class vxVictimHeadShot expands LocalMessagePlus;

var() localized string BeHeadVictimString;

static function float GetOffset(int Switch, float YL, float ClipY )
{
    return (Default.YPos/768.0) * ClipY + YL;
}

static function string GetString(
    optional int Switch,
    optional PlayerReplicationInfo RelatedPRI_1, 
    optional PlayerReplicationInfo RelatedPRI_2,
    optional Object OptionalObject 
    )
{
    return Default.BeHeadVictimString;
}

defaultproperties
{
     BeHeadVictimString="Your head got blown up!!"
     FontSize=1
     bIsSpecial=True
     bIsUnique=True
     bFadeMessage=True
     DrawColor=(G=0,B=0)
     YPos=196.000000
     bCenter=True
}
