class EMPCombo expands EMPNormalExpl;

#exec TEXTURE IMPORT NAME=EMPCombo FILE=CORONAS\EMPCombo.bmp GROUP=Coronas FLAGS=2

#exec AUDIO IMPORT NAME="BoltCombo" FILE=SOUNDS\BoltCombo.wav GROUP="BoltR"

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * 12;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

function MakeSound()
{
	PlaySound(EffectSound1,,40.0,,2200);
}

defaultproperties
{
	EffectSound1=BoltCombo
	Texture=EMPCombo
	DrawScale=1.000000
	ScaleGlow=2.000000
	LifeSpan=0.700000
}