class NukeTrail expands FlameTBTrail;

var() vector PrePivotRel;

simulated function Tick(float DeltaTime)
{
local vector X, Y, Z;

	if (Owner != None)
		GetAxes(Owner.Rotation, X, Y, Z);
	PrePivot = PrePivotRel.X*X + PrePivotRel.Y*Y + PrePivotRel.Z*Z;
}

defaultproperties
{
	Texture=FlameBallExplosionC
	DrawScale=0.080000
	bTrailerSameRotation=True
	bTrailerPrePivot=True
	PrePivotRel=(X=-17)
	SpriteProjForward=2.000000
}

