class CyBotOv expands Overlay;

simulated function PostBeginPlay();

simulated event Tick( float DeltaTime)
{
	AnimSequence = Owner.AnimSequence;
	AnimFrame = Owner.AnimFrame;

	if (Owner == None)
		Destroy();
}

defaultproperties
{
	bMeshEnviroMap=False
	bUnlit=True
	Skin=None
	Texture=None
	bTrailerPrepivot=False
	Physics=PHYS_Trailer
	ScaleGlow=2.000000
	Style=STY_Translucent
	bNetTemporary=False
	LifeSpan=0.000000
	bTrailerSameRotation=True
	bHidden=False
	Fatness=130
}
