class EMPNormalExpl expands Effects;

#exec TEXTURE IMPORT NAME=EMPNormalExpl FILE=CORONAS\EMPNormalExpl.bmp GROUP=Coronas FLAGS=2

#exec AUDIO IMPORT NAME="BoltAltExpl" FILE=SOUNDS\BoltAltExpl.wav GROUP="BoltR"

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * 5;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}


function MakeSound()
{
	PlaySound(EffectSound1,,12.0,,2200);
}

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	MakeSound();
}

defaultproperties
{
	EffectSound1=BoltAltExpl
	Skin=None
	SpriteProjForward=64.000000
	LightType=LT_None
	Texture=EMPNormalExpl
	DrawScale=1.000000
	ScaleGlow=2.000000
	LifeSpan=0.700000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
}