class NuclearRingUp expands RingTypeA;

simulated function Tick( float DeltaTime)
{
	if (LifeSpan > (Default.LifeSpan * 0.75))
		ScaleGlow = (Default.LifeSpan - LifeSpan) * Default.ScaleGlow / (Default.LifeSpan * 0.25);
	else
		ScaleGlow = LifeSpan * Default.ScaleGlow / (Default.LifeSpan * 0.75);

	DrawScale = (Default.LifeSpan - LifeSpan) * Default.DrawScale / Default.LifeSpan;
}

defaultproperties
{
	ScaleGlow=2.000000
	LifeSpan=5.000000
	DrawScale=90.000000
}
