class IceBeamFX expands IceTrail;


simulated function Tick(float DeltaTime)
{
	DrawScale = LifeSpan * Default.DrawScale;
	ScaleGlow = LifeSpan * Default.ScaleGlow;
}


defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	Physics=PHYS_None
	bNetTemporary=True
	LifeSpan=1.000000
}
