//=====================================================================
// NemesisWINGSvX.
//      ""(§)FrÅgÊd(§)""
//               **Monarch**
//
//              555 ---===CrAzYBoNeS===--- 555
//			Boppolis_The_Dog
//
//
// Thank you Al McElrath for SLV2.
//=====================================================================
class rocket2X extends StrangeShell config (NemesisWINGSvX);

//New Models Import
#exec MESH IMPORT MESH=JetXBlue ANIVFILE=MODELS\JetX_a.3d DATAFILE=MODELS\JetX_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=JetXBlue STRENGTH=0
#exec MESH ORIGIN MESH=JetXBlue X=40 Y=0 Z=-80

#exec MESH SEQUENCE MESH=JetXBlue SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=JetXBlue SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=JetXBlue MESH=JetXBlue
#exec MESHMAP SCALE MESHMAP=JetXBlue X=0.045 Y=0.045 Z=0.09

#exec TEXTURE IMPORT NAME=XWingsSk01Blue FILE=XWingsSk01Blue.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXBlue NUM=1 TEXTURE=XWingsSk01Blue

#exec TEXTURE IMPORT NAME=XWingsSk02Blue FILE=XWingsSk02Blue.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXBlue NUM=2 TEXTURE=XWingsSk02Blue

#exec TEXTURE IMPORT NAME=XWingsSk03_W FILE=XWingsSk03_W.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXBlue NUM=3 TEXTURE=XWingsSk03_W

#exec TEXTURE IMPORT NAME=XWingsSk04Blue FILE=XWingsSk04Blue.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXBlue NUM=4 TEXTURE=XWingsSk04Blue

#exec TEXTURE IMPORT NAME=FXOff FILE=FXOff.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXBlue NUM=5 TEXTURE=FXOff

#exec TEXTURE IMPORT NAME=XShinyWindowBlue FILE=XShinyWindowBlue.bmp GROUP=Skins FLAGS=2

defaultproperties
{
     puffRand=300.000000
     Team=1
     MiscSound=None
     Mesh=JetXBlue
     Texture=XShinyWindowBlue
     BurnersClass=Class'BlueJetCtrlBurners';
     PrimeExhaustsClass=Class'BluePrimaryExhaust'
     SecExhaustsClass=Class'BlueSecondaryExhaust';
     XSFClass=Class'XSFBlue'
     LightSaturation=127
     LightHue=170
}
