class UDamageCoronaH expands Effects;

#exec TEXTURE IMPORT NAME=UDamageCoronaH FILE=SKINS\UDamageCoronaH.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=UDamageCoronaH FILE=SKINS\UDamageCoronaH.bmp GROUP=Coronas PALETTE=UDamageCoronaH

var() vector PrePivotDelta;

simulated function Tick( float DeltaTime)
{
local vector X, Y, Z;

	GetAxes(Owner.Rotation, X, Y, Z);
	PrePivot = PrePivotDelta.X*X + PrePivotDelta.Y*Y + PrePivotDelta.Z*Z;
	bHidden = Owner.bHidden;
}

defaultproperties
{
	DrawType=DT_Sprite
	RemoteRole=ROLE_None
	Texture=UDamageCoronaH
	bUnlit=True
	Style=STY_Translucent
	DrawScale=0.040000
	Physics=PHYS_Trailer
	ScaleGlow=2.000000
	LifeSpan=0.000000
	SpriteProjForward=16.000000
	bTrailerPrePivot=True
	bTrailerSameRotation=True
}

