class RedRParticles expands XEnergyParticles;

#exec TEXTURE IMPORT NAME=RedPartc01 FILE=CORONAS\RedPartc01.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=RedPartc02 FILE=CORONAS\RedPartc02.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=RedPartc03 FILE=CORONAS\RedPartc03.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=RedPartc01
	PartcVariation(0)=RedPartc01
	PartcVariation(1)=RedPartc02
	PartcVariation(2)=RedPartc03
	MultiSkins(0)=RedPartc01
	MultiSkins(1)=RedPartc01
	MultiSkins(2)=RedPartc01
	MultiSkins(3)=RedPartc01
	MultiSkins(4)=RedPartc01
	MultiSkins(5)=RedPartc01
	MultiSkins(6)=RedPartc01
	MultiSkins(7)=RedPartc01
}