//=============================================================================
// UBersHealthPack.
//=============================================================================
class UBersHealthPack expands MedBox;

#exec obj load file=..\Textures\GenIn.utx package=GenIn

#exec AUDIO IMPORT NAME="HealthPackSFX" FILE=SOUNDS\HealthPackSFX.wav GROUP="Health"

#exec mesh import mesh=UT2HealthPack anivfile=Models\UT2HealthPack_a.3d datafile=Models\UT2HealthPack_d.3d x=0 y=0 z=0 MLOD=1 LODSTYLE=0
#exec MESH LODPARAMS MESH=UT2HealthPack STRENGTH=0
#exec mesh origin mesh=UT2HealthPack x=0 y=0 z=0
#exec mesh sequence mesh=UT2HealthPack seq=All startframe=0 numframes=1

#exec meshmap new meshmap=UT2HealthPack mesh=UT2HealthPack
#exec meshmap scale meshmap=UT2HealthPack x=0.07500 y=0.07500 z=0.15000


defaultproperties
{
  DrawType=DT_Mesh
  Mesh=UT2HealthPack
  bCollideWhenPlacing=False
  CollisionRadius=19.20000
  CollisionHeight=19.20000
  HealingAmount=25
  PickupSound=Sound'XPickups.Health.HealthPackSFX'
  PickupMessage="You picked up a Health Pack +"
  RespawnTime=27.000000
  PickupViewMesh=UT2HealthPack
  bRotatingPickup=True
  RotationRate=(Yaw=30000)
  MultiSkins(0)=Texture'BotPack.ShaneFx.Sides'
  MultiSkins(1)=Texture'GenIn.Glass.Glass2'
}