DMUT 0.96 Readme: 
The official dark magic website can be found at:  http://www.planetunreal.com/ucz

How To Install Dark Magic:
Run the UMOD.
Run Unreal Tournament.
Configure your skill in the elemental circles and your school.

How To Play Dark Magic:
You start with a selection of spells depending on your skill settings and your school.
By killing enemies you gain new levls, making more school spells available.
Your spells reach higher levels through continuous use and killing enemies.

Where to find Dark Magic maps and player skins, along with newer versions:
http://www.planetunreal.com/ucz/

Uninstalling Dark Magic:

Delete the following files:
ClawsDMUT.u
DMUT.ini
DMUT.int
DMUT.u
DMUTSpells.u
DMUTSchools.u
DMUTMapScripts.u
ErdriksDMUT.u
MagusDMUT.u

Contacting us about problems with the readme and mod:

Go to http://www.planetunreal.com/ucz and click on the Contact Me link.
For less vital things, click on the Forums link.
To contact a staff member other than Erdrik, find their name and e-mail
address by clicking on the Team link.


COMPLETED SPELLS: 
CIRCLES: 
Fire <--*--> Water 
Earth <--*--> Air 
Light <--*--> Dark 

Fire:

Blast Jewel: 
Throws a gem out, on impact with something it blows up. 
Salamander: 
Your skin begins to emanate massive amounts of heat. Any one that comes near enough is damaged. 
Lava Ball: 
Lets loose a glowing ball of lava. Size and Power increases with the Level. Very damaging and low levels and fatal at high levels. 
Phoenix Wings: 
You can fly with these. 


Water: 

Acid Rain:
A spray of acid that rains down on enemies.
Breathe Water: 
You won't drown.
Ice Boulder: 
Sends out a boulder of ice that breaks up in a cloud of gas upon hitting something. The gas is ice cold and can freeze an opponent upon contact. 
Drown:
A bubble of water apperars around the victim, and increases in size the more drown is cast upon them.  After a certain size the bubble bursts, freeing them.


Earth: 

Olympian: 
You run, and swim faster and jump further. 
Protective Skin: 
Like the shield belt, but better. Relatively weak at low levels, VERY strong at high Levels.
Earth God: 
Sends out a big boulder that breaks up into little boulders on impact.
Regeneration: 
Your hp regenerates. 


Air: 

Energy Disk: 
Sends out a disk of energy. 
Wings of Air: 
Damned cool spell. Lets you fly. 
Lightning Bolt: 
Shoots bolts of lightning. That home in when close to a possible victim. Spamming spell similar to low-level Lightning, but stays that way.
Hurricane: Summons a violent hurricane to smite your foes.


Dark: 

Dark Wave: 
Emits a shockwave into all directions that throws enemies back and can deflect projectiles.
DarkBolt:
A black shard is created and flung at your enemies. Simple and effective.
DarkBlast:
A sphere a Dark energy destroys your enemys, but dissolves quickly due to it's chaotic nature, limiting its range
DarkIMPS:
Summons one or more imps to do you bidding.


Light: 

Burning Light: 
Basically a useful version of the ripper. Looks better, does some actual damage.
Heal: 
Heals you. At level 10 it also gives 30 hp back to everyone on your team. 
Teleport: 
You can teleport. 
Cloak of Light:
A more powerful form of invisibility that drains the caster's mana resources rapidly. Hint: you can deactivate this spell by casting it while active



SCHOOLS: 


Necromancy: 

Vampiric Touch: 
Steals the health of the targeted opponent. 
Blood Gift: 
Pay life to restore Mana.
Death Call: 
Randomly kills a player in the Level. The caster has a higher chance of dying.
Decay: 
Takes off opponent hp over time. Can only kill after reaching Level 5. 
Unlife: 
Absorbs damage exceeding health, and stores it. When the spell effect ends you take the stored damage. Hint: you can renew this spell by casting it while active
Life Drain:
Drain the life from your opponents and add it to yours. At level 10 if you destroy the victims body it will 
be enslaved to you as a Zombie.(the Zombie is working but needs modifications)
Pestilence: 
Does damage to all Players, no one can hide from the plague. 
Does twice as much damage to caster. 

Antimagic: 

Magic Missiles: 
Those simple energy missiles cost can be created so easily that they cost practically no mana.
Deny:
Disables a mage's ability to cast spells.
Earthen Magic:
Drains magical energy within a radius around the caster, destroying spell effects in the process.
Antimagic Field:
Banishes all magic within.


White Magic:

Solar Flare: 
Blinds the targeted person in a white flash. 
Heal: 
Heals you. At level 10 it also gives 30 hp back to everyone on your team. 
Silence:
Silences Wizards effectively making casting spells impossible.
Teleport: 
You can teleport. 


Shadow Magic:

Dark Source:
Allows the mage to tap forbidden sources of mana to restore his resources quickly. Hint: hold mousebutton to use
Disintegrate: 
Destroys your opponent in a bloody display of gore, if it succeeds, if it fails it just does massive damage.
DarkCloud:
The dark cloud Slows, Dooms, or Blinds(Blind is incomplete) the victims.
DarkSummon:
At lvl 1-4 Summons a demon to do your bidding, at lvl 5-9 Summons a Balrog, and at 
lvl 10 summons a Higher Demon.

Druid:

Nothing done yet. 


Kairi: 

Flame Strike: 
Throws out a bunch of flaming spheres.
Fire Trap: 
Sets a ball of magma in the air, anything coming near it makes it explode. 
Fire Shield: 
You are shielded in flames. Looks great with Phoenix wings. 
Fire Snake: 
Lets loose a big snake made of fire that hunts down opponents. 
Even a Level 10 Olympian is incapable of outrunning the dreaded Fire Snake. 
Fire Storm:
Create a storm of magma to smite all in the area!

UNFINISHED SPELLS. 
Go to [url]http://www.planetunreal.com/ucz/spells.html[/url] for a list of all spells.

HISTORY:
New in Dark Magic 0.95:
 - mutator completly recoded as mod
 - new "loadout" system lets mages start with a set of spells rather than having to collect them as pickups
 - experimental alpha version with few spells and few feratures disabled
New in Dark Magic 0.91:
 - Added feature to rotate scrolls after pickup
 - Capability to preview spells in a spellbook
 - Added capability to disable spells you dont want showing up.
Dark Magic 0.80
 - Second release. New spells added. 
Dark Magic 0.50
 - First release. 



Dark Magic Team:

ZedZero - Dark Magic initiator, complete original DMUT 0.8 mutator

Call me Erdrik - team leader, coder, mapper

Magus - coder, texture artist

Claw - coder

Bot_40 - mapper

Mister_Cope - mapper

LHABulldog6 - mapper

Bah_Mee - modeler, skinner, mapper

nitefoll - webmaster


Special Thanks to:

Peregrine for preparing this readme and Xxgp2000 for the Dark Magic intro :)



...and our loyal fans for suggestions and keeping spirits up!






