class CannonsPulseMuzzle expands RedPulseMuzzle;

var() texture MuzzleTexRand[9];

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	Texture = MuzzleTexRand[Rand(9)];
}

defaultproperties
{
	DrawScale=0.093750
	Texture=Texture'BotPack.Skins.Muz1'
	MuzzleTexRand(0)=Texture'BotPack.Skins.Muz1'
	MuzzleTexRand(1)=Texture'BotPack.Skins.Muz2'
	MuzzleTexRand(2)=Texture'BotPack.Skins.Muz3'
	MuzzleTexRand(3)=Texture'BotPack.Skins.Muz4'
	MuzzleTexRand(4)=Texture'BotPack.Skins.Muz5'
	MuzzleTexRand(5)=Texture'BotPack.Skins.Muz6'
	MuzzleTexRand(6)=Texture'BotPack.Skins.Muz7'
	MuzzleTexRand(7)=Texture'BotPack.Skins.Muz8'
	MuzzleTexRand(8)=Texture'BotPack.Skins.Muz9'
}

