class BerserkCoronaV expands UDamageCoronaV;

#exec TEXTURE IMPORT NAME=BerserkCoronaV FILE=SKINS\BerserkCoronaV.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=BerserkCoronaV FILE=SKINS\BerserkCoronaV.bmp GROUP=Coronas PALETTE=BerserkCoronaV

defaultproperties
{
	Texture=BerserkCoronaV
}

