class IceShock expands Effects;

#exec MESH IMPORT MESH=IceShock ANIVFILE=MODELS\IceShock_a.3d DATAFILE=MODELS\IceShock_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=IceShock X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=IceShock SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=IceShock SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=IceShock MESH=IceShock
#exec MESHMAP SCALE MESHMAP=IceShock X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=IceShock FILE=CORONAS\IceShock.bmp GROUP=Coronas FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=IceShock NUM=1 TEXTURE=IceShock


simulated function Tick( float DeltaTime)
{
	DrawScale = (Default.LifeSpan - LifeSpan) * Default.DrawScale;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=IceShock
	Style=STY_Translucent
	ScaleGlow=1.000000
	LifeSpan=0.500000
	DrawScale=5.000000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
}
