class NukeCorona extends Effects;

#exec TEXTURE IMPORT NAME=NukeCorona FILE=NukeCorona.bmp GROUP=Coronas FLAGS=2 LODSET=2

simulated function Tick(float DeltaTime)
{
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
	SpriteProjForward = LifeSpan * Default.SpriteProjForward / Default.LifeSpan;
	DrawScale = LifeSpan * Default.DrawScale / Default.LifeSpan;
}

defaultproperties
{
	DrawType=DT_Sprite
	Texture=NukeCorona
	Style=STY_Translucent
	RemoteRole=ROLE_SimulatedProxy
	DrawScale=6.000000
	SpriteProjForward=900.000000
	ScaleGlow=1.800000
	bUnlit=True
	LifeSpan=1.500000
}
