class RedPulseMuzzle expands CarriedMissileCarry;

#exec TEXTURE IMPORT NAME=RedPulseMuzzle FILE=RedPulseMuzzle.bmp GROUP=Muzzles FLAGS=2 LODSET=2

defaultproperties
{
	DrawScale=0.093750
	DrawType=DT_Sprite
	Texture=RedPulseMuzzle
	LifeSpan=0.100000
	bUnlit=True
	Style=STY_Translucent
	SpriteProjForward=4.000000
	ScaleGlow=1.500000
}

