class FlameTD_Light expands Light;

simulated function Tick( float DeltaTime)
{
	LightBrightness = Byte(LifeSpan * 255 / Default.LifeSpan);
}

defaultproperties
{
	bNetTemporary=True
	LightBrightness=120
	LightHue=0
	LightSaturation=0
	LightRadius=6
	LightEffect=LE_NonIncidence
	LightType=LT_Steady
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=2.000000
	bStatic=False
	bNoDelete=False
}

