class CyBotZUpOver expands CybotOv;

#exec MESH IMPORT MESH=CyBotZUpOver ANIVFILE=MODELS\CyBotZUpOver_a.3d DATAFILE=MODELS\CyBotZUpOver_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=CyBotZUpOver STRENGTH=0
#exec MESH ORIGIN MESH=CyBotZUpOver X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=CyBotZUpOver SEQ=All STARTFRAME=0 NUMFRAMES=12
#exec MESH SEQUENCE MESH=CyBotZUpOver SEQ=Closed STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotZUpOver SEQ=Openned STARTFRAME=9 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotZUpOver SEQ=Openning STARTFRAME=0 NUMFRAMES=10 RATE=5.0
#exec MESH SEQUENCE MESH=CyBotZUpOver SEQ=Fire STARTFRAME=9 NUMFRAMES=3 RATE=6.0

#exec MESHMAP NEW MESHMAP=CyBotZUpOver MESH=CyBotZUpOver
#exec MESHMAP SCALE MESHMAP=CyBotZUpOver X=0.0375 Y=0.0375 Z=0.075

#exec MESHMAP SETTEXTURE MESHMAP=CyBotZUpOver NUM=1 TEXTURE=N_CybotFX

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=CyBotZUpOver
}
