class FinalRedShock expands IceShock;

#exec TEXTURE IMPORT NAME=FinalRedShock FILE=CORONAS\FinalRedShock.bmp GROUP=Coronas FLAGS=2

simulated function Tick( float DeltaTime)
{
	DrawScale = (Default.LifeSpan - LifeSpan) * Default.DrawScale / Default.LifeSpan;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	ScaleGlow=6.000000
	LifeSpan=4.000000
	DrawScale=360.000000
	MultiSkins(1)=FinalRedShock
}
