StrikeForce 1.82a Online only Update
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SF1.82a is online only update for SF1.81. It has 7 new maps, other files are needed by server admins only.

Installation sequence: Install UT -> Install UT436 patch -> Install SF1.80 -> Install SF1.81 patch -> Install SF1.82a

SF1.82a INSTALLATION:

Only new maps are needed to install in clientside, other SF1.82 files installed in servers are downloaded when joining server (about 570kB total)

Server & Clientside:
uncompress files in SF182Maps.zip to correct locations in game client/server

Serverside only:
Server admins: uncompress SF182_server-only.zip, execute SF182_server-only.exe and follow instructions told in readme file.



USE TICKFIX (Win32) BUNDLED WITH, AND USE SERVER TICKRATE 20 (Windows servers) AS WEAPONS ARE TWEAKED FOR IT !

Best tickrates for Linux servers seems to be normally 25 or 21 (if not Kernel patch used that fixes Linux servers work correctly with tick 20,
check out docs included), it depends on other running processes/cpuload in same server machine. Your tickrate is correct when it takes
about 3.00.1 seconds to shoot full AK47 clip or MP5 clip. MP5 should be little faster, clip should be empty about 0.1-0.2 secs faster than with AK47.

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Download links:

SFUT 1.82a (zip)
http://www.pori.tut.fi/~jovi/sffiles/SF182a/StrikeForce182a.zip

SF1.80 (Win32)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/install/sf_180_win.exe

SF1.81 patch (Win32)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/install/sf_180_to_181.exe

SF1.80 (Mac)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/install/SF_180_mac.sit

SF1.81 patch (Mac)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/install/sf_181_mac.sit

SF1.80 (Linux)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/install/sf_180_server_files.tar.gz

SF1.81 patch (Linux)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/install/sf_180_to_181_linux.tar.gz


Download links are available for limited amount of users in same time, try again later if download doesnt seem to work (or check out sites given
in usefull links few lines below)

After installation please erase SFTDM-ORM-Sanctuary.unr & SFTDM-IslandBase_180.unr maps, they dont work in SF1.81/SF1.82 !


Official Mappacks for 1.8x:
Jukka Mappack fixed v1.1
http://www.strike-force.com/jukka/jukka_mappack_v1.1_fixed.zip

Unofficial Mappacks:
Retro mappack full
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/maps/retro-full.zip

OZM Mappack No1 (OZ Mappers)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/maps/OZM-Mappack-1.1.msi

Independeza Mappack1 (Indie mappers)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/maps/mappack_independenza_1.zip

Independeza Mappack 1 fix (Indie mappers)
http://ilpolipo.free.fr/sf/Indie1_patch102.zip

SAS Mappack (RealShooters)
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/maps/sas-mappack_final.zip



Some usefull links:
Freenet.de
ftp://ftp.freenet.de/pub/4players/strikeforce/132703/games/strikeforce/

RealShooters
http://realshooters.4players.de:1041/index/publish/cat/4

StrikeForce Australia
http://strikeforce.xges.com/

StrikeForce France
http://www.strikeforcefr.freesurf.fr/

Olive's SF Site
http://ilpolipo.free.fr/sf/181.htm

OZ Mappers
http://www.users.bigpond.net.au/ozm/



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General changes 1.81 -> 1.82a:

- Headshotzone included again!
HS Damage caused by a SMG hit: 300% of the base damage
HS Damage caused by an AR hit: 200%
HS Damage caused by pistols 200%
There is maximum distance for headshots, any headshot beyond this distance will be treated as Torso hit

- Weapons tweaked
- New speedbursting/sprinting system. If heartbeat is low enough an another burst is taken automatically. Walk button ends speedbursting any time wanted
- Delay between two jumps has been increased to 1sec, but jumping is no longer hearbeat limited, so you can even jump with 150HB
- Killed by messages shows used weapon
- Teamsay text is shown in red
- All inventory stations available for both teams (serverside option)
- Muzzleflash is no more shown in 1st person spectating mode
- Aimdot is now shown in spectating mode
- Ammocounter works now in spectator mode
- Unaimed aimdot available. (serverside option)
- The muzzleflash on most of the weapons is more transparent
- The UT-announcer has been activated for headshots with the UT-"HEADSHOT"-taunt (its shown to player if HS made by him kills)
- Using weapon not suitable for character's skills causes huge accuracy penalty
- Crusader & Mr.Anarchy have 100hp again and are as fast as Phoenix and Riggs now
- Hitpoints of Sniper chars increased to 115
- Xins and Jim Lee are faster now and their hp been increased to 90hp
- The Glock and the Baretta have been taken out of the game
- The M4 & M16 use the old 1.75 M4 firing sound
- M4 & M16 are now SF-team weapons, AK & AK Silenced Terr weapons
- Remington added to SF team inventory, Mp5Navy moved to Terrorist team inventory
- M203 Nade damage and explosion radius has been increased, BUT the Nade has to dodge 2 times now, and doesn't detonate on impact
- Heartbeat goes down faster when resting
- UT Earthquake class memoryleak fixed, reduces lag in naderain maps
- Weight Penalty removed on Xin/Jim Lee, so you can carry as many Clips as you want
- new ping correction code included, which makes you go faster into aim-mode the higher you ping is
- Supports UTPG440 & 451 in client & serversides, but using em is not recommended as they are more laggy than 436
- In scoreboard "d" next to score indicates player is taking demorec
- Admin cheats fixed: Ghost, fly etc works now
- Adminlogin tries limited to 5 (All login tries are written into server logs with IP & playernick details)

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ANTICHEAT CODE:

In general every server has it's unique versions of SF182 gamefiles and when joining gameclients downloads needed files.

Attention! Mapmakers, please check SF182.ini generated after executing SF182_server-only.exe for .u packages supported by this version of SF (if you
use any in your map), other packaged used in server causes player being kicked when switched to an another server if he doesnt restart SF !

Important notice for players: DO NOT USE ANY CACHE CLEANERS THOSE MOVES .u FILES FROM CACHE TO SYSTEM DIRECTORY ! IT RESULTS THAT YOU WILL BE KICKED
WHEN YOU SWITCH TO AN ANOTHER SERVER IF YOU DONT RESTART SF, AS PACKAGES INSTALLED/USED IN SERVER SHOULD MATCH CLIENTSIDE PACKAGES !

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New console commands:

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FireDelay <value>		Delaytime in seconds after player can use his weapon after equipment time. (0 - 254 seconds)
Delay <value>			Same than FireDelay.
PackInfo			Shows all ServerActors & Packages used in server
BanID				KickBans player by ID   (KickBanID does the same)
Duals				Allows/disallows using dual primary weapons.
WarMode				Forces purefile changing after every map in random order, overrules all other related settings. In Warmode afk named players are not killed like normally.
ShowIDs				Same as ShowIPs, shows PlayerIDs, IPs, used operation systems & netspeeds
Info or CheatInfo		Server settings info
ShowNetSpeeds			Show netspeeds of all players
ShowTickrate			Shows tickrate
ShowIPs				shows PlayerIDs, IPs, used operation systems & netspeeds
AdminCheats			Enables/disables admin cheats ie. God, Ghost...
GhostCam			Enables/disables ghostcam 
BehindView			Enables/disables Behindview 
TalkToAll			Dead players can talk to all
Inventory			Can/Can't use inventory stations after equipmenttime
NoDot or Aimdot			Use of unaimed aimdot allowed/disallowed
KickID <id>			Kick player by Player ID
KickbanID <id>			Kickban player by Player ID
Baseswap			Baseswap enabled/disabled
Friendlyfire <value>		Set friendlyfire value
Rounds <value>			Set how many rounds maps has 
Timelimit <value>		Set round timelimit in minutes
SetTickrate <value>		Set ServerMaxTickrate (20 = default is and the best value if serverhardware / OS  is properly optimized)
Password <value>		Set gamepassword. Empty value clears password.
Maplist 			Show maps in alphabetical order indexed with number
Map <mapindexnumber> 		Switches to map number
Repeatlimit 			Changes Mapvote's map repeatlimit (= number of last played maps those are excluded from votelist) Supports SFMapVote & BDBMapVote 3.x
Ammocounter (ammo, counter) 	Enables/disables accocounter
Inventory			All inventory stations available for both teams  
Adminviewall			Admin can spectate both teams.
ForceScreenShot <PlayerID/all> (ffs,forceshot) forces player to take screenshot 


All commands are case insensitive.

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I would like to thank following people/clans for their efforts and help:

Fivos,Eteran,Devil,Moomin,Edge,conAn,$uGg@|3e@r,Bonesy,A.B,Attackpup,BigPppaPun,Havoc,RedJack,ShadowMan,St|cky,Eclipse,Flex,Ace,C-4 clan,GEW clan,Nahkalipsi clan,SFS clan,For Dudes Only clan

I hope I didnt forget anyone ;)

-Jovi