class NukeStdCorona expands Effects;

#exec TEXTURE IMPORT NAME=NukeStdCorona FILE=CORONAS\NukeStdCorona.bmp GROUP=Coronas FLAGS=2

simulated function Tick( float DeltaTime)
{
	if (LifeSpan < 1)
	{
		DrawScale = LifeSpan * Default.DrawScale;
		SpriteProjForward = LifeSpan* Default.SpriteProjForward * 1.25;
	}
	else if (LifeSpan >= 1)
	{
		DrawScale = (Default.LifeSpan - LifeSpan) * Default.DrawScale / (Default.LifeSpan - 1);
		SpriteProjForward = (Default.LifeSpan - LifeSpan) * Default.SpriteProjForward / (Default.LifeSpan - 1);
	}
}

defaultproperties
{
	Texture=NukeStdCorona
	DrawScale=15.000000
	RemoteRole=ROLE_SimulatedProxy
	DrawType=DT_Sprite
	bUnlit=True
	Style=STY_Translucent
	Scaleglow=20.000000
	LifeSpan=26.000000
	SpriteProjForward=2800.000000
}

