DamageMatch for Unreal Tournament
Version 1.0
Mar, 23th 2010
http://moddb.com/mods/damagematch



=== What is DamageMatch?

It's a new gametype, being a slightly modified version of the standard deathmatch.
It's main goal is to change the default scoring system.

In default DeathMatch, scoring reflects the amount of kills you get, subtracting suicides from it.
It means that it favors only who deals the last shot.
You doesn't need to avoid taking damage to win, you doesn't need to deal most damage to win.


DamageMatch tries to implement a fairer system. The scoring is factored by three values:

- Balance, a sum of all damage dealt and suffered:
-- every damage you do will add 80% of its damage torwards it.
-- every damage you take will substract 40% of its damage.
Then, when applied to the score itself, it'll use 1/100 of this damage balance
(so, for every 125 positive balance you have, you have 1 extra score point).

- Kills: every kill gives 0.2 points, meaning that for every 5 kills you have you get a score point.

- Deaths: every death subtract 0.1 point, meaning that for every 10 deaths you lose a score point.


These three values are put together everytime, checking your current score. It can go either up or down all the time.

By applying this new score system, we have a new deathmatch that:
- favors dodging as much as possible, since it'll make you lose less points
- favors doing damage instead of doing last shots only

If you're unhapy about the standard suggested valies, all the four variables that defines the scoring
can be changed via the gametype's rules, when creating a new game.



=== Installation:

Place all the files inside your "UnrealTournament\System\" folder.



=== Setup:

Start a practice session and select the proper gametype to play the mod.

To change the gametype's scoring rules, select it as gametype and go to the gametype rules tab.

All its settings will be saved automatically inside the UnrealTournament.ini file, under:
[DamageMatch.DamageMatchDM]



=== Multiplayer:

There's no need to add this mod as a serverpackage for now.



=== Changelog:

v1.0 (Mar, 23th 2010)
- Initial release



- Darkness