class MultiMAmmo expands NaliAmmo;

#exec MESH IMPORT MESH=MultiMAmmo ANIVFILE=MODELS\MultiMAmmo_a.3d DATAFILE=MODELS\MultiMAmmo_d.3d X=0 Y=0 Z=0
//#exec MESH LODPARAMS MESH=MultiMAmmo STRENGTH=0
#exec MESH ORIGIN MESH=MultiMAmmo X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=MultiMAmmo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=MultiMAmmo SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=MultiMAmmo MESH=MultiMAmmo
#exec MESHMAP SCALE MESHMAP=MultiMAmmo X=0.04 Y=0.04 Z=0.08


#exec TEXTURE IMPORT NAME=Sk_MultiMLAmmo_01 FILE=SKINS\Sk_MultiMLAmmo_01.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=1 TEXTURE=Sk_MultiMLAmmo_01

#exec TEXTURE IMPORT NAME=Sk_MultiMLAmmo_02 FILE=SKINS\Sk_MultiMLAmmo_02.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=2 TEXTURE=Sk_MultiMLAmmo_02

#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=3 TEXTURE=Yeallow_Over
#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=4 TEXTURE=Blue_Over
#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=5 TEXTURE=Green_Over
#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=6 TEXTURE=Red_Over
#exec MESHMAP SETTEXTURE MESHMAP=MultiMAmmo NUM=7 TEXTURE=XM_Special

#exec AUDIO IMPORT NAME="MultiMLAmmo" FILE=SOUNDS\MultiMLAmmo.wav GROUP="MultiML"


function PreBeginPlay()
{
	Super.PreBeginPlay();
	if ((Level.Game.IsA('MonsterHunt') && Class'NWMutator'.Default.EnableMonsterHuntMode && Class'NWMutator'.Default.MonsterHuntOnly) || (Class'NWMutator'.Default.EnableMonsterHuntMode && !Class'NWMutator'.Default.MonsterHuntOnly))
	{
		AmmoAmount *= Class'NWMutator'.default.ammo_MMLauncher;
		MaxAmmo *= Class'NWMutator'.default.ammo_MMLauncher;
	}
}


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=MultiMAmmo
	AmmoAmount=20
	MaxAmmo=100
	bCollideActors=True
	CollisionRadius=7.000000
	CollisionHeight=10.000000
	ItemName="MultiMissile Launcher Ammunition"
	MaxDesireability=0.220000
	PickupMessage="You picked up some missiles"
	PickupSound=MultiMLAmmo
	PickupViewMesh=MultiMAmmo
}
