//Bloom overlayer class
class BloomOverlays expands Overlay;

simulated function PostBeginPlay()
{
	if (Owner != None)
	{
		Mesh = Owner.Mesh;
		DrawScale = Owner.DrawScale;
		Fatness = Owner.Fatness + 4;
	}

	SetTimer(0.2, True);
}

simulated function Timer()
{
	If (Owner != None)
		bHidden = Owner.bHidden;
			
}

defaultproperties
{
	bMeshEnviroMap=False
	bUnlit=True
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	ScaleGlow=0.750000
}
