class TMExpl expands UT_FlameExplosion;

#exec AUDIO IMPORT NAME="TM_Expl" FILE=SOUNDS\TM_Expl.wav GROUP="MultiML"

function MakeSound()
{
	PlaySound(EffectSound1,,10.0,,3200);
}

simulated function PostBeginPlay()
{
	Super(AnimSpriteEffect).PostBeginPlay();
	MakeSound();
}

defaultproperties
{
	EffectSound1=TM_Expl
	Texture=TExpl_01
	LightBrightness=100
	LightHue=0
	LightSaturation=0
	DrawScale=12.000000
	LightType=LT_Steady
}
