class RockHit expands Effects;

#exec AUDIO IMPORT NAME="RockExpl" FILE=SOUNDS\RockExpl.wav GROUP="Vulcan"

function MakeSound()
{
	PlaySound(EffectSound1,,60.0,,2200);
}

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	MakeSound();
}

defaultproperties
{
	EffectSound1=RockExpl
	bHidden=True
	LifeSpan=1.000000
	RemoteRole=ROLE_SimulatedProxy
	bNetTemporary=True
}