================================================================
--- Overview ---

Title                   :CTF-GreenHillZone
Release Date            :2-24-02
Version			:1.02
Filename                :CTF-Antimatter][.unr
Author	                :Eric Poggel
Email Address           :E_Poggel@Hotmail.com
Web Page                :http://www.d512.com
Description             :A long time ago, in a galaxy far far away, a bunch of people found a 
			 secret portal into the Sonic the Hedgehog Universe.

Previous Maps		:CTF-Antimatter, CTF-Antimatter][, CTF-ValleyofGiants, DM-Stratosphere, 
			 DM-Blue

Additional Credits to:   Doug 'JTRipper' Blask for mesh help
			 Markus 'McLaud' Nuebel for sound importing assistance
			 Alex Hammond because he's the only person i know from California.
			 Scott 'Weatherer' Kneese because he lives in Texas.
			 Wayne Kramer for being such a cool guy and having all those computers.
			 My dog, Sam.
			 All of you cool beta testing people.



================================================================
--- Updated ---

Rings are no longer rendered when they are at a far distance from the player.  
This may significantly increase speed on some computers.

The loop has been slightly recalibrated.


================================================================
--- Installation ---

Finish reading this file
Extract CTF-GreenHillZone.unr to your UnrealTournament/maps directory.



================================================================
--- Information ---

Sonic the Hedghehog meets Unreal Tournament in this hilarious new modern / classic hybrid.

All new sounds, music, textures, meshes, and code are included in the map file itself.  I 
will probably release a Sonic GDK (Game Development Kit) soon, which will provide all materials 
needed to build custom Sonic maps.



================================================================
--- Construction ---

Editors used            :UnrealEd v2, Modplug Tracker, Paint Shop Pro 7, SoundForge 5, 
			 Meshmaker, and oh yes, even Windows Notepad. 
			 (Special thanks go to Bill Gates and Microsoft for Windows Notepad.)
Base                    :New Map from Scratch
Construction Time       :Too long--about 100 hours spread out over 3 months.
BSP Information		:BSP Cuts = 5; BSP Portal Cuts = 75	 



================================================================
--- Fun Things to Do ---

1.  Use the super sneakers while going around the loop to see how far you can launch youself.
    Extra points if you actually live!
2.  Taunt and tease the spinning spike bridge by jumping up and down on it, never letting it 
    quite get you.
3.  Get the super shoes, order all the bots to cover you, and then laugh at their feeble 
    attempts to catch you.
4.  Grap the enemy flag and use yourself as human catapault (loop) ammunition in order to return 
    the flag to your base.  It doesn't really matter if you survive, one of your measly bots
    will surely take the flag from your dead body and score the point.
5.  Get out your translocator and shoot it up into the air and immediately translocate yourself.
    Shoot it up again, teleporting yourself just a little bit higher before the next time you fall 
    back to the ground.  Repeat indefinately.
6.  Get the Supershoes and a rocket launcher.  Race your rockets from one side of the map to the 
    other.  (In most cases you can outrun them.)
7.  Get with one of your friends and stand at the far end of the map.  Take turns firing and 
    translocating to where your marker lands.  See who can reach the opposite flag first.
8.  Try to go around the loop backwards.



================================================================
-- Known Issues ---

1.  This map has a lot of polygons.  It was built by Epic's new 400 polygon / scene standard.  Buy 
    a fast computer.  (BTW, I build and sell fast computers)
2.  Bots are stupid.  Get used to it.
3.  There may be a few slightly unaligned textures, but I put them together as best I could.
4.  The loop may be semi-deadly.  This is intentional, for balance issues.
5.  There may also be invisible rings around the map that don't make a sound when you pick them up
    but still give you health.  I have no idea what caused this or how to fix it.


================================================================
-- Copyright / Permissions ---

This level is copyrighted by Eric Poggel; 2002 (can you just say anything is 
copywritten and it is?  Or do you have to apply somehow?)

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my permission.

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

You may use the textures, sounds, items, and music included in this map for 
free, just give me some credit plz.