class DoubleSOverA expands Effects;

#exec TEXTURE IMPORT NAME=Black FILE=SKINS\Black.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=Black FILE=SKINS\Black.bmp GROUP=Coronas PALETTE=Black

simulated function Tick( float DeltaTime)
{
	bHidden = Owner.bHidden;
}

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=DoubleSpeed
	bUnlit=True
	Style=STY_Translucent
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	RemoteRole=ROLE_None
	LifeSpan=0.000000
	ScaleGlow=2.000000
	Fatness=134
	MultiSKins(0)=Black
	MultiSKins(1)=Black
	MultiSKins(2)=Black
	MultiSKins(3)=Black
	MultiSKins(4)=FireTexture'UnrealShare.Belt_fx.ShieldBelt.Greenshield'
}
