class CarriedMissileExpl expands UT_SpriteBallExplosion;

#exec AUDIO IMPORT NAME="JetMissileExplSnd" FILE=SOUNDS\JetMissileExplSnd.wav GROUP="CarryMissile"

defaultproperties
{
	DrawScale=3.000000
	EffectSound1=JetMissileExplSnd
}

