Name: BIGIZMH
Friendly Name: BiGiz Monster Hunt Madness
Author: SRA BiGi
Purpose: This mod was created for all of the people from Schwantz's Redeemer Arena
in an effort to continue the insanity which began at, and only has a home at, www.RedeemerInsanity.com.
Installation Information: Run the UMOD, place your unreal tournament folder location into the box when it asks for the installation path. Appropriate Server Packages line will be added to your unrealtournamnet.ini file. Enjoy.
Uninstallation Information: Run the 'Setup.exe' program in the Unreal Tournament System folder. Check the box for this mod, click next. Click Next. **Note: Changes to your unrealtournament.ini file cannot be undone. SeverPackage lines must be removed manually.
Final Release Version Information 001:
* Server Operator can change the independent AirSpeed, GroundSpeed, WaterSpeed, and Acceleration Rate Multipliers of players.
*Operator can set the Respawn Time, Healing Amount and PickupMessage of all health Pickups.
*Operator can set the initial health of players, and a max healing health, independent of each other.
*Added Ammo Regeneration function with options for Max Regeneration amount, regeneration amount, interval to regenerate, and on/off.
*Added Health Regenration feature with low health level trigger, max regeneration health, regeneration amount, interval to regenerate, and on/off option.
*Added an extra low level for the health regeneration, to specifiy an extra boost if the player is below that level.
*Added an option to give unlimited ammo. (under test)
*Changed the monsters damage so they don't kill each other.
*Customized the game name, player enter, and player leaving messages.
*Added function to set a different ammo regeneration rate for the redeemer, or turn it off completely.
*Made the regeneration amount a percentage of the default weapon ammo.
*Set up functions for map specific max healing and initial health based on map names.
*The Health regeneration makes an exception if the player is in water movement state, so that it doesn't regenerate if they are in the water, lava, so-on.
*Added custom login messages.
*Added option for a spawned schwantz gun, based on spawn count given to a random player,
*Added the default killing spree message from death match.
*Added pop-up message for when new players enter the game.
Version Information 002:
*Changed the added weapon so you could set what weapon was given.
*Changed the new player display to a message.
*Added option to turn off boosting players. Players may also mutate the boosting
on or off from console. Bots default to server setting for boosting.
*Players can boost themselves no matter what the setting.
Configuration Options: The section in the config file is in brackets ('[]'), below that are the list of options and a description. The following options are configurable in the files listed:
Filename: System\BIGIZMH002.ini
[BIGIZMH002.BIGIZMH002] //Main Mod Class.
InitialHealth=300 //Starting Health of a player.
PlayerGroundSpeed=1.0 //The Ground Speed multiplier.
PlayerWaterSpeed=1.1 //The Water Speed Multiplier.
PlayerAirSpeed=1.0 //The Air Speed Multiplier.
PlayerAccelRate=1.0 //The Acceleration Rate Multiplier, how fast they get to top speed
MyUnlimitedAmmo=False //Turn on unlimited ammo, overrides ammo regeneration
RegenerateAmmo=True //Turn on Ammo Regeneration
MyAmmoPercentOfRegen=15 //Percent of default ammo to give the player
MyAmmoRegenInterval=1 //Interveal in seconds to give ammo
RegenerateRedeemerAmmo=True //Turn on redeemer ammo regeneration
MyRedeemerAmmoRegenInterval=100 //Redeemer ammo regen interval. Amount is 1
RegenerateSchwantzAmmo=True //Turn on Schwantz weapon ammo regeneration
MySchwantzAmmoRegenInterval=3 //interveal in seconds to
regenerate ammo, ammout 1
RegenerateHealth=True //Turn on Health regeneration
MyHealthAmountofRegen=5 //Amount to give the player
MyHealthRegenInterval=1 //Interval in seconds to give health
MyMaxRegenAmount=300 //Max that can be regenerated
MyLowHealthTrigger=50 //Low point to start extra regeneration
MyLowHealthRegenAmount=20 //Amount to regenerate when really low
SpawnWeapon=True //Set true to spawn custom weapon on spawns for random player
TickAddWeapon=320 //every nth spawn will spawn the custom
weapon
SpawnWeaponClass=Class'BIGIZMH002.SRASchwantz' //default weapon to give,
adjust with care
NoBoosting=True //Disable boosting by default, players
can enable and boost themselves regardless
[BIGIZMH002.SRATournamentHealth] //The Basic Tournament Health Class
PickupMessage="You got a Extra Health Pack +" //Default message for this type of health if none other found
HealingAmount=25 //Default Healing Amount gained from this type of health
RespawnTime=10.000000 //Default time until this type of health will respawn
[BIGIZMH002.SRANaliFruit] //Nali Fruit Health Pickup Item Class
PickupMessage="You Chomped on a Nali Fruit +" //Console Pickup Message for this item, followed by amount
HealingAmount=10 //The Healing Amount of this Item
RespawnTime=5.000000 //Time until this type of health will respawn
[BIGIZMH002.SRAMedBox] //The little White Med Box with the Blue Cross Health Pickup, I think
HealingAmount=25 //The Healing Amount of this Item
PickupMessage="You picked up a Med Box +" //Console Pickup Message for this item, followed by amount
RespawnTime=10.000000 //Time until this type of health will respawn
[BIGIZMH002.SRAHealthVial] //The little blue health vials Pickup Class
HealingAmount=10 //The Healing Amount of this Item
PickupMessage="You picked up a Health Vial +" //Console Pickup Message for this item, followed by amount
RespawnTime=10.000000 //Time until this type of health will respawn
[BIGIZMH002.SRAHealthPack] //The big Blue Keg of Health!, may be others
HealingAmount=500 //The Healing Amount of this Item
PickupMessage="You got a Health Keg +" //Console Pickup Message for this item, followed by amount
RespawnTime=100.000000 //Time until this type of health will respawn
-------------------------------------------------------------
Filename: System\BIGIZMHMaps.ini
[BIGIZMH002.MyMapList] //List of Maps that you want custom options for
MapNamesLevel1[0]="MH-Godz_Return" //Map name to set custom variables for
MaxHealingLevel1[0]=500 //Max Healing for this map
InitialHealthLevel1[0]=500 //Initial Health for this map
//Upto 50 maps may be list, number 0-49.
Credits: I would like to thank all of the web sites available to help us with creating mods for the unreal tournament, specifically
http://wiki.beyondunreal.com/wiki/.
I thank all of the people at www.RedeemerInsanity.com
for all the GG's. Thanks to the writers of the UTJMH mod, ArenaMatch and the
Antiboost mod for inspiration. I thank BH for getting me into the game. I thank
Herm for pushing my limits. You can thank Schwantz for constantly riding me about getting
a MH mod done.
CopyRight: This Mod was created for use with Unreal Tournament GOTY and the Monster Hunt Mutator. All contained classes are extension of, and based on, classes that come with game and therefore subject to copyrights from Epic Games, GT Interactive, and Atari
(1999-2005). CopyRight 2005 Bigi.
SRA BiGi
28Jun05