class GravBoulder expands Decoration;

function TakeDamage( int NDamage, Pawn instigatedBy, Vector hitlocation, 
                        Vector momentum, name damageType)
   	{
        	Instigator = InstigatedBy;
        	Velocity = Momentum;
		
		if (NDamage > 30)
		{
			Spawn(Class'GravMinExpl');
			Destroy();
		}      
    	}


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=LodMesh'UnrealI.TBoulder'
	LifeSpan=3.000000
	CollisionHeight=5.000000
	CollisionRadius=5.000000
	Mass=25.000000
	Physics=PHYS_Falling
	bBounce=True
	bCollideActors=True
	bCollideWorld=True
	bBlockActors=True
	bBlockPlayers=True
	bStatic=False
	DrawScale=1.500000
	RemoteRole=ROLE_DumbProxy
}

