class ChargerLightC expands ChargerLightConeA;

#exec MESH IMPORT MESH=ChargerLightC ANIVFILE=MODELS\ChargerLightC_a.3d DATAFILE=MODELS\ChargerLightC_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=ChargerLightC STRENGTH=0
#exec MESH ORIGIN MESH=ChargerLightC X=0 Y=0 Z=0 PITCH=-64

#exec MESH SEQUENCE MESH=ChargerLightC SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=ChargerLightC SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=ChargerLightC MESH=ChargerLightC
#exec MESHMAP SCALE MESHMAP=ChargerLightC X=0.035 Y=0.035 Z=0.07

#exec MESHMAP SETTEXTURE MESHMAP=ChargerLightC NUM=1 TEXTURE=SplasherLightCone

defaultproperties
{
    DrawType=DT_Mesh
    Mesh=ChargerLightC
}
