class ShockHit expands Effects;

#exec AUDIO IMPORT NAME="ShockHit" FILE=SOUNDS\ShockHit.wav GROUP="MegaTon"

function MakeSound()
{
	PlaySound(EffectSound1,,255.0,,500);
}

simulated function PostBeginPlay()
{
	MakeSound();
	Destroy();
}

defaultproperties
{
	bHidden=True
	RemoteRole=ROLE_SimulatedProxy
	EffectSound1=ShockHit
}