class NeoXChargerC expands NeoXChargerA;

#exec MESH IMPORT MESH=NeoXChargerC ANIVFILE=MODELS\NeoXChargerC_a.3d DATAFILE=MODELS\NeoXChargerC_d.3d X=0 Y=0 Z=0
//#exec MESH LODPARAMS MESH=NeoXChargerC STRENGTH=0
#exec MESH ORIGIN MESH=NeoXChargerC X=0 Y=0 Z=0 PITCH=-64

#exec MESH SEQUENCE MESH=NeoXChargerC SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NeoXChargerC SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NeoXChargerC MESH=NeoXChargerC
#exec MESHMAP SCALE MESHMAP=NeoXChargerC X=0.035 Y=0.035 Z=0.07

#exec TEXTURE IMPORT NAME=NeoXMainBaseC FILE=SKINS\NeoXMainBaseC.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=NeoXChargerC NUM=1 TEXTURE=NeoXMainBaseC

#exec TEXTURE IMPORT NAME=NeoXLightsC FILE=SKINS\NeoXLightsC.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=NeoXChargerC NUM=2 TEXTURE=NeoXLightsC

#exec MESHMAP SETTEXTURE MESHMAP=NeoXChargerC NUM=3 TEXTURE=Sk_TheMiner_05
#exec MESHMAP SETTEXTURE MESHMAP=NeoXChargerC NUM=4 TEXTURE=Sk_MultiMLAmmo_02

defaultproperties
{
	Mesh=NeoXChargerC
	Texture=SplasherLMap
}
