//SPAWN EFFECTS
bTranslucentSpawn=True/False //Spawn in
translucent state
bFat=True/False
//Enable fat/thin spawn effect
bSpawnSound=True/False
//Enable ambient spawn sound
Glow=20
//amount of glow
Fat=20
//amount of fat
// HEADSHOT
BONUS
bHeadshotBonus=True/False
//Enable headshot bonuses
bHeadshotSound=True/False //Enable
headshot sound
HeadshotSound=0
//Static headshot sound 1 through 4, 0=rand
HeadshotFrag=1
//Frag bonus for headshot
HeadshotHealth=10
//Health bonus for headshot
HeadshotAmmo=5
//Ammo bonus for headshot
HeadshotDeath=0
//Death bonus for headshot (subtracted -consider if
you are running
any other death penalizing mutators)
//TEAM
FUNCTIONALITY
bNoTeamMomentum=True/False //remove
momentum when shooting teammate
bTeamScoring=True/False
//Apply bonus/penalty to team score
//PROTECTION TIME AND PENALTY WINDOWS
MinProtectTime=7
//Min spawn protect time, after player moves
MaxProtectTime=60
//Max spawn protect time, if player doesn't move
aPenaltyTime=10
//Penalty window for players shooting spawners
bPenaltyTime=10
//Penalty window for spawners shooting players
//PENALTIES FOR SHOOTING A SPAWNER
aHealth=20
//Health penalty.
aHealthShot=3
//How many spawn shots before ^ is activated
aAmmo=2
//Ammo penalty
aAmmoShot=1
//How many spawn shots before ^ is activated
aFrag=0
//Frag penalty
aFragShot=10
//How many spawn shots before ^ is activated
aDeath=0
//Death penalty (i.e. added deaths)
aDeathShot=10
//How many spawn shots before ^ is activated
aInstantDeathShot=10
//Shot count to instantly kill the offender (if
higher than other penalty shots, it
will never come into play)
//PENALTIES FOR SPAWNERS SHOOTING OTHERS
bHealth=25
//Health penalty.
bHealthShot=2
//How many spawn shots before ^ is activated
bAmmo=3
//Ammo penalty
bAmmoShot=1
//How many spawn shots before ^ is activated
bFrag=0
//Frag penalty
bFragShot=10
//How many spawn shots before ^ is activated
bDeath=0
//Death penalty (i.e. added deaths)
bDeathShot=10
//How many spawn shots before ^ is activated
bInstantDeathShot=10
//Shot count to instantly kill the offender (if
higher than other penalty shots, it
will never come into play)
// MESSAGES
SameTeamMsg=
//Message when shooting a teammate
aSpawnMsg=
//Message when players shoot spawner
bSpawnMsg=
//Message when spawner shoots a player
HeadshotMsg=
//Message when headshot is made