//=============================================================================
// X_JumpBoots.
//=============================================================================
class X_JumpBoots expands X_PowerUps;

#exec TEXTURE IMPORT NAME=NChargerT003_Green FILE=SKINS\NChargerT003_Green.pcx GROUP=Coronas FLAGS=2

defaultproperties
{
	BeginDelayTime=0.000000
	bRotPickup=True
	PickupClass=Class'XPickups.UBersJumpBoots'
	ParticlesEffects(0)=(ParticleTex=Texture'Botpack.Translocator.tranglowg',ParticlesDrawScale=0.100000)
	SpawnOffset=(Z=24.000000)
	MultiSkins(3)=GreenDark
	LightOn=Class'GreenLight'
	BrightFluid=GreenBright
	DarkFluid=GreenDark
	BrightSkin=NChargerT003_Green
	PickupCharge=3
}