class BattleCorona expands UDamageCoronaV;

#exec TEXTURE IMPORT NAME=BattleCorona FILE=SKINS\BattleCorona.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=BattleCorona FILE=SKINS\BattleCorona.bmp GROUP=Coronas PALETTE=BattleCorona

defaultproperties
{
	Texture=BattleCorona
	DrawScale=0.600000
	SpriteProjForward=40.000000
}

