class MBurner expands FlameTBTrail;

#exec MESH IMPORT MESH=MBurner ANIVFILE=MODELS\MBurner_a.3d DATAFILE=MODELS\MBurner_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=MBurner STRENGTH=0
#exec MESH ORIGIN MESH=MBurner X=0 Y=0 Z=0 YAW=128

#exec MESH SEQUENCE MESH=MBurner SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=MBurner SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=MBurner MESH=MBurner
#exec MESHMAP SCALE MESHMAP=MBurner X=0.06 Y=0.05 Z=0.1

#exec OBJ LOAD FILE=Textures\NaliBurners.utx PACKAGE=NaliWeaponsII.Burners

#exec MESHMAP SETTEXTURE MESHMAP=MBurner NUM=1 TEXTURE=XIgnition01

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=MBurner
	DrawScale=1.000000
	ScaleGlow=0.800000
	bTrailerSameRotation=True
}
