//=====================================================================
// NemesisWINGSvX.
//      ""(§)FrÅgÊd(§)""
//               **Monarch**
//
//              555 ---===CrAzYBoNeS===--- 555
//			Boppolis_The_Dog
//
//
// Thank you Al McElrath for SLV2.
//=====================================================================
class rocket3X extends StrangeShell config (NemesisWINGSvX);

//New Models Import
#exec MESH IMPORT MESH=JetXGreen ANIVFILE=MODELS\JetX_a.3d DATAFILE=MODELS\JetX_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=JetXGreen STRENGTH=0
#exec MESH ORIGIN MESH=JetXGreen X=40 Y=0 Z=-80

#exec MESH SEQUENCE MESH=JetXGreen SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=JetXGreen SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=JetXGreen MESH=JetXGreen
#exec MESHMAP SCALE MESHMAP=JetXGreen X=0.045 Y=0.045 Z=0.09

#exec TEXTURE IMPORT NAME=XWingsSk01Green FILE=XWingsSk01Green.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXGreen NUM=1 TEXTURE=XWingsSk01Green

#exec TEXTURE IMPORT NAME=XWingsSk02Green FILE=XWingsSk02Green.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXGreen NUM=2 TEXTURE=XWingsSk02Green

#exec TEXTURE IMPORT NAME=XWingsSk03_W FILE=XWingsSk03_W.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXGreen NUM=3 TEXTURE=XWingsSk03_W

#exec TEXTURE IMPORT NAME=XWingsSk04Green FILE=XWingsSk04Green.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXGreen NUM=4 TEXTURE=XWingsSk04Green

#exec TEXTURE IMPORT NAME=FXOff FILE=FXOff.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=JetXGreen NUM=5 TEXTURE=FXOff

#exec TEXTURE IMPORT NAME=XShinyWindowGreen FILE=XShinyWindowGreen.bmp GROUP=Skins FLAGS=2

defaultproperties
{
     puffRand=300.000000
     Team=2
     MiscSound=None
     Mesh=JetXGreen
     Texture=XShinyWindowGreen
     BurnersClass=Class'GreenJetCtrlBurners';
     PrimeExhaustsClass=Class'GreenPrimaryExhaust'
     SecExhaustsClass=Class'GreenSecondaryExhaust';
     XSFClass=Class'XSFGreen'
     LightSaturation=64
     LightHue=85
}
