class ChargerLightB expands ChargerLightConeA;

#exec MESH IMPORT MESH=ChargerLightB ANIVFILE=MODELS\ChargerLightB_a.3d DATAFILE=MODELS\ChargerLightB_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=ChargerLightB STRENGTH=0
#exec MESH ORIGIN MESH=ChargerLightB X=0 Y=0 Z=0 PITCH=-64

#exec MESH SEQUENCE MESH=ChargerLightB SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=ChargerLightB SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=ChargerLightB MESH=ChargerLightB
#exec MESHMAP SCALE MESHMAP=ChargerLightB X=0.04 Y=0.04 Z=0.08

#exec MESHMAP SETTEXTURE MESHMAP=ChargerLightB NUM=1 TEXTURE=SplasherLightCone

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=ChargerLightB
}
