class LightChargerOn expands Effects;

simulated function Tick(float DeltaTime)
{
	if (PickupBasePower(Owner) != None)
		ScaleGlow = PickupBasePower(Owner).LOnGlow;
}

defaultproperties
{
	DrawType=DT_Sprite
	RemoteRole=ROLE_SimulatedProxy
	Texture=None
	bUnlit=True
	Style=STY_Translucent
	DrawScale=0.150000
	Physics=PHYS_None
	ScaleGlow=2.000000
	LifeSpan=0.000000
	SpriteProjForward=2.000000
	bNetTemporary=False
}

