class BulletBoxB expands BulletBox;

#exec AUDIO IMPORT NAME="0_SniperAmmoPickup" FILE=SOUNDS\0_SniperAmmoPickup.wav GROUP="AmmoPick"

defaultproperties
{
	ParentAmmo=Class'BotPack.BulletBox'
	PickupSound=0_SniperAmmoPickup
}