class CyBotYUp expands CyBotTrailer;

#exec AUDIO IMPORT NAME="Cybot_Y_HeliLoop" FILE=SOUNDS\Cybot_Y_HeliLoop.wav GROUP="Cybot"

#exec MESH IMPORT MESH=CyBotYUp ANIVFILE=MODELS\CyBotYUp_a.3d DATAFILE=MODELS\CyBotYUp_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=CyBotYUp STRENGTH=0
#exec MESH ORIGIN MESH=CyBotYUp X=0 Y=0 Z=0 ROLL=128

#exec MESH SEQUENCE MESH=CyBotYUp SEQ=All STARTFRAME=0 NUMFRAMES=18
#exec MESH SEQUENCE MESH=CyBotYUp SEQ=Openned STARTFRAME=2 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotYUp SEQ=Closed STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotYUp SEQ=Openning STARTFRAME=0 NUMFRAMES=3 RATE=5.0
#exec MESH SEQUENCE MESH=CyBotYUp SEQ=HeliSpinLoop STARTFRAME=2 NUMFRAMES=16 RATE=32.0

#exec MESHMAP NEW MESHMAP=CyBotYUp MESH=CyBotYUp
#exec MESHMAP SCALE MESHMAP=CyBotYUp X=0.0375 Y=0.0375 Z=0.075

#exec TEXTURE IMPORT NAME=CyBase FILE=SKINS\CyBase.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=CyBotYUp NUM=1 TEXTURE=CyBase

#exec TEXTURE IMPORT NAME=Sk_CybotY FILE=SKINS\Sk_CybotY.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=CyBotYUp NUM=2 TEXTURE=Sk_CybotY

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=CyBotYUp
	TAnimLoop=HeliSpinLoop
	TSoundLoop=Cybot_Y_HeliLoop
}
