class JetX expands Actor;

#exec MESH IMPORT MESH=JetX ANIVFILE=MODELS\JetX_a.3d DATAFILE=MODELS\JetX_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=JetX STRENGTH=0
#exec MESH ORIGIN MESH=JetX X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=JetX SEQ=All STARTFRAME=0 NUMFRAMES=1
//#exec MESH SEQUENCE MESH=JetX SEQ=??? STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=JetX MESH=JetX
#exec MESHMAP SCALE MESHMAP=JetX X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=XWingsSk01Red FILE=XWingsSk01Red.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetX NUM=1 TEXTURE=XWingsSk01Red

#exec TEXTURE IMPORT NAME=XWingsSk02Red FILE=XWingsSk02Red.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetX NUM=2 TEXTURE=XWingsSk02Red

#exec TEXTURE IMPORT NAME=XWingsSk03_W FILE=XWingsSk03_W.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetX NUM=3 TEXTURE=XWingsSk03_W

#exec TEXTURE IMPORT NAME=XWingsSk04Red FILE=XWingsSk04Red.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetX NUM=4 TEXTURE=XWingsSk04Red

#exec TEXTURE IMPORT NAME=FXOff FILE=FXOff.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetX NUM=5 TEXTURE=FXOff

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=JetX
}
