class UT2FlagBaseR extends Decoration;

#exec mesh import mesh=ut2FlagBase anivfile=Models\ut2FlagBase_a.3d datafile=Models\ut2FlagBase_d.3d x=0 y=0 z=0 MLOD=1 LODSTYLE=0
#exec MESH LODPARAMS MESH=ut2FlagBase STRENGTH=0.25
#exec mesh origin mesh=ut2FlagBase x=0 y=0 z=0
#exec mesh sequence mesh=ut2FlagBase seq=All startframe=0 numframes=1

#exec meshmap new meshmap=ut2FlagBase mesh=ut2FlagBase
#exec meshmap scale meshmap=ut2FlagBase x=0.10901 y=0.10901 z=0.21803

#exec TEXTURE IMPORT NAME=FlagBaseSkinR FILE=SKINS\FlagBaseTexR.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=FlagBaseSkinR FILE=SKINS\FlagBaseTexR.pcx GROUP=Skins PALETTE=FlagBaseSkinR
#exec MESHMAP SETTEXTURE MESHMAP=ut2FlagBase NUM=0 TEXTURE=FlagBaseSkinR



defaultproperties
{
  DrawType=DT_Mesh
  Mesh=LodMesh'ut2FlagBase'
  bCollideWhenPlacing=False
}
