class BerserkCoronaH expands UDamageCoronaH;

#exec TEXTURE IMPORT NAME=BerserkCoronaH FILE=SKINS\BerserkCoronaH.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=BerserkCoronaH FILE=SKINS\BerserkCoronaH.bmp GROUP=Coronas PALETTE=BerserkCoronaH

defaultproperties
{
	Texture=BerserkCoronaH
	DrawScale=0.040000
	SpriteProjForward=10.000000
}

