class GreenRParticles expands XEnergyParticles;

#exec TEXTURE IMPORT NAME=GreenPartc01 FILE=CORONAS\GreenPartc01.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=GreenPartc02 FILE=CORONAS\GreenPartc02.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=GreenPartc03 FILE=CORONAS\GreenPartc03.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=GreenPartc01
	PartcVariation(0)=GreenPartc01
	PartcVariation(1)=GreenPartc02
	PartcVariation(2)=GreenPartc03
	MultiSkins(0)=GreenPartc01
	MultiSkins(1)=GreenPartc01
	MultiSkins(2)=GreenPartc01
	MultiSkins(3)=GreenPartc01
	MultiSkins(4)=GreenPartc01
	MultiSkins(5)=GreenPartc01
	MultiSkins(6)=GreenPartc01
	MultiSkins(7)=GreenPartc01
}