class ElectricalOv expands CorpseOv;

#exec OBJ LOAD FILE=Textures\NaliEffects.utx PACKAGE=NaliWeaponsII.GFX

#exec AUDIO IMPORT NAME="PawnElectrified" FILE=SOUNDS\PawnElectrified.wav GROUP="BoltR"

simulated event Tick( float DeltaTime)
{
	Super.Tick(DeltaTime);
	SoundVolume = LifeSpan * Default.SoundVolume / Default.LifeSpan;
}

defaultproperties
{
	MultiSkins(0)=Electric03
	MultiSkins(1)=Electric03
	MultiSkins(2)=Electric03
	MultiSkins(3)=Electric03
	MultiSkins(4)=Electric03
	MultiSkins(5)=Electric03
	MultiSkins(6)=Electric03
	MultiSkins(7)=Electric03
	ScaleGlow=3.000000
	LifeSpan=3.000000
	SoundVolume=128
	AmbientSound=PawnElectrified
	LightBrightness=100
	LightHue=168
	LightSaturation=68
	LightEffect=LE_FireWaver
	LightRadius=4
	LightType=LT_Steady
}
