class KamiShock expands IceShock;

#exec TEXTURE IMPORT NAME=KamiShock FILE=CORONAS\KamiShock.bmp GROUP=Coronas FLAGS=2

simulated function PostBeginPlay()
{
local X_Kami_CorpseOv Xover;

	Spawn(Class'X_KamikazeCorona');
	Xover = Spawn(class'X_Kami_CorpseOv');
	Xover.EffectRadius = 10000;
}

defaultproperties
{
	ScaleGlow=2.000000
	LifeSpan=1.000000
	DrawScale=60.000000
	MultiSkins(1)=KamiShock
}
