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|Mod Hros v2.0   BETA 4  | 
|	El Poco		  |
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WARNING : THIS IS JUST A BETA VERSION !
PLEASE READ : BETA.TXT IF YOU WANT TO HELP.

(Sorry for the English, I'm French)

Summary
--------

	A - GENERAL
	I) What is there that is new ?
	II) So about what is it about ?
	III) Installation
	
	B - THE MUTATOR
	I) How to play ? <== important, even if you're a UT expert
	II) Troubleshooting, notes...

	C - THE MOD
	I) How to play ?
	II) Troubleshooting, notes...

NOTES : I know it's an hero, not an "heros" (I may be bad in English, but not THAT bad), but in French, you call it an "hros" (you don't pronounce the "s", though). So this mutator is "hros". Call it as you wish.
 Well, everything in the mod is in English, but I kept the french name, just to keep something French in it (except all the variable names).


	A - GENERAL

I) What is there that is there and that is new ?
   ---------------------------------------------

V 2.0 BETA 4:	- Fixed some of the "boss spawning anywhere but where (s)he should" bugs, but now sometimes the boss won't spawn at the beginning and you'll have to wait...
		- Fixed the bug where suicide could make you win
		- Some minor fixes that I don't remember

V 2.0 BETA 3:   - Now in the maps made for 2 teams only, the Semi-Bosses and the Boss are spawned in the same area than the baddies.
		- Falling from too high is now always (at least more than often) fatal, so you can now kill the boss by throwing him off that building's roof, down that cliff... You too are affected, but you can still use the herorun or the invincibility to protect yourself. 

V 2.0 BETA 2:   - Added the BETA # after the V 2.0 'cause it still needs some tweaking
		- If you play without the bot random order, the boss is now the 1st Bot, the Semi Bosses are from the 2nd to the 4th (depending on how many bots there are) (Thanks to Phatcat for the idea)
		- Reduced the telefrag rate at the beginning of the game (Thanks again to Phatcat for the idea)
		- Fixed a bug where you sometimes lost no health when hit...

V 2.0 BETA 1:   - New Game Type, this is now a MOD !
		- Optimised and fixed some bugs in the mutator
		- You can now turn a little (about 80) while herorunning
		- Plus de fichier texte en franais, si a gne quelqu'un, qu'il m'envoie un mail, je le referais si besoin est.

not yet but, I hope, to come in the real v2.0
	- New maps
	- New Voices Sounds

V 1.50 : - New system for invincibility 
	- New skill, the "Herorun"
 	- Quite everything can be parametred
	- Sounds and messages when you use the skills.
	- Most of the bugs with new rounds in INF are now fixed
	

II)  So about what is it about ?
    ------------------------------------

	* You've surely already seen one of those movies where the heros is hit by a hundred of rounds and still goes on with just a little scratch, one of those movies where he kills an entire army, where he's shot by everybody without being hit and where the baddies never find him when they seek him.
	You've maybe played Infiltration or another mod with realistic damage.
	You've surely seen that there you can't play like the "heroes" and you may have dreamt of it.

	Well, this is the point of the mutator

	It does this with 2 modifications
		1) You begin with a shieldbelt, if you want, and an parametrable number of health for each ennemy in the blue team.
		2) You can be invisible or invincible for a parametred time, a parametrable number of time, in each live, you can also run like without being hit.

	* In these movies, the most outstanding scenes are usually the final ones, in which the hero runs through the villain's builiding, destroying everything, and killing everyone before facing the big boss for the last fight.
	This is what the game type is about
		There are 3 classes :

	+ The baddies : also known as "anonymus characters" or "cannon fooder". They are in the blue team and they is many of them. They get killed in one shot of any weapon and do 1/4 of the normal damage (but at least 1 Damage Point). They have 3 lives each.
	+ The Semi-Bosses : In the movies they are the large baddies (usually with a german or russian accent) who stop the hero, at least for 5 secs. (the anonymus characters usually stop him for 1/10 sec.) In the mod, they are in the green team, there is about 1 of them for 5 baddies, and are quite like your everyday bots but they only do 1/2 of the normal damages.
	+ THE BIG BOSS : The villain, the traitor, the vicious, the mad scientist... He's the only member of the gold team. He's got a lot of health and special powers.
	(This is just the basis of the mod, more details in the mod section)

III) Installation
    ------------

	1) Unzip ElPoco.int and ElPoco.u in the system folder of UT
	2) Launch UT or your mod
	3) In the key config subscreen, set keys for the invisible, invincible and herorun commands
	4) In the mod menu, and the "configure heros" window, set the parameters you want (I recommand : everything checked, 50 or 100 Health point per ennemy, 10 for each time value, 1 for the invincibility/life and invisibility/life and 10 or more in the "herorun"/life. For the mod, do what you like !)

FOR INFILTRATION : you won't be able to access the configuration window in Inf, so you'll have to configure manually. In Infiltration.ini add these lines, and configure.

[ElPoco.Heros]
BonusVies= Health for each ennemy
bshieldbonus= True or False for the ShieldBelt
tinvinciblemax= Time for the invincibility
tinvisiblemax= Time for the invisibility
therorun= Time for the herorun to "reload"
fherorun= Uses of the herorun
finvincible= Uses of the invincibility
finvisible= Uses of the invisibility
bInvisible= True or False (Invisibility On/off)
binvincible= True or False (Invincibility On/Off)
bherorun=True or False (Herorun On/Off)
bvielimit=True for Infiltration or any mods having troubles giving the bonuses when respawning.
	  False for anything else.
	

	B - THE MUTATOR

I) How to play ?
     -------------

	PRIMARY NOTES
	Before reading the following read II) 3). It's done ? Okay, let's go on.

	1) This mutator is made for Botmatch, it gives bonuses to all human players.
	2) It only works for team based game. It gives health based on the number of bots in the blue team (So it works better with just 2 teams)
	3) This mutator works with all the team based game, but it works better in mod with realistic damage, and especially Infiltration. In a basic UT game, the bonuses may be too much.
	4) The aim of the mutator is to be able to play alone against a bot team, in order to make this, you can set manually each bot to blue team or you can use the TeamBotSize mutator to make things easier. With Infiltration, you just have to create a solo team, without any bot in it, and an ennemy team, remove the equal teams and play in the solo team. 
	5) To play the real "hero" in Infiltration, create a loadout with just a pistol and some grenades. During the match you can take the weapons dropped by the ennemy and throw them away when they're empty ! 
	6) Don't remember to remove the Last Player Countdown (put it to 0)

	So for infiltration :
	Against bot - with inequal teams - without a last player countdown - you in a solo team A - with a simple Loadout.

	MORE PRECISE NOTES

	The skills are used by pressing once on the key, you're warned by a message and, for some, by a sound. When they end, you've got a message too.

Invincibility : You become invincible and insensitive (no momentum when you're hit) for a limited time.
	Eg. The hero survives an AT missile and walks toward the villain, smiling.

Invisibility : You become invisible for the bots, but you can't pickup the pickups. You become visible again when you kill an ennemy (not when you hurt him).
	Eg. The baddies are searching for the hero, but can't find him, suddenly, one of the baddies falls, and the action scene begins (or continue)...

Herorun : You run fast and become invincible (the ennemy can't hit you) as you do so. When you stop or try to change you direction, this stops.
	Eg. Have you ever wondered how the hero do to run without getting hit by one of the 200 baddies firing at him ?	
	
IV) Problems, notes...
    ----------------------

	If you've got a problem, read all the text above before reading what follows

Known problems
----------------
	When you use the invisibility, the mutator gives you, for a short time, 0 health. So the bots think that you're dead and don't shoot you, but you can't take weapons. And when you die (that rarely happens when invinsible), you won't be really dead and in infiltration the round will reset. (Just don't cheat with it). I still couldn't find out another way to do the invisibility.
	If you play with the mod, this is fixed, you just respawn if you're being shot at when you press the invisibility key. (You know, when everybody shoot at the hero to realise when the smoke dissipates, that he's behind them)
	In Infiltration, the running speed won't change when you use the herorun command, you're still invincible when running... If someone could tell me how to do to change the running speed in INF, I'd be glad.

Unknown problems
------------------
	There is one strange 'dis not work' on a forum...
	Sometimes you can't pickup the pickups anymore, I don't know if it's due to the mod, the mutator or another mutator combined with it, or even another mutator alone...


	Now, it's the Questions (from myself)/ answers (from myself)

Q: It's too easy !
A: Play alone in your team with just a basic weapon in a small level and raise the difficulty. If it's still too simple remove the mutator.

Q: It's too hard !
A: Play against less bot, with all the weapons in a bigger level and lower the difficulty level. If that's still to hard try putting some bots in your team. Play better. If you're really hopeless, press Tab and write god.

Q: Why a shieldbelt in addition to the health ?
A: It's to give another advantage. In one on one, it's normal to have the same health, but in 1 on 2 (or more) having the double (or more) health isn't equal cause if the two (or more) players shoot you at the same time, it's harder for you than if you'd just have to fight them 1 after the other.

Q: Why just 1 use of each special power, and not 1 every X seconds/minutes
A: The heros won't hide 'till they can do it again !

Q: Why ?
A: Because.

Q: Why does the herorun randomly stop ?
A: It doesn't, it stops when you stop, or when you try turning more than about 80, this is to avoid having players being invincible all the time. It's made to go from covert to covert, and to do just like the heroes.

Q: What is better than God, badder than Satan, that poor people do have but rich people don't, and if you eat it, you die ?
R: Nothing.

Q: What are the 31 first decimals of Pi
R: 1415926535897932384626433832795

Q: Did you make it 'cause you were too bad ?
R: Sure, I can't survive against 12 bots in short maps in Infiltration...

Okay, I stop here, I must keep some for the next Readme (if there are).

Btw. It isn't realistic like Infiltration wants to be, but it's just for the fun !
------------------------------------

	C - THE MOD 

I - How to Play ?
    -------------

	1) Select "heros" in the game types

	2) Configure in the mod menu :
		Boss health : the health of the boss
		Kill guards : If checked, the boss won't move 'till you've killed enough baddies (except if you shoot him) and he will be tougher fore each baddy still alive. This way you must kill all baddies before killing him. 
				Else you can kill him when you want to (if you play well enough).
		Hiding Boss : If checked the boss will disappear each time he'll be shooted at, until you killed enough of his men.
			      You must check "Kill Guards" too if you want it to work
		(Stereo)type : Choose the setting you want. It just changes the voice messages and nothing else, it's here just for fun.

	3) Configure the game : 
		Uncheck "Balance Team"
		Set Max Teams to 4
		And everything else like you want.

	4) Launch the game

Lights, Camera and ACTION ! (remember me of the action quake mod)

II) Troubleshooting, notes...
    -------------------------
	- This is just a beta version, there might still be a lot of bugs...
	- It is far better with maps designed for it
	- There is a short time beetween the moment when the boss disappear and when he reappear, this was intentionnaly left, because it adds some pressure "Damn, where is he ?"
	- In the mod menu, the (Stereo)type list won't show the selected item but don't worry, it's selected.
	- About the falling thing, it's here to speed up the game a little, so that you don't have to go all the way down to fight the boss outside the final "arena". It's also here to recreate the battle up a cliff/roof... Try a battle on a shaky floor far above the ground with the Katoku mutator (remember the final battle in "The Eraser" ?)
	
	* If someone could tell me how to remove this 16 bots per team limit, I'll be glad.


Final notes (Did you really read all ?)
-----------

	This mutator is my first, thanks for being indulgent.
For remarks, questions, ideas, funny jokes, donations, love letters...

	jmbel@club-internet.fr

	My official website : 
		http://elpoco.multimania.com

El Poco, el grande revolucionare !
