class RotatingPower expands Actor;

#exec mesh import mesh=RotatingPower anivfile=Models\RotatingPower_a.3d datafile=Models\RotatingPower_d.3d x=0 y=0 z=0
#exec mesh origin mesh=RotatingPower x=0 y=0 z=0.25
#exec mesh sequence mesh=RotatingPower seq=All startframe=0 numframes=1

#exec meshmap new meshmap=RotatingPower mesh=RotatingPower
#exec meshmap scale meshmap=RotatingPower x=0.07411 y=0.07411 z=0.14822

#exec TEXTURE IMPORT NAME=PPupSkin02 FILE=SKINS\NChargerT003.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=PPupSkin02 FILE=SKINS\NChargerT003.pcx GROUP=Skins PALETTE=PPupSkin02
#exec MESHMAP SETTEXTURE MESHMAP=RotatingPower NUM=1 TEXTURE=PPupSkin02

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=RotatingPower
	RemoteRole=ROLE_SimulatedProxy
	RotationRate=(Yaw=30000)
	bStasis=False
}
