class SpeedFXBlue expands SpeedFX;

//Effect textures
#exec TEXTURE IMPORT NAME=SpdPartB01 FILE=EFFECTS\SpdPartB01.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SpdPartB02 FILE=EFFECTS\SpdPartB02.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SpdPartB03 FILE=EFFECTS\SpdPartB03.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SpdPartB04 FILE=EFFECTS\SpdPartB04.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SpdPartB05 FILE=EFFECTS\SpdPartB05.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SpdPartB06 FILE=EFFECTS\SpdPartB06.bmp GROUP=Effects FLAGS=2

defaultproperties
{
	Texture=SpdPartB01
	RandParticle(0)=SpdPartB01
	RandParticle(1)=SpdPartB02
	RandParticle(2)=SpdPartB03
	RandParticle(3)=SpdPartB04
	RandParticle(4)=SpdPartB05
	RandParticle(5)=SpdPartB06
}
