//=============================================================================
// X_Health.
//=============================================================================
class X_Health expands PickupCharger
abstract;

//Model Import
#exec mesh import mesh=UT2HealthCharger anivfile=Models\UT2HealthCharger_a.3d datafile=Models\UT2HealthCharger_d.3d x=0 y=0 z=0 MLOD=1 LODSTYLE=0
#exec MESH LODPARAMS MESH=UT2HealthCharger STRENGTH=0.25
#exec mesh origin mesh=UT2HealthCharger x=0 y=0 z=0
#exec mesh sequence mesh=UT2HealthCharger seq=All startframe=0 numframes=1

#exec meshmap new meshmap=UT2HealthCharger mesh=UT2HealthCharger
#exec meshmap scale meshmap=UT2HealthCharger x=0.07110 y=0.07110 z=0.14220

//Skins import
#exec TEXTURE IMPORT NAME=HChargSk FILE=SKINS\HealthBaseTEX.pcx GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=HChargSk FILE=SKINS\HealthBaseTEX.pcx GROUP=Skins PALETTE=HChargSk
#exec MESHMAP SETTEXTURE MESHMAP=UT2HealthCharger NUM=0 TEXTURE=HChargSk


defaultproperties
{
	AmbientGlow=0
	ScaleGlow=3.000000
	Mesh=UT2HealthCharger
	PickupRespawnTime=20.000000
}