class SuperBoltTrace expands BoltTrace;

#exec TEXTURE IMPORT NAME=SuperBoltStart FILE=EFFECTS\SuperBoltStart.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SuperBoltBeam FILE=EFFECTS\SuperBoltBeam.bmp GROUP=Effects FLAGS=2
#exec TEXTURE IMPORT NAME=SuperBoltEnd FILE=EFFECTS\SuperBoltEnd.bmp GROUP=Effects FLAGS=2


simulated function Tick(float DeltaTime)
{
	ScaleGlow = 2 * LifeSpan;
}


defaultproperties
{

	LightBrightness=100
	LightHue=0
	LightSaturation=0
	LightRadius=8
	MultiSkins(1)=SuperBoltBeam
}
