Perfect Dark mod, Alpha Release Version 2
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Table of contents

1.1 -- Mod Team
1.2 -- Installation
1.3 -- Archive File Listing
1.4 -- Known Issues/Bugs
1.5 -- Release History
1.6 -- Contact Information
1.7 -- Legal Stuff

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1.1 -- Mod Team

	Mod Leader/
	     Mapper:  Mr. Bond
              Coder:  Chromius
	    Skinner:  Herpes
            Modeler:  VikingClaw
 
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1.2 -- Installation

	Place the .u and .int files in your Unreal Tournament System directory.
	Place the .unr files in your Unreal Tournament Maps directory.

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1.3 -- Archive File Listing

	PDark.u         -- UScript Code File
	PDark.int       -- UT Gametype Definitions File
	PD-Grid.unr     -- Arena Map File
	PD-CarPark.unr  -- Arena Map File
	PD-Area52.unr   -- Arena Map File
	PD-Fortress.unr -- Arena Map File

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1.4 -- Known Issues

	All maps will likely contain some manner of BSP holes.  While Mr. Bond tries to keep these 
	to a minimum, some will still pop up.

	PD-Area52
	Some tunnels are too small to crawl through.

	PD-Fortress
	Both the blue and red flags show partially through the walls from both the central arena and
		the lower part of the bases.

	If you believe you have found a possible bug in the maps, code, models, or skins, contact 
	Mr. Bond at mrbond113@hotmail.com

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1.5 -- Release History
	
	*** Alpha Version 2 ***
	-Added Gametype:  "Perfect Dark Team Combat"
	-Added Gametype:  "Perfect Dark CTF"
	-New Multiplayer Arena:  Pd-Fortress
	-Fixed:  PD-Area52, Windows in "The Hideout" now low enough to shoot out of at a horizontal angle.
	-Fixed:  Pd-Area52, Hallway connecting ramp room and underground tunnels climbable by normal means.

	*** Alpha Version 1 ***
	-Added Gametype:  "Perfect Dark Combat"
	-New Multiplayer Arena:  PD-Grid
	-New Multiplayer Arena:  PD-Area52
	-New Multiplayer Arena:  PD-CarPark

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1.6 -- Contact Info

	modDB Mod Profile:
	http://mods.moddb.com/1970

	Mod Homepage:
	http://pdark.strategy-x.com

	Mod Forums:
	http://www.strategy-x.com/forums/forumdisplay.php?f=75

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1.7 -- Legal stuff

Distribution of this modification for the Unreal engine over electronic media (e-mail, forums, BBS, IRC, 
IM, FTP, P2P) or CD's is allowed provided that:
1)  Downloading is free of charge, unless payment is the fee for a download service.
2)  Zip archive and all files contained within are left unchanged.

Violation of any of these terms is an indirect violation of copyrights by Rare (c). Original map concepts are 
copyrighted by Rare (c).

Maps, script code, models, and skins cannot be used with or as a base for other maps, script, models, or skins
unless explicit written permission is given by the respective author.

 