//=============================================================================
// X_BattleSuit.
//=============================================================================
class X_BattleSuit expands X_PowerUps;

#exec TEXTURE IMPORT NAME=PBflr06b_BSuit FILE=SKINS\PBflr06b_BSuit.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=PBflr06b_BSuit FILE=SKINS\PBflr06b_BSuit.pcx GROUP=Skins PALETTE=PBflr06b_BSuit

#exec TEXTURE IMPORT NAME=NChargerT003_Yellow FILE=SKINS\NChargerT003_Yellow.pcx GROUP=Coronas FLAGS=2

defaultproperties
{
	BeginDelayTime=136.000000
	bRotPickup=True
	PickupClass=Class'XPickups.BattleSuit'
	ParticlesEffects(0)=(ParticleTex=Texture'Botpack.Translocator.tranglowy',ParticlesDrawScale=0.100000)
	SpawnOffset=(Z=38.000000)
	MultiSkins(3)=YellowDark
	LightOn=Class'YellowLight'
	BrightFluid=YellowBright
	DarkFluid=YellowDark
	BrightSkin=NChargerT003_Yellow
	PickupRespawnTime=136.000000
	PickupCharge=30
}