class JetMissileTrail expands Effects;

simulated function Tick(float DeltaTime)
{
	if (Owner == None)
		Destroy();
}

defaultproperties
{
	DrawType=DT_Sprite
	Texture=RedPulseMuzzle
	RemoteRole=ROLE_SimulatedProxy
	Physics=PHYS_Trailer
	DrawScale=0.300000
	ScaleGlow=1.500000
	SpriteProjForward=6.000000
	Style=STY_Translucent
}
