class CyBotSZDown expands CyBotZDown;


function SpawnUpPart()
{
	cbu = Spawn(Class'CyBotSZUp');
	cbu.DrawScale = DrawScale;
}


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=CyBotZDown
	Health=320
	bEMPWeak=True
}
