 * *This is an UPDATED version of ctf-afinity with all bugs removed and enhanced conectivity * *
           * * * Please note this map *WILL* play well in single player * * *
                    * * with bots that *CAN* capture the flags :))) * *

Special thanks to slackjaw for his review and (test ;) of the original ctf-afinity
see more at:

http://utbooty.unrealism.com/reviews/ctf-afinity.shtml

Anyone involved in MUSIC A&R LOOK OUT FOR `OUTSIDER` AT THE L2(lomax) LIVERPOOL 4th June 2000 (mansun convention)

================================================================
Title                   : Afinity][	
Version                 : 1 (afinity 2)
Release Date            : february 12th 2000 
Filename                : CTF-Afinity][.zip
Author                  : Paul "SHARPFISH" Timson
Email Address           : outsider@freeuk.com 
Web Page                : Visit - http://www.outsider.freeuk.com/
			
================================================================

--- Play Information ---

Game                    : Unreal Tournament
Level Name              : Afinity][
Single Player           : YES (with Bots of course)
Cooperative             : No
Botmatch		: Yes
Deathmatch              : Maybe
Capture the Flag 	: Yes (hence the CTF prefix ;)
Assault			: No
Domination              : No
Other			: No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Known bugs              : None

Level Info
----------

A Smooth and tight CTF map, made with the emphasis on Defence which makes it a bit harder to actually pick up the flag, but easier once you do get it to get back to base.... perhaps ;)

            * * * Please note this map *WILL* play well in single player * * *
                    * * with bots that *CAN* capture the flags :))) * *
* *This is an UPDATED version of ctf-afinity with all bugs removed and enhanced conectivity * *

--- BUG FIXES/UPDATES:

.Fixed player spawn bug.. now play with up to 16 bots no problems
.Narrowed teleporter recess`s to avoid the `slipping past` problem
.Created new corridor sections to avoid facing a wall when using a teleporter the wrong way round (which is an inherant U-ed problem)
.Higher water level on water sections so its easy to get out of the water now
.Added more `defense points` so when playing bot match there will be more defence at the home bases rather than an easy attack route
 


--- Construction ---

Editor(s) used          : UnrealEd (V224-V402). 
Base                    : ctf-afinity
Construction Time       : 4 Days building 2 days bot testing / path noding (few hours fixing up)

Files Included
--------------

CTF-Afinity][.unr
CTF-Afinity][.txt


Installation
------------

Unzip .unr file into \maps folder under the Unreal Tournament folder.

Where to get this Map
---------------------

http://www.planetunreal.com/nalicity/ 

Other Maps by Me (Unreal)
----------------

DM_EvilTavern
DM_EvilTavern_U4E
DM_SerpentsTavern
DM_8-ballHero
DM_U4EHero
DM_Infrablue :( 


Other Maps by me (Unreal Tournament)
----------------

CTF-Afinity  (dont get this version)
CTF-Afinity][

***COMING SOON***

DM-CAPACITOR.. and AMAZING UT DEATHMATCH LEVEL WITH GORGEOUS GFX AND SOME NEAT TRICKS 8-)

Copyright / Permissions
-----------------------

This level is copyrighted by Paul Timson 2000.

Authors may not NOT use this level as a base to build additional levels.

You are NOT allowed to commercially exploit this level, i.e. put it on a CD
or any other electronic medium that is sold for money without my explicit
permission!

You MAY distribute this level through any electronic network (internet,
FIDO, local BBS etc.), provided you include this file and leave the archive
intact.

----------------------
UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners.



*Unreal kicked Quake`s Ass
and now Unreal Tournament Kicks Quake III`s Ass all over again :)

