class VulcanAmmo expands NaliAmmo;

#exec MESH IMPORT MESH=VulcanAmmo ANIVFILE=MODELS\VulcanAmmo_a.3d DATAFILE=MODELS\VulcanAmmo_d.3d X=0 Y=0 Z=0
//#exec MESH LODPARAMS MESH=VulcanAmmo STRENGTH=0
#exec MESH ORIGIN MESH=VulcanAmmo X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=VulcanAmmo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=VulcanAmmo SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=VulcanAmmo MESH=VulcanAmmo
#exec MESHMAP SCALE MESHMAP=VulcanAmmo X=0.024 Y=0.024 Z=0.048

#exec TEXTURE IMPORT NAME=Sk_VulcanAmmo FILE=SKINS\Sk_VulcanAmmo.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=VulcanAmmo NUM=1 TEXTURE=Sk_VulcanAmmo

#exec AUDIO IMPORT NAME="Vulcan_Ammo" FILE=SOUNDS\Vulcan_Ammo.wav GROUP="Vulcan"


function PreBeginPlay()
{
	Super.PreBeginPlay();
	if ((Level.Game.IsA('MonsterHunt') && Class'NWMutator'.Default.EnableMonsterHuntMode && Class'NWMutator'.Default.MonsterHuntOnly) || (Class'NWMutator'.Default.EnableMonsterHuntMode && !Class'NWMutator'.Default.MonsterHuntOnly))
	{
		AmmoAmount *= Class'NWMutator'.default.ammo_Vulcan;
		MaxAmmo *= Class'NWMutator'.default.ammo_Vulcan;
	}
}


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=VulcanAmmo
	AmmoAmount=60
	MaxAmmo=300
	bCollideActors=True
	CollisionRadius=6.000000
	CollisionHeight=8.000000
	ItemName="Vulcan Ammunition"
	MaxDesireability=0.220000
	PickupMessage="You picked up some high density bullets"
	PickupSound=Vulcan_Ammo
	PickupViewMesh=VulcanAmmo
}
