class UT99ORG expands Decoration;

#exec MESH IMPORT MESH=UT99ORG ANIVFILE=MODELS\UT99ORG_a.3d DATAFILE=MODELS\UT99ORG_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=UT99ORG STRENGTH=0.15
#exec MESH ORIGIN MESH=UT99ORG X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=UT99ORG SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=UT99ORG MESH=UT99ORG
#exec MESHMAP SCALE MESHMAP=UT99ORG X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=UT99Org_01 FILE=SKINS\UT99Org_01.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=UT99Org_01 FILE=SKINS\UT99Org_01.bmp GROUP=Skins PALETTE=UT99Org_01
#exec MESHMAP SETTEXTURE MESHMAP=UT99ORG NUM=1 TEXTURE=UT99Org_01

#exec TEXTURE IMPORT NAME=UT99Org_02 FILE=SKINS\UT99Org_02.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=UT99Org_02 FILE=SKINS\UT99Org_02.bmp GROUP=Skins PALETTE=UT99Org_02
#exec MESHMAP SETTEXTURE MESHMAP=UT99ORG NUM=2 TEXTURE=UT99Org_02

#exec TEXTURE IMPORT NAME=UT99Org_03 FILE=SKINS\UT99Org_03.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=UT99Org_03 FILE=SKINS\UT99Org_03.bmp GROUP=Skins PALETTE=UT99Org_03
#exec MESHMAP SETTEXTURE MESHMAP=UT99ORG NUM=3 TEXTURE=UT99Org_03


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=UT99ORG
	bCollideWhenPlacing=False
}
