class BigGreenFlare expands GreenFlare;

#exec AUDIO IMPORT NAME="HM_Expl" FILE=SOUNDS\HM_Expl.wav GROUP="MultiML"

function MakeSound()
{
	PlaySound(EffectSound1,,9.0,,2200);
}

defaultproperties
{
	EffectSound1=HM_Expl
	DrawScale=2.000000
}