class GreenFlare expands UT_FlameExplosion;

#exec AUDIO IMPORT NAME="MiniHM_Expl" FILE=SOUNDS\MiniHM_Expl.wav GROUP="MultiML"

#exec TEXTURE IMPORT NAME=GreenPallete FILE=PALLETES\GreenPallete.bmp GROUP=Palletes FLAGS=2

#exec OBJ LOAD FILE=Textures\NaliAnim.utx PACKAGE=NaliWeaponsII.Anim

function MakeSound()
{
	PlaySound(EffectSound1,,3.0,,2200);
}

simulated function PostBeginPlay()
{
	Super(AnimSpriteEffect).PostBeginPlay();
	MakeSound();
}




defaultproperties
{
	EffectSound1=MiniHM_Expl
	Skin=GreenPallete
	Texture=GreenFlare_01
	DrawScale=0.800000
}