class NukeMissileD expands NukeMissileA;

auto state Flying
{
    function Explode(vector HitLocation, vector HitNormal)
    {

	if ( Role < ROLE_Authority )
            		return;

	Spawn(Class'NuclearExplosionI',,,,rot(0,0,0));
	MakeNoise(5.0);
 	Destroy();
    }
}


defaultproperties
{
	MyDamageType=MushroomNuke
	Damage=1000.000000
	MomentumTransfer=50000
}
