class VulcanFlare expands FlameTBTrail;

#exec TEXTURE IMPORT NAME=VulcanFlare FILE=CORONAS\VulcanFlare.bmp GROUP=Coronas FLAGS=2

simulated function Tick( float DeltaTime)
{
	ScaleGlow = LifeSpan;
}

defaultproperties
{
	Texture=VulcanFlare
	DrawScale=0.300000
	bNetTemporary=True
	LifeSpan=2.000000
	ScaleGlow=2.000000
}

