class SZY_Proj expands ZY_Proj;


    function BlowUp(vector HitLocation)
    {
        HurtRadius(Damage , 100, MyDamageType, MomentumTransfer, HitLocation);
	Spawn(ExplSpriteEffect);
        MakeNoise(0.4);
    }


defaultproperties
{

	Damage=70
	MomentumTransfer=15000
	DrawScale=1.700000
	SoundVolume=120
	ScaleGlow=3.000000
	ExplSpriteEffect=Class'SZY_ExplEffect'
}
