class VulcanHitExpl expands UT_SpriteBallExplosion;

#exec AUDIO IMPORT NAME="VulcanHit" FILE=SOUNDS\VulcanHit.wav GROUP="Vulcan"

simulated Function Timer();

function MakeSound()
{
	PlaySound(EffectSound1,,12.0,,200);
}

defaultproperties
{
	LightRadius=2
	EffectSound1=VulcanHit
	DrawScale=0.200000
}
