//=====================================================================
// NemesisWINGSvX.
//      ""(§)FrÅgÊd(§)""
//               **Monarch**
//
//              555 ---===CrAzYBoNeS===--- 555
//			Boppolis_The_Dog
//
//
// Thank you Al McElrath for SLV2.
//=====================================================================
class rocket4X extends StrangeShell config (NemesisWINGSvX);

//New Models Import
#exec MESH IMPORT MESH=JetXYellow ANIVFILE=MODELS\JetX_a.3d DATAFILE=MODELS\JetX_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=JetXYellow STRENGTH=0
#exec MESH ORIGIN MESH=JetXYellow X=40 Y=0 Z=-80

#exec MESH SEQUENCE MESH=JetXYellow SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=JetXYellow SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=JetXYellow MESH=JetXYellow
#exec MESHMAP SCALE MESHMAP=JetXYellow X=0.045 Y=0.045 Z=0.09

#exec TEXTURE IMPORT NAME=XWingsSk01Yellow FILE=XWingsSk01Yellow.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXYellow NUM=1 TEXTURE=XWingsSk01Yellow

#exec TEXTURE IMPORT NAME=XWingsSk02Yellow FILE=XWingsSk02Yellow.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXYellow NUM=2 TEXTURE=XWingsSk02Yellow

#exec TEXTURE IMPORT NAME=XWingsSk03_W FILE=XWingsSk03_W.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXYellow NUM=3 TEXTURE=XWingsSk03_W

#exec TEXTURE IMPORT NAME=XWingsSk04Yellow FILE=XWingsSk04Yellow.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXYellow NUM=4 TEXTURE=XWingsSk04Yellow

#exec TEXTURE IMPORT NAME=FXOff FILE=FXOff.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXYellow NUM=5 TEXTURE=FXOff

#exec TEXTURE IMPORT NAME=XShinyWindowYellow FILE=XShinyWindowYellow.bmp GROUP=Skins FLAGS=2

defaultproperties
{
     puffRand=300.000000
     Team=3
     MiscSound=None
     Mesh=JetXYellow
     Texture=XShinyWindowYellow
     BurnersClass=Class'YellowJetCtrlBurners';
     PrimeExhaustsClass=Class'YellowPrimaryExhaust'
     SecExhaustsClass=Class'YellowSecondaryExhaust';
     XSFClass=Class'XSFGold'
     LightSaturation=83
     LightHue=42
}
