class GravityLight expands Effects;

#exec TEXTURE IMPORT NAME=GravityLight FILE=CORONAS\GravityLight.bmp GROUP=Palletes FLAGS=2


simulated function PostBeginPlay()
{
	RemoteRole = ROLE_None;
}

defaultproperties
{
	DrawType=DT_Sprite
	bUnlit=True
	Texture=GravityLight
	DrawScale=1.000000
	bNetTemporary=False
	RemoteRole=ROLE_SimulatedProxy
	Style=STY_Translucent
	bFixedRotationDir=True
	SpriteProjForward=80.000000
	RotationRate=(Yaw=32768.000000)
}