//=============================================================================
// X_Protection.
//=============================================================================
class X_Protection expands PickupCharger
abstract;

//Model Import
#exec mesh import mesh=UTJBArmorBase anivfile=Models\ArmorBaseNew_a.3d datafile=Models\ArmorBaseNew_d.3d x=0 y=0 z=0 MLOD=1 LODSTYLE=0
#exec MESH LODPARAMS MESH=UTJBArmorBase STRENGTH=0.25
#exec mesh origin mesh=UTJBArmorBase x=0 y=0 z=0
#exec mesh sequence mesh=UTJBArmorBase seq=All startframe=0 numframes=1

#exec meshmap new meshmap=UTJBArmorBase mesh=UTJBArmorBase
#exec meshmap scale meshmap=UTJBArmorBase x=0.07533 y=0.07533 z=0.15066

//Skins import
#exec TEXTURE IMPORT NAME=NArmorSk01 FILE=SKINS\ShieldChargerTex.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=NArmorSk01 FILE=SKINS\ShieldChargerTex.pcx GROUP=Skins PALETTE=NArmorSk01
#exec MESHMAP SETTEXTURE MESHMAP=UTJBArmorBase NUM=0 TEXTURE=NArmorSk01

#exec TEXTURE IMPORT NAME=NArmorSk02 FILE=SKINS\ShieldChargerT2.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=NArmorSk02 FILE=SKINS\ShieldChargerT2.pcx GROUP=Skins PALETTE=NArmorSk02
#exec MESHMAP SETTEXTURE MESHMAP=UTJBArmorBase NUM=1 TEXTURE=NArmorSk02

#exec TEXTURE IMPORT NAME=NArmorSk03 FILE=SKINS\ShieldChargerT3.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=NArmorSk03 FILE=SKINS\ShieldChargerT3.pcx GROUP=Skins PALETTE=NArmorSk03
#exec MESHMAP SETTEXTURE MESHMAP=UTJBArmorBase NUM=2 TEXTURE=NArmorSk03


defaultproperties
{
	AmbientGlow=0
	ScaleGlow=3.000000
	Mesh=UTJBArmorBase
	PickupRespawnTime=27.000000
}