//=============================================================================
// X_UDamage.
//=============================================================================
class X_UDamage expands X_PowerUps;

#exec TEXTURE IMPORT NAME=NChargerT003_Purple FILE=SKINS\NChargerT003_Purple.pcx GROUP=Coronas FLAGS=2

defaultproperties
{
	BeginDelayTime=82.000000
	bRotPickup=True
	PickupClass=Class'XPickups.UBersUDamage'
	ParticlesEffects(0)=(ParticleTex=Texture'XPickups.Particles.P02',ParticlesDrawScale=0.100000)
	MultiSkins(3)=PurpleDark
	LightOn=Class'PurpleXLight'
	BrightFluid=PurpleBright
	DarkFluid=PurpleDark
	BrightSkin=NChargerT003_Purple
	PickupRespawnTime=82.000000
	PickupCharge=30
	SpawnOffset=(Z=40.000000)
}