class MTracerB expands MTracer config (NemesisWINGSvX);

#exec TEXTURE IMPORT NAME=RedTracer FILE=RedTracer.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=BlueTracer FILE=BlueTracer.bmp GROUP=Skins FLAGS=2
#exec TEXTURE IMPORT NAME=GreenTracer FILE=GreenTracer.bmp GROUP=Skins FLAGS=2

var() texture TraceClr[4];
var() config bool bTeamColour;

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	SetTraceColor();
}

function SetTraceColor()
{
	if (bTeamColour)
		MultiSkins[1] = TraceClr[Instigator.PlayerReplicationInfo.Team];
}

defaultproperties
{
	speed=8000.000000
	MaxSpeed=8000.000000
	bTeamColour=True
	TraceClr(0)=RedTracer
	TraceClr(1)=BlueTracer
	TraceClr(2)=GreenTracer
	DrawScale=1.200000
}
