class KXEnergy expands XEnergy;

#exec TEXTURE IMPORT NAME=KXEnergy FILE=CORONAS\KXEnergy.bmp GROUP=Coronas FLAGS=2
#exec AUDIO IMPORT NAME="Cybot_KX_Explode" FILE=SOUNDS\Cybot_KX_Explode.wav GROUP="Cybot"

simulated function ReleaseEffect()
{
	Spawn(Class'KamiShock',,,, rot(16384,0,0));
	MakeSound();
}
	

function MakeSound()
{
	if (EffectSound != None)
		PlaySound(EffectSound,,120.0,,8000.0);

	HurtRadius(10000, 2048.0, 'Kamikaze', 50000, Location);
}


defaultproperties
{
	Texture=KXEnergy
	bTimedEffect=False
	EffectSound=Cybot_KX_Explode
	EnergyParticlesType=Class'RedRParticles'
}
