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U4e package: new Unreal weapons and other classes designed for both MP and SP action
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***		Code by Holger Huck, all new models by MaxSMoke                  ***
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Version 3.0 (needs Unreal version 2.24)

U4eGames.u support currently 3 new Multiplayer game types:

->U4eDeathmatch:
  Play all your favorite DMmaps with a special selection of the U4e inventory.
  1.Phasor
  2.Mag (default weapon)
  3.Shotgun (provides real kickback), Jet Engine
  4.M16
  5.True EightBall Cannon (full control, real kickback), Tomahawk, SpiderBombs
  6.Flamer, Pipebombs
  7.Zapper
  8.Freezer, QSG
  9.Shrinker
  0.BFG20k, Baby Nukem
  Also available are the U4eFly, Speed & God PowerUps

->U4eDMAll:
  Select this if you want to play with ALL of the U4e inventory items.
  Only recommended for huge maps suchs as DMTikal (15 bots are a good choice)

(->U4eCtfdefault, CTF version in currently pre-alpha state, don't use it)

*** Important ***
Up to now all Unreal versions only support up to 16 different gametypes in
the select-game menu. So if you have other MODs like FEAR, RealCTF or Serpentine
installed, you might get problems playing the new U4e games.
Solution:
-> rename all "unreal\system\*.int" file extensions of your other MODs to for
   example *.inb. Don't rename *skins*.int, *.int files from U4e and default
   Unreal *.int files. Here's a sample list of files you should rename:
   FearGame.int
   RealCTF.int
   RealBots.int

Another problem is that Unreal's Weapon-Autoswitch-Priority menu only supports
a relatively small number of weapons. If you encounter some powerful U4e weapons
not being selected automatically open the menu and change the priorities manually.

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Copyright / Permissions
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Everything contained in this zipfile is copyrighted by Holger Huck and Walter Sharrow 1999.

You are NOT allowed to commercially exploit anything contained in this zipfile, i.e. put it on a CD
or any other electronic medium that is sold for money without our explicit
permission!

You MAY distribute this zipfile through any electronic network (internet,FIDO, local BBS etc.),
provided you include this file and leave the archive intact.

You may use U4e in any map without asking permission, but you MUST give us credit.
You may use U4e in any Unreal Multiplayer game.
You may NOT modify this stuff without asking permission.

You may contact us if you want to use parts of U4e in commercial applications,
but don't even think of using U4e code or graphic fragments in commercial
software without a proper contract with us - I'll take a look at every suspicious
function of every UScript based game... 

I'm sure I've forgotten some situation, but whatever you do... just
GIVE US CREDIT.  :)

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UNREAL (c)1998 Epic Megagames, Inc.  All Rights Reserved.  Distributed by
GT Interactive Software, Inc. under license.  UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. 
All other trademarks and tradenames are properties of their respective owners.


