class InvisCoronaH expands UDamageCoronaH;

#exec TEXTURE IMPORT NAME=InvisCoronaH FILE=SKINS\InvisCoronaH.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=InvisCoronaH
	DrawScale=0.080000
	SpriteProjForward=6.000000
}

