class NukeBurner expands MBurner;

#exec MESH IMPORT MESH=NukeBurner ANIVFILE=MODELS\NukeBurner_a.3d DATAFILE=MODELS\NukeBurner_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=NukeBurner STRENGTH=0
#exec MESH ORIGIN MESH=NukeBurner X=0 Y=0 Z=0 YAW=128

#exec MESH SEQUENCE MESH=NukeBurner SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NukeBurner SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NukeBurner MESH=NukeBurner
#exec MESHMAP SCALE MESHMAP=NukeBurner X=0.125 Y=0.125 Z=0.25

#exec MESHMAP SETTEXTURE MESHMAP=NukeBurner NUM=1 TEXTURE=XIgnition01

defaultproperties
{
	Mesh=NukeBurner
	DrawScale=1.000000
	ScaleGlow=0.800000
}