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Title                   : King of the Hill
Date                    : 10/27/2004
Version					: 1.0
Filename                : King.zip
Author                  : Kamek
Description             : King of the Hill gametype for Multiplayer
Email                   : p2airmail@cox.net
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* Play Information *

Game                    : Postal 2: Share The Pain
Type                    : Multiplayer
Requires                : Postal 2: Share The Pain Full-1407 or higher
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* Description *

King of the Hill is a game where you must reign supreme atop the hill and keep 
enemy players off of your turf! The longer you stay on the hill, the more points 
you get. The player with the most hill time wins!
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* Installation for SERVER and CLIENT *

If you extracted KOTH while preserving directory structure, all the files are
already in their respective folders, just drag and drop the lot into your
Postal2 folder. If you did not then move these files:

KINGGame.u --> Postal2\System
King.int --> Postal2\System
All Others --> wherever you want
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* Installation for SERVER only *

If you are not going to run a Server, you may skip this section.

If you want to host a King of the Hill game, you will have to add KINGGame to
your Server Packages. To do so, open Postal2.ini with a text editor. Find the
[Engine.GameEngine] section, and add the following lines.

ServerPackages=KINGGame.u

Use the following command line to start a King of the Hill server:

ucc server mapname.fuk?Game=KINGGame.xKOTHGame?Mutator=YourMutatorsHere
===========================================================================
* Installation for CLIENT only *

If you are setting up your machine as a Dedicated Server only, you may skip
this section.

To add a King of the Hill tab to your Multiplayer menu, insert these lines into
your Postal2.ini file:

[UBrowserKOTH]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=King of the Hill,bCompatibleServersOnly=True
ServerListTitle=King of the Hill

Then find the [UBrowser.UBrowserMainClientWindow] section, find the first
ServerListNames entry that isn't being used (example: ServerListNames[7]=None)
and replace the "None" with "UBrowserJailBreak".

Example:

ServerListNames[7]=None

becomes

ServerListNames[7]=UBrowserKOTH

Now you should have a King of the Hill tab in your Join Game menu.
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* Information *

Play is the same as normal deathmatch, except there is a rotating RWS sign 
somewhere on the map. All players get free radar like in Grab Bag, and a yellow 
star will mark the location of the hill(s). Once you have entered the hill, an 
indicator will sound and you will start gaining points.

You get one point for every two seconds you stay on the hill. If another player 
enters the hill they too will get points, so you will want to kill any intruders 
to ensure you have the most points.

The game ends under the same conditions as Deathmatch, when someone reaches the 
score limit or time runs out.
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* Map Makers *

You will need to add KINGGame to your UnrealEd EditPackages. This can be found 
in Postal2.ini under [UnrealEd.UnrealEdEngine].

After doing so, open up a map you wish to convert to King of the Hill, or create 
your own multiplayer map. Under the Actor Class Browser, find the Hill actor 
under Actor, and add it to the map.

If you have a large hill, you should attach a volume to the hill. To do so, 
create a volume that encompasses the entire hill area. In the volume properties, 
go to Volume and under AssociatedActorTag, put in the tag of the hill actor. The 
default tag is 'Hill'. Now when you play the game, any player that enters the 
hill volume is counted as being on the hill. Beware that you can only tie one 
volume to the hill.

The prefix for a King of the Hill map is "K". Example: "mpDGKT-Mapname.fuk".
This means that the map will work in DeathMatch, Grab Bag, King of the Hill, and 
Team DeathMatch. If you want your map to be King of the Hill only, call it
"mpK-Mapname.fuk".
===========================================================================
* Permissions *

All original and composed textures or assets in this level remain property
of the sources respective owners. You MAY distribute this file in any
not-for-profit electronic format (BBS, Internet, CD, etc) as long as you
contact me first, and include all files, including this readme, intact in
the original archive.
