class FlashCorona expands Effects;

#exec TEXTURE IMPORT NAME=FlashCorona FILE=FlashCorona.bmp GROUP=Skins FLAGS=2

simulated function Tick(float DeltaTime)
{
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
	DrawScale = LifeSpan * Default.DrawScale / Default.LifeSpan;
}

defaultproperties
{
	DrawType=DT_Sprite
	Texture=FlashCorona
	RemoteRole=ROLE_None
	Physics=PHYS_Trailer
	DrawScale=0.500000
	ScaleGlow=3.000000
	SpriteProjForward=64.000000
	LifeSpan=1.000000
	Style=STY_Translucent
}
