class BigShockwaveIII expands BigShockwaveII;

function SpawnCorona()
{
	Spawn(Class'BigShockShadeIIIa');
	Spawn(Class'BigShockShadeIIIb');
	Spawn(Class'BigShockShadeIIIc');
}

simulated function Timer()
{
	if (PanSpeed > 0)
	{
		PanC++;
		if (PanC > 31)
			PanC = 0;
	}
	else
	{
		if (PanC == 0)
			PanC = 32;
		PanC--;
	}

	MultiSkins[1] = PanningTextures[PanC];
}

defaultproperties
{
	DrawScale=1.000000
	ScaleGlow=25.000000
	LifeSpan=1.000000
	PanSpeed=270.000000
	MaxScaleInc=14.000000
	bDamage=True
	bGrowing=True
	bFadeOut=True
	Damage=30000
	bRangedDamage=True
	MyDamageType=UnrealIIINuke
	Momentum=350000
	bMeshEnviroMap=False
}
