//=============================================================================
// USUSuperShockCore.
//=============================================================================
class USUSuperShockCore expands ShockCore;

#exec TEXTURE IMPORT NAME=SSCoreSkin FILE=SKINS\shockcoreredf5l.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=SSCoreSkin FILE=SKINS\shockcoreredf5l.bmp GROUP=Skins PALETTE=SSCoreSkin

#exec AUDIO IMPORT NAME="SuperShockAmmoPickup" FILE=SOUNDS\SuperShockAmmoPickup.wav GROUP="AmmoPick"


defaultproperties
{
	MaxAmmo=10
	AmmoAmount=3
	MultiSkins(1)=Texture'XPickups.Skins.SSCoreSkin'
	ItemName="Super Shock Core"
	PickupMessage="You picked up a Super Shock Core."
	PickupSound=SuperShockAmmoPickup
}