class NukeMissileC expands NukeMissileA;

auto state Flying
{
    function Explode(vector HitLocation, vector HitNormal)
    {
		if ( Role < ROLE_Authority )
            		return;

		Spawn(Class'NuclearUTIIIExpl',,,, rotator(HitNormal));
		MakeNoise(10.0);
		Destroy();
    }
}


defaultproperties
{
	MyDamageType=UnrealIIINuke
	Damage=10000.000000
	MomentumTransfer=250000
}
