class N_FX_Health expands Over_FX;

defaultproperties
{
	MultiSkins(1)=Texture'UnrealShare.Belt_fx.BlueShield'
	MultiSkins(2)=Texture'UnrealShare.Belt_fx.BlueShield'
	MultiSkins(3)=Texture'UnrealShare.Belt_fx.BlueShield'
	MultiSkins(4)=Texture'UnrealShare.Belt_fx.BlueShield'
	MultiSkins(5)=Texture'UnrealShare.Belt_fx.BlueShield'
	MultiSkins(6)=Texture'UnrealShare.Belt_fx.BlueShield'
	MultiSkins(7)=Texture'UnrealShare.Belt_fx.BlueShield'
}
