class GreenFlash expands Effects;

#exec AUDIO IMPORT NAME="MiniHM_Release" FILE=SOUNDS\MiniHM_Release.wav GROUP="MultiML"

#exec TEXTURE IMPORT NAME=GreenFlash FILE=CORONAS\GreenFlash.bmp GROUP=Palletes FLAGS=2

#exec OBJ LOAD FILE=Textures\NaliAnim.utx PACKAGE=NaliWeaponsII.Anim

function MakeSound()
{
	PlaySound(EffectSound1,,40.0,,2200);
}

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	MakeSound();
}

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * Default.DrawScale;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	Skin=None
	LightType=LT_None
	Texture=GreenFlash
	DrawScale=9.500000
	ScaleGlow=2.000000
	LifeSpan=0.700000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
	EffectSound1=MiniHM_Release
}