start of game)


Map Credits
-----------
This map is merely a modified version of CTF-Anda. I was unable to determine the
author of this map, and thus unable to contact them on making my changes. If someone 
knows the author or how to contact them, please e-mail me at darmonkey@yahoo.com.
No major structural changes were made to this map.


Construction
------------
Editor used          	: UnrealEd 2.0
Construction Time       : About 1 hour editing map


Installation
------------
Unzip the map (CTF-Anda_darcustom) to \maps directory.


Map Info
--------
This is a modified version of the InstaGib CTF favorite: CTF-Anda. It's a fastpaced 
fragfest that is action packed with gibs and blood splattering all over. 
A single room map with only a pole in the middle of the room. It is designed 
for InstaGib because there are no weapons in the map. All spawnpoints are used
by both teams.


Modifications Made From Original
--------------------------------
Changed the directions spawnpoints face so players do not face walls after 
spawning. Added pathnodes so bots can play map. Made lights symettrical.
Added spawnpoints to support up to 12 players without telefragging occuring
at the start of the map. Made slight alignment adjustment on one flagstand.
Moved flagstands to same points in relation to sides of map.



Copyright / Permissions
-----------------------
This edited version of this level is copyright (c) 2001 Eric Olson.
 
Authors may NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this .zip for free through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
Unreal Tournament (c)1999 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Software, Inc. under license.  Unreal Tournament and the Unreal Tournament logo are registered trademarks of Epic Megagames, Inc. All other trademarks and trade names are
properties of their respective owners.
