class NuclearLauncherLvlB expands NuclearLauncherLvlA;

//Icons
#exec TEXTURE IMPORT NAME=NukeIcon2 FILE=ICONS\NukeIcon2.bmp GROUP=Icons MIPS=OFF


defaultproperties
{
	Icon=NukeIcon2
	ItemName="Nuclear Launcher Lvl 2 - Class L"
	PickupMessage="You got the Nuclear Launcher Lvl 2 - Class L"
	RespawnTime=120.000000
	StatusIcon=NukeIcon2
	AmmoName=Class'NukeAmmoB'
	NukeProjectile=Class'NukeMissileB'
}
