class N_Bloom_Inf expands BloomOverlays;

#exec TEXTURE IMPORT NAME=Bloom_Inf FILE=OVERLAYERS\Bloom_Inf.bmp GROUP=Icons FLAGS=2

defaultproperties
{
	MultiSkins(1)=Bloom_Inf
	MultiSkins(2)=Bloom_Inf
	MultiSkins(3)=Bloom_Inf
	MultiSkins(4)=Bloom_Inf
	MultiSkins(5)=Bloom_Inf
	MultiSkins(6)=Bloom_Inf
	MultiSkins(7)=Bloom_Inf
}
