class vxShockProj expands ShockProj;

function SuperExplosion()
{
    HurtRadius(Damage*3, 250, 'ShockCombo', MomentumTransfer*2, Location );
    
    Spawn(Class'ut_ComboRing',,'',Location, Instigator.ViewRotation);
    PlaySound(ExploSound,,20.0,,2000,0.6);  
    
    Destroy(); 
}
