class FlameTBTrail expands Effects;

#exec TEXTURE IMPORT NAME=FlameBallExplosionC FILE=CORONAS\FlameBallExplosionC.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	DrawType=DT_Sprite
	RemoteRole=ROLE_None
	Texture=FlameBallExplosionC
	bUnlit=True
	Style=STY_Translucent
	DrawScale=0.125000
	Physics=PHYS_Trailer
}

