class DOMPoint extends Decoration;

#exec mesh import mesh=DOMPoint anivfile=Models\DOMPoint_a.3d datafile=Models\DOMPoint_d.3d x=0 y=0 z=0 MLOD=1 LODSTYLE=0
#exec MESH LODPARAMS MESH=DOMPoint STRENGTH=0.25
#exec mesh origin mesh=DOMPoint x=0 y=0 z=0
#exec mesh sequence mesh=DOMPoint seq=All startframe=0 numframes=1

#exec meshmap new meshmap=DOMPoint mesh=DOMPoint
#exec meshmap scale meshmap=DOMPoint x=0.11371 y=0.11371 z=0.22742

#exec TEXTURE IMPORT NAME=DominationBaseT FILE=SKINS\DominationBaseT.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=DominationBaseT FILE=SKINS\DominationBaseT.pcx GROUP=Skins PALETTE=DominationBaseT
#exec MESHMAP SETTEXTURE MESHMAP=DOMPoint NUM=0 TEXTURE=DominationBaseT


defaultproperties
{
  DrawType=DT_Mesh
  Mesh=LodMesh'DOMPoint'
  bCollideWhenPlacing=False
}
