class IceOv expands CorpseOv;

#exec AUDIO IMPORT NAME="Iced" FILE=SOUNDS\Iced.wav GROUP="Freezer"

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	PlaySound(Sound'Iced',, 10.0);
}

defaultproperties
{
	Texture=Ice
	ScaleGlow=3.000000
	LifeSpan=3.000000
	LightType=LT_None
	bMeshEnviroMap=True
}
