class ShockAirBlast extends Effects;

#exec TEXTURE IMPORT NAME=ShockAirBlast FILE=ShockAirBlast.bmp GROUP=Coronas FLAGS=2 LODSET=2

simulated function Tick(float DeltaTime)
{
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
	SpriteProjForward = (Default.LifeSpan - LifeSpan) * Default.SpriteProjForward / Default.LifeSpan;
	DrawScale = (Default.LifeSpan - LifeSpan) * Default.DrawScale / Default.LifeSpan;
}

defaultproperties
{
	DrawType=DT_Sprite
	Texture=ShockAirBlast
	Style=STY_Translucent
	RemoteRole=ROLE_SimulatedProxy
	DrawScale=20.000000
	SpriteProjForward=3000.000000
	ScaleGlow=1.000000
	bUnlit=True
	LifeSpan=1.000000
}
