//=====================================================================
// NemesisWINGSvX.
//      ""(§)FrÅgÊd(§)""
//           **Monarch**
//
//              555 ---===CrAzYBoNeS===--- 555
//          Boppolis_The_Dog
//
//
// Thank you Al McElrath for SLV2.
//=====================================================================
class ANTIEVERYTHING expands MortarShell config (NemesisWINGSvX);

/*#exec MESH IMPORT MESH=harpoon ANIVFILE=MODELS\harpoon_a.3d DATAFILE=MODELS\harpoon_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=harpoon X=0 Y=0 Z=0 YAW=-448 
#exec MESH SEQUENCE MESH=harpoon SEQ=All     STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=harpoon SEQ=harpoon STARTFRAME=0 NUMFRAMES=1

#exec TEXTURE IMPORT NAME=Jharpoon1 FILE=MODELS\harpoon1.PCX GROUP=Skins FLAGS=2 // mat0

#exec MESHMAP NEW   MESHMAP=harpoon MESH=harpoon
#exec MESHMAP SCALE MESHMAP=harpoon X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=harpoon NUM=1 TEXTURE=Jharpoon1*/

#exec MESH IMPORT MESH=NukeMissileA ANIVFILE=MODELS\NukeMissile_a.3d DATAFILE=MODELS\NukeMissile_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=NukeMissileA STRENGTH=0
#exec MESH ORIGIN MESH=NukeMissileA X=0 Y=0 Z=0 YAW=128

#exec MESH SEQUENCE MESH=NukeMissileA SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NukeMissileA SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NukeMissileA MESH=NukeMissileA
#exec MESHMAP SCALE MESHMAP=NukeMissileA X=0.0313 Y=0.0313 Z=0.0625

#exec TEXTURE IMPORT NAME=XNukeSk FILE=XNukeSk.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=NukeMissileA NUM=1 TEXTURE=XNukeSk


var()  config int BlastRadius;        // radius of explosion
var() config float Damage;
var() config float Speed;

function Explode(vector HitLocation, vector HitNormal)
{
	local vector start;
	local BombWave F;

	HurtRadius(damage, BlastRadius, 'StrangeDeath', MomentumTransfer, HitLocation);
	start = Location + 10 * HitNormal;
	F = Spawn( class'BombWave',,,Start);
	Spawn( class 'UTChunk2',, '', Start);
	Spawn( class 'UTChunk3',, '', Start);
	Spawn( class 'UTChunk4',, '', Start);
	Spawn( class 'UTChunk1',, '', Start);
	Destroy();

	if ( Level.NetMode != NM_DedicatedServer )
		Spawn(class'Botpack.NuclearMark',self,,Location, rotator(HitNormal));
	   Destroy();
}

defaultproperties
{
     BlastRadius=250
     Damage=1000.000000
     speed=2600.000000
     MomentumTransfer=100000
     MyDamageType=RedeemerDeath
     MiscSound=Sound'SLV2Sounds.Rocket.dropalarm'
     ExplosionDecal=Class'Botpack.NuclearMark'
     LifeSpan=10.000000
     AmbientSound=Sound'Botpack.Redeemer.WarFly'
     Mesh=NukeMissileA
     DrawScale=2.350000
     AmbientGlow=78
     Fatness=225
     SoundRadius=255
     SoundVolume=255
     SoundPitch=255
     TransientSoundVolume=2.000000
     TransientSoundRadius=1.000000
     CollisionRadius=2.000000
     CollisionHeight=2.000000
     bFixedRotationDir=True
     Mass=10000.000000
     Buoyancy=-10000.000000
}
