class RingTypeB expands RingTypeA;

#exec MESH IMPORT MESH=RingTypeB ANIVFILE=MODELS\RingTypeB_a.3d DATAFILE=MODELS\RingTypeB_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=RingTypeB STRENGTH=0
#exec MESH ORIGIN MESH=RingTypeB X=0 Y=0 Z=0 PITCH=-64

#exec MESH SEQUENCE MESH=RingTypeB SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=RingTypeB SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=RingTypeB MESH=RingTypeB
#exec MESHMAP SCALE MESHMAP=RingTypeB X=0.1 Y=0.1 Z=0.2

#exec MESHMAP SETTEXTURE MESHMAP=RingTypeB NUM=1 TEXTURE=UnrealShare.Effect56.fireeffect56

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=RingTypeB
	ScaleGlow=1.000000
	LifeSpan=4.000000
	DrawScale=12.500000
}
