class DoubleSCoronaV expands UDamageCoronaV;

#exec TEXTURE IMPORT NAME=DoubleSCoronaV FILE=SKINS\DoubleSCoronaV.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=DoubleSCoronaV FILE=SKINS\DoubleSCoronaV.bmp GROUP=Coronas PALETTE=DoubleSCoronaV

var() vector InvPrePivot;

simulated function Tick(float DeltaTime)
{
local vector X, Y, Z;

	GetAxes(Owner.Rotation, X, Y, Z);
	PrePivot = InvPrePivot.X*X + InvPrePivot.Y*Y + InvPrePivot.Z*Z;
	Super.Tick(DeltaTime);
}

defaultproperties
{
	Texture=DoubleSCoronaV
	bTrailerPrePivot=True
	InvPrePivot=(Z=-3)
	DrawScale=0.060000
	SpriteProjForward=32.000000
}

