//=============================================================================
// UBersSuperHealth.
//=============================================================================
class UBersSuperHealth expands HealthPack;

#exec AUDIO IMPORT NAME="SuperHealth" FILE=SOUNDS\UT2SuperHealth.wav GROUP="Health"

//Model Import
#exec mesh import mesh=UT2BigKeg anivfile=Models\UT2BigKeg_a.3d datafile=Models\UT2BigKeg_d.3d x=0 y=0 z=0 MLOD=1 LODSTYLE=0
#exec MESH LODPARAMS MESH=UT2BigKeg STRENGTH=0
#exec mesh origin mesh=UT2BigKeg x=0 y=0 z=0
#exec mesh sequence mesh=UT2BigKeg seq=All startframe=0 numframes=1

#exec meshmap new meshmap=UT2BigKeg mesh=UT2BigKeg
#exec meshmap scale meshmap=UT2BigKeg x=0.08210 y=0.08210 z=0.16420

//Skins import
#exec TEXTURE IMPORT NAME=SuperkegSkin FILE=SKINS\SuperkegSkin.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=SuperkegSkin FILE=SKINS\SuperkegSkin.pcx GROUP=Skins PALETTE=SuperkegSkin
#exec MESHMAP SETTEXTURE MESHMAP=UT2BigKeg NUM=0 TEXTURE=SuperkegSkin


defaultproperties
{
	Mesh=UT2BigKeg
     	PickupSound=Sound'XPickups.Health.SuperHealth'
	bCollideWhenPlacing=False
	CollisionRadius=34.82948
  	CollisionHeight=21.01772
	bRotatingPickup=True
	PickupViewMesh=UT2BigKeg
	MultiSkins(1)=Texture'BotPack.ShaneFx.Sides'
	RespawnTime=54.000000
}