class GoldenDarkOver expands UDamageSOver;

#exec TEXTURE IMPORT NAME=GoldenDarkOver FILE=SKINS\GoldenDarkOver.bmp GROUP=Overlayers FLAGS=2


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=None
	ScaleGlow=1.000000
	Texture=GoldenDarkOver
	bMeshEnviroMap=True
	Fatness=128
	bUnlit=True
	MultiSKins(0)=None
	MultiSKins(1)=None
	MultiSKins(3)=None
}
