class NukeRisingCorona expands Effects;

#exec TEXTURE IMPORT NAME=NukeRisingCorona FILE=CORONAS\NukeRisingCorona.bmp GROUP=Coronas FLAGS=2

simulated function Tick( float DeltaTime)
{
	if (LifeSpan < 2)
		ScaleGlow = LifeSpan * Default.ScaleGlow / 2;
}

defaultproperties
{
	Texture=NukeRisingCorona
	DrawScale=60.000000
	RemoteRole=ROLE_None
	Physics=PHYS_Trailer
	DrawType=DT_Sprite
	bUnlit=True
	Style=STY_Translucent
	Scaleglow=2.000000
	LifeSpan=14.000000
	SpriteProjForward=2000.000000
}

