class WREGrenadeExplosion expands UT_FlameExplosion;

#exec AUDIO IMPORT NAME="WREGrenade_Explosion" FILE=SOUNDS\WREGrenade_Explosion.wav GROUP="WRE"

#exec TEXTURE IMPORT NAME=PurplePallete FILE=PALLETES\PurplePallete.bmp GROUP=Palletes FLAGS=2

#exec OBJ LOAD FILE=Textures\NaliAnim.utx PACKAGE=NaliWeaponsII.Anim

function MakeSound()
{
	PlaySound(EffectSound1,,12.0,,2200);
}

simulated function PostBeginPlay()
{

	Super.PostBeginPlay();
	if ( Level.NetMode != NM_DedicatedServer )
	{
			Spawn(class'UT_ShortSmokeGen');
	}
	MakeSound();
}




defaultproperties
{
	EffectSound1=WREGrenade_Explosion
	Skin=PurplePallete
	Texture=WREGrenadeExplosion01
	DrawScale=1.400000
}