class FireBallBlast expands UT_FlameExplosion;

#exec AUDIO IMPORT NAME="FireBallExpl" FILE=SOUNDS\FireBallExpl.wav GROUP="FlameT"

function MakeSound()
{
	PlaySound(EffectSound1,,128.0,,5500);
}

simulated function PostBeginPlay()
{
	Super(AnimSpriteEffect).PostBeginPlay();
	MakeSound();
}


defaultproperties
{
	EffectSound1=FireBallExpl
	DrawScale=4.000000
	Texture=FireBlast01
}