class NeoXSHControl expands NeoXVialSup;

#exec MESH IMPORT MESH=NeoXSHControl ANIVFILE=MODELS\NeoXSHControl_a.3d DATAFILE=MODELS\NeoXSHControl_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=NeoXSHControl STRENGTH=0
#exec MESH ORIGIN MESH=NeoXSHControl X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=NeoXSHControl SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NeoXSHControl SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NeoXSHControl MESH=NeoXSHControl
#exec MESHMAP SCALE MESHMAP=NeoXSHControl X=0.04 Y=0.04 Z=0.08

#exec TEXTURE IMPORT NAME=ShineMetalE FILE=SKINS\ShineMetalE.bmp GROUP=Skins FLAGS=2 LODSET=2

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=NeoXSHControl
	Texture=ShineMetalE
}
