class CyBotProjZ expands CyBotProj;

#exec MESH IMPORT MESH=CyBotProjZ ANIVFILE=MODELS\CybotAmmo_a.3d DATAFILE=MODELS\CybotAmmo_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=CyBotProjZ STRENGTH=0
#exec MESH ORIGIN MESH=CyBotProjZ X=0 Y=0 Z=0 PITCH=64

#exec MESH SEQUENCE MESH=CyBotProjZ SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotProjZ SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=CyBotProjZ MESH=CyBotProjZ
#exec MESHMAP SCALE MESHMAP=CyBotProjZ X=0.0375 Y=0.0375 Z=0.075

#exec TEXTURE IMPORT NAME=Sk_CybotZ FILE=SKINS\Sk_CybotZ.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=CyBotProjZ NUM=1 TEXTURE=Sk_CybotZ


function SpawnCybot()
{
	Spawn(Class'CyBotZDown',,,, Rand(32768) * rot(0,1,0));
}


defaultproperties
{
	Mesh=CyBotProjZ
}
