class GravMinExpl expands Effects;

#exec TEXTURE IMPORT NAME=OrbitalCorona FILE=CORONAS\OrbitalCorona.bmp GROUP=Coronas FLAGS=2

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * 3;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	Skin=None
	LightType=LT_None
	Texture=OrbitalCorona
	DrawScale=1.000000
	ScaleGlow=2.000000
	LifeSpan=0.300000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
}