class IceOvB expands CorpseOv;

simulated function PostBeginPlay()
{
	SetTimer(0.1, False);
}

simulated function Timer()
{
	if (Owner != None)
	{
		Mesh = Owner.Mesh;
		DrawScale = Owner.DrawScale;
		Fatness = Owner.Fatness + 20;
		AnimSequence = Owner.AnimSequence;
		AnimFrame = Owner.AnimFrame;
		PrePivot = Owner.PrePivot;
	}
}

simulated event Tick( float DeltaTime);


defaultproperties
{
	Texture=Ice
	ScaleGlow=3.000000
	LifeSpan=0.000000
	bNetTemporary=False
	LightType=LT_None
	bMeshEnviroMap=True
}
