//Battle overlayer, most used to weapons
class BattleOv expands Actor;

#exec OBJ LOAD FILE=Textures\XPickupsFX.utx PACKAGE=XPickups.FX

defaultproperties
{
	DrawType=DT_Mesh
	Style=STY_Translucent
	bMeshEnviroMap=True
	bUnlit=True
	Texture=BattleSuitFX
	Skin=None
	MultiSkins(1)=None
	MultiSkins(2)=None
	MultiSkins(3)=None
	MultiSkins(4)=None
	MultiSkins(5)=None
	MultiSkins(6)=None
	MultiSkins(7)=None
	RemoteRole=ROLE_SimulatedProxy
}
