class LandMBoom expands Projectile;

simulated function PostBeginPlay()
{
	local vector Dir;

		Dir = vector(rot(16384,0,0));
		Velocity = speed * Dir;
		Acceleration = Dir * 50;

	SetTimer(0.01, true);
}

simulated function Timer()
{
	local UT_SpriteBallExplosion b;

	b = spawn(Class'Botpack.UT_SpriteBallExplosion');
	b.RemoteRole = ROLE_None;

	SetTimer(0.01, false);
}


defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
	MaxSpeed=2500.000000
	speed=2000.000000
	LifeSpan=0.200000
}
