class GravTrail expands Effects;

#exec MESH IMPORT MESH=GravTrail ANIVFILE=MODELS\GravTrail_a.3d DATAFILE=MODELS\GravTrail_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=GravTrail STRENGTH=0
#exec MESH ORIGIN MESH=GravTrail X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=GravTrail SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=GravTrail SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=GravTrail MESH=GravTrail
#exec MESHMAP SCALE MESHMAP=GravTrail X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=TranslucentInvisible FILE=SKINS\TranslucentInvisible.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=GravTrail NUM=1 TEXTURE=TranslucentInvisible

#exec OBJ LOAD FILE=Textures\NaliEffects.utx PACKAGE=NaliWeaponsII.GFX
#exec MESHMAP SETTEXTURE MESHMAP=GravTrail NUM=2 TEXTURE=GravFX03

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=GravTrail
	RemoteRole=ROLE_None
	bUnlit=True
	DrawScale=1.000000
	Physics=PHYS_Trailer
	ScaleGlow=3.000000
	bTrailerSameRotation=True
}
