//=====================================================================
// NemesisWINGSv2.
//      ""(§)FrÅgÊd(§)""
//               **Monarch**
//
//              555 ---===CrAzYBoNeS===--- 555
//			Boppolis_The_Dog
//
//
// Thank you Al McElrath for SLV2.
//=====================================================================
/** My smoke cl_ass.
*/
class SLSmoke extends UT_SpriteSmokePuff;


/** Use the rotation as the rise direction?
*/
var() bool bRotV;


simulated function beginPlay() {
	local vector dir;

	if (bRotV)
		dir = vector(rotation);
	else
		// Up.
		dir = vect(0, 0, 1);

	velocity = dir * risingRate;

	if (numsets > 2)
		texture=ssprites[rand(numsets)];
}



// end

defaultproperties
{
     RisingRate=0.000000
     NumSets=0
     RemoteRole=ROLE_None
     Texture=Texture'SLV2Textures.Smoke.bsmoke_a00'
}
