class WhiteRParticles expands XEnergyParticles;

#exec TEXTURE IMPORT NAME=WhitePartc01 FILE=CORONAS\WhitePartc01.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=WhitePartc02 FILE=CORONAS\WhitePartc02.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=WhitePartc03 FILE=CORONAS\WhitePartc03.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=WhitePartc01
	PartcVariation(0)=WhitePartc01
	PartcVariation(1)=WhitePartc02
	PartcVariation(2)=WhitePartc03
	MultiSkins(0)=WhitePartc01
	MultiSkins(1)=WhitePartc01
	MultiSkins(2)=WhitePartc01
	MultiSkins(3)=WhitePartc01
	MultiSkins(4)=WhitePartc01
	MultiSkins(5)=WhitePartc01
	MultiSkins(6)=WhitePartc01
	MultiSkins(7)=WhitePartc01
}