class X_ElectricZoned expands X_Electric_CorpseOv;

function Timer()
{
	local Carcass C;
	local Pawn P;
	local CorpseOv cov;

	ForEach RadiusActors( Class'Carcass', C, 800)
	{
		if (C.Region.Zone == Region.Zone)
			Spawn(CorpseOverlayer, C);
	}

	ForEach RadiusActors( Class'Pawn', P, 800)
	{
		if (P.Region.Zone == Region.Zone)
		{
			cov = Spawn(CorpseOverlayer, P);
			cov.bPawn = True;
		}
	}

	Destroy();
}
