SmartCTF eXtended (SmartCTFX)
version 0.1


Description
-----------
It is an adapted version of SmartCTF, which also supports CTF4 and MultiCTF 2 gametypes.

Also supports:
- Countryflags
- Ready signals on tournament mode

WARNING
This is a BETA version and released to get feedback. Be sure to check the known issues!
Using SmartCTF for normal CTF is recommended. Overtime control is not recommended for league gaming.


Installation
------------
1. Copy the following to the UT\System folder:
	SmartCTFX01.u
	SmartCTFX01.int
	SmartUT.ini (optional)
2. Add the following to the [Engine.GameEngine] section:
	ServerPackages=SmartCTFX01
3. If you don't want to select the mutator each time, add the following to the [Engine.GameEngine] section:
	ServerActors=SmartCTFX01.SmartCTFServerActor

If you want to use IpToCountry you also have to have these: "ServerPackages=CountryFlags2" and "ServerActors=IpToCountry.LinkActor", but that should be described in IpToCountry's readme, and besides you need the IpToCountry.u.


Configuration
-------------
This section still needs to be done. Meanwhile, see SmartCTF 4C documentation.

The configuration is stored in SmartUT.ini.
Section is [SmartCTFX01.SmartCTFX] instead of [SmartCTF_4C.SmartCTF]


Known issues
------------
- Scoreboard and HUD will only show one flag if more flags are carried at the same time.
- Ready signals of tournament mode cause false HUD-messages while waiting.
- Errors while loading scoreboard might default to the normal (2 team) CTF scoreboard.
- Overtime control not working properly. Disable for league gaming!
- Lead sounds not working yet.
- Documentation not complete or up to date.

Some untested stuff:
- Flagbug fix
- Countryflags


Credits
-------
- SmartCTF 4C code by {DnF2}SiNiSTeR (original SmartCTF by {PiN}Kev)
- Countryflags code of SmartCTF 4D by [es]Rush


History
-------
0.1	2009/06/17	Initial version / beta