class BerserkEffect expands UDamageEffect;

#exec MESH IMPORT MESH=BerserkEffect ANIVFILE=MODELS\BerserkEffect_a.3d DATAFILE=MODELS\BerserkEffect_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=BerserkEffect STRENGTH=0
#exec MESH ORIGIN MESH=BerserkEffect X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=BerserkEffect SEQ=All STARTFRAME=0 NUMFRAMES=10
#exec MESH SEQUENCE MESH=BerserkEffect SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=BerserkEffect SEQ=Dance STARTFRAME=0 NUMFRAMES=10 RATE=8.0

#exec MESHMAP NEW MESHMAP=BerserkEffect MESH=BerserkEffect
#exec MESHMAP SCALE MESHMAP=BerserkEffect X=0.093 Y=0.093 Z=0.186

#exec MESHMAP SETTEXTURE MESHMAP=BerserkEffect NUM=1 TEXTURE=BerserkEnergy

defaultproperties
{
    Mesh=BerserkEffect
}
