class FlameBallExplosionC expands WRECorona;

#exec TEXTURE IMPORT NAME=FlameBallExplosionC FILE=CORONAS\FlameBallExplosionC.bmp GROUP=Coronas FLAGS=2

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * 2;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	Texture=FlameBallExplosionC
	DrawScale=1.000000
	ScaleGlow=3.000000
	LifeSpan=1.800000
}