class CybotAmmo expands NaliAmmo;

#exec MESH IMPORT MESH=CybotAmmo ANIVFILE=MODELS\CybotAmmo_a.3d DATAFILE=MODELS\CybotAmmo_d.3d X=0 Y=0 Z=0
//#exec MESH LODPARAMS MESH=CybotAmmo STRENGTH=0
#exec MESH ORIGIN MESH=CybotAmmo X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=CybotAmmo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CybotAmmo SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=CybotAmmo MESH=CybotAmmo
#exec MESHMAP SCALE MESHMAP=CybotAmmo X=0.0375 Y=0.0375 Z=0.075

#exec TEXTURE IMPORT NAME=Sk_CybotAmmo FILE=SKINS\Sk_CybotAmmo.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=CybotAmmo NUM=1 TEXTURE=Sk_CybotAmmo

#exec AUDIO IMPORT NAME="Cybot_Ammo" FILE=SOUNDS\Cybot_Ammo.wav GROUP="Cybot"

function PreBeginPlay()
{
	Super.PreBeginPlay();
	if ((Level.Game.IsA('MonsterHunt') && Class'NWMutator'.Default.EnableMonsterHuntMode && Class'NWMutator'.Default.MonsterHuntOnly) || (Class'NWMutator'.Default.EnableMonsterHuntMode && !Class'NWMutator'.Default.MonsterHuntOnly))
	{
		AmmoAmount *= Class'NWMutator'.default.ammo_Cybot;
		MaxAmmo *= Class'NWMutator'.default.ammo_Cybot;
	}
}

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=CybotAmmo
	AmmoAmount=1
	MaxAmmo=5
	bCollideActors=True
	CollisionRadius=6.000000
	CollisionHeight=11.000000
	ItemName="Cybot Launcher Ammunition"
	MaxDesireability=0.500000
	PickupMessage="You picked up a cybot"
	PickupSound=Cybot_Ammo
	PickupViewMesh=CybotAmmo
	bMegaAmmo=True
}
