class NeoXUDamOver expands Overlay;

#exec MESH IMPORT MESH=NeoXUDamOver ANIVFILE=MODELS\NeoXUDamOver_a.3d DATAFILE=MODELS\NeoXUDamOver_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=NeoXUDamOver STRENGTH=0
#exec MESH ORIGIN MESH=NeoXUDamOver X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=NeoXUDamOver SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NeoXUDamOver SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NeoXUDamOver MESH=NeoXUDamOver
#exec MESHMAP SCALE MESHMAP=NeoXUDamOver X=0.04 Y=0.04 Z=0.08

simulated function PostBeginPlay()
{
	if (Owner != None)
	DrawScale = Owner.DrawScale;

	SetTimer(0.1, True);
}

simulated function Timer()
{
	If (Owner != None)
		bHidden = Owner.bHidden;
	else
		Destroy();
			
}

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=NeoXUDamOver
	Texture=Texture'UnrealShare.DamageWet'
	bUnlit=True
	bMeshEnviroMap=True
	Fatness=110
	Physics=PHYS_Trailer
	bTrailerSameRotation=True
	ScaleGlow=2.000000
	Style=STY_Normal
}
