class JumpBootsSOver expands UDamageSOver;

#exec TEXTURE IMPORT NAME=UBersJBootsUL FILE=SKINS\UBersJBootsUL.bmp GROUP=Overlayers FLAGS=2


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=LodMesh'Botpack.jboot'
	ScaleGlow=2.000000
	Texture=None
	Fatness=129
	MultiSKins(1)=UBersJBootsUL
}
