#################  Addons/Changes   #################

- Flame Tracker flames even more realistic
- Flame Tracker 2nd mode with a brighter ball corona
- Flame Tracker body flames (? - maybe change to UT2004 ones)
- Flame Tracker body flames (detail settings)
- Flame Tracker model: take out the unlit properties of fire/smoke outputs
- Bolt Rifle - Spread water electric effect
- Bolt Rifle - Change secondary explosion
- Freezer ice spikes - More speed underwater, and drawscale limit
- Freezer - Add spiral wind effect to freezing proj, +speed also
- Vulcan fire stone with blinking lava: red;orange;darkred...
- The Miner - Change some iron to shining dark metal
- MultiMissile launcher - Change T and X smoke to normal smoke, and make it more frequent in all the missiles
- MultiMissile launcher - Change T explosion fire/smoke to Random Roll
- IRPR - Add shot red line
- IRPR - Maybe change zoom icon
- UltimaProtos - Change 3 shock explosion to 2 shock system
- UltimaProtos - Change projectile to high energy line
- Overall - Darken dark skins and brighten some vivid colours
- Overall - Change crosshairs
- Overall - Change BobDamping (to 1.2/1.4)
- overall - Add unlit overlayers
- Line effects - Study SLV code to be able to replicate them correctly online
- Corona system - position the corona better
- Overlayering system: less busy except the red fx one from cybot KX




#################  Fixes   #################

- Flame Tracker: flames underwater when it should be smoke
- Mutator: Nuclear launcher msgs bug (always says 1 or 5)
- Corona: use LineOfSight instead of Trace for lower detail, it's faster
- UT3 explosion: Limit rocks drawscale (although this one will be changed, so [?])
- Graviton, MultiMissile Launchera and FlameTracker: delayed fire and select functionality hangs the weapons sometimes
- Flames damage weird issues (?): avoid team damaging to fix it
- Graviton pulls Forts (assault)
- Flame Tracker, Bolt and Frezzer give the Fort an overlayer (assault)
- Graviton pulls things through walls and movers
- Weapon reward autoselect (disable it)
- AntiAlias Crosshairs (although better ones are planned)
- Change overlayering system way (get more performance)