class NuclearLauncherLvlE expands NuclearLauncherLvlA;

//Icons
#exec TEXTURE IMPORT NAME=NukeIcon5 FILE=ICONS\NukeIcon5.bmp GROUP=Icons MIPS=OFF


defaultproperties
{
	Icon=NukeIcon5
	ItemName="Nuclear Launcher Lvl 5 - Class SH"
	PickupMessage="You got the Nuclear Launcher Lvl 5 - Class SH"
	RespawnTime=300.000000
	StatusIcon=NukeIcon5
	AmmoName=Class'NukeAmmoE'
	NukeProjectile=Class'NukeMissileE'
}
