class BoltEMPCorona expands Effects;

#exec TEXTURE IMPORT NAME=BoltEMPCorona FILE=CORONAS\BoltEMPCorona.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	DrawType=DT_Sprite
	RemoteRole=ROLE_None
	Texture=BoltEMPCorona
	bUnlit=True
	Style=STY_Translucent
	DrawScale=1.500000
	Physics=PHYS_Trailer
	ScaleGlow=3.000000
}

