class CyBot expands Actor
abstract;

#exec TEXTURE IMPORT NAME=NanoDefault FILE=SKINS\NanoDefault.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec TEXTURE IMPORT NAME=NanoRed FILE=SKINS\NanoRed.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec TEXTURE IMPORT NAME=NanoBlue FILE=SKINS\NanoBlue.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec TEXTURE IMPORT NAME=NanoGreen FILE=SKINS\NanoGreen.bmp GROUP=Skins FLAGS=2 LODSET=2

var() texture TeamNano[4];
var() texture TeamFX[4];

defaultproperties
{
	DrawType=DT_Mesh
	bHidden=False
	bFixedRotationDir=False
	Physics=PHYS_None
	NetPriority=2.800000
	RemoteRole=ROLE_SimulatedProxy
	LifeSpan=0.000000
	bNetTemporary=False
	TeamNano(0)=NanoRed
	TeamNano(1)=NanoBlue
	TeamNano(2)=NanoGreen
	TeamNano(3)=NanoDefault
	TeamFX(0)=Red_CybotFX
	TeamFX(1)=Blue_CybotFX
	TeamFX(2)=Green_CybotFX
	TeamFX(3)=N_CybotFX
	bCollideActors=True
	CollisionHeight=1.000000
	CollisionRadius=1.000000
}
