class ShieldBeltSOver expands UDamageSOver;

#exec TEXTURE IMPORT NAME=UBersAUbeltUL FILE=SKINS\UBersAUbeltUL.bmp GROUP=Overlayers FLAGS=2


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=LodMesh'Botpack.ShieldBeltMeshM'
	ScaleGlow=2.000000
	Texture=None
	Fatness=129
	MultiSKins(1)=UBersAUbeltUL
}
