class GravityRound expands Effects;

#exec OBJ LOAD FILE=Textures\NaliEffects.utx PACKAGE=NaliWeaponsII.GFX

Simulated function PostBeginPlay()
{
	if (Owner != None)
	DrawScale = FMax(Owner.CollisionHeight, Owner.CollisionRadius) / 32.0 + 0.35;
}

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=Mesh'BoltEMPProj'
	RemoteRole=ROLE_None
	MultiSkins(1)=Texture'GravFX03'
	bUnlit=True
	Style=STY_Translucent
	DrawScale=1.000000
	Physics=PHYS_Trailer
	ScaleGlow=3.000000
}

