class N_Bloom_Health expands BloomOverlays;

#exec TEXTURE IMPORT NAME=Bloom_Health FILE=OVERLAYERS\Bloom_Health.bmp GROUP=Icons FLAGS=2

defaultproperties
{
	MultiSkins(1)=Bloom_Health
	MultiSkins(2)=Bloom_Health
	MultiSkins(3)=Bloom_Health
	MultiSkins(4)=Bloom_Health
	MultiSkins(5)=Bloom_Health
	MultiSkins(6)=Bloom_Health
	MultiSkins(7)=Bloom_Health
}
