class BigShockShadeIa expands BigShockShade;

var UltimaElectric UE[8];

simulated function PostBeginPlay()
{
	SpawnElectric();
	Super.PostBeginPlay();
}

simulated function SpawnElectric()
{
local byte i;

	For (i=0; i<8; i++)
		UE[i] = Spawn(Class'UltimaElectric', Self,,, rot(0,0,0));
}

simulated function Destroyed()
{
local byte i;

	For (i=0; i<8; i++)
	{
		if (UE[i] != None)
			UE[i].Destroy();
	}

	Super.Destroyed();
}

defaultproperties
{
	DrawScale=1.000000
	ScaleGlow=25.000000
	LifeSpan=25.000000
	PanSpeed=80.000000
	MaxScaleInc=57.000000
}
