class NukeAmmoA expands NaliAmmo;

#exec MESH IMPORT MESH=NukeAmmoA ANIVFILE=MODELS\NukeMissile_a.3d DATAFILE=MODELS\NukeMissile_d.3d X=0 Y=0 Z=0
//#exec MESH LODPARAMS MESH=NukeAmmoA STRENGTH=0
#exec MESH ORIGIN MESH=NukeAmmoA X=0 Y=0 Z=0 PITCH=-64

#exec MESH SEQUENCE MESH=NukeAmmoA SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NukeAmmoA SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NukeAmmoA MESH=NukeAmmoA
#exec MESHMAP SCALE MESHMAP=NukeAmmoA X=0.0313 Y=0.0313 Z=0.0625

#exec TEXTURE IMPORT NAME=XNukeSk FILE=SKINS\XNukeSk.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=NukeAmmoA NUM=1 TEXTURE=XNukeSk

#exec AUDIO IMPORT NAME="NukeAmmo" FILE=SOUNDS\NukeSelect.wav GROUP="NukeLauncher"

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=NukeAmmoA
	AmmoAmount=1
	MaxAmmo=1
	bCollideActors=True
	CollisionRadius=7.000000
	CollisionHeight=19.000000
	ItemName="Nuke Lvl 1 - Class SL"
	MaxDesireability=1.000000
	PickupMessage="You picked up a Nuke Lvl 1 - Class SL"
	PickupSound=NukeAmmo
	PickupViewMesh=NukeAmmoA
	RespawnTime=120.000000
	bMegaAmmo=True
}
