//=============================================================================
// X_SuperShockRifle.
//=============================================================================
class X_SuperShockRifle expands X_Weapons;

defaultproperties
{
	bHaveParticles=True
	BeginDelayTime=40.000000
	bRotPickup=True
	PickupClass=Class'XPickups.UBersSuperShockRifle'
	ParticlesEffects(0)=(ParticleTex=Texture'Botpack.Translocator.tranglow',ParticlesDrawScale=0.100000,bHaveThisParticle=True)
	SpawnOffset=(Z=32.000000)
}