class NeoXVialSup expands NeoXInvisCenter;

#exec MESH IMPORT MESH=NeoXVialSup ANIVFILE=MODELS\NeoXVialSup_a.3d DATAFILE=MODELS\NeoXVialSup_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=NeoXVialSup STRENGTH=0
#exec MESH ORIGIN MESH=NeoXVialSup X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=NeoXVialSup SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NeoXVialSup SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NeoXVialSup MESH=NeoXVialSup
#exec MESHMAP SCALE MESHMAP=NeoXVialSup X=0.07 Y=0.07 Z=0.14

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=NeoXVialSup
	Texture=ShineMetal
	Style=STY_Normal
	bUnlit=False
}
