class UDamOvFx expands Actor;

#exec OBJ LOAD FILE=Textures\XPickupsFX.utx PACKAGE=XPickups.FX

defaultproperties
{
	DrawType=DT_Mesh
	Style=STY_Translucent
	bMeshEnviroMap=True
	bUnlit=True
	Texture=UDamOvMegaFX
	Skin=None
	RemoteRole=ROLE_SimulatedProxy
	ScaleGlow=3.000000
}
