class BlueRParticles expands XEnergyParticles;

#exec TEXTURE IMPORT NAME=BluePartc01 FILE=CORONAS\BluePartc01.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=BluePartc02 FILE=CORONAS\BluePartc02.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=BluePartc03 FILE=CORONAS\BluePartc03.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=BluePartc01
	PartcVariation(0)=BluePartc01
	PartcVariation(1)=BluePartc02
	PartcVariation(2)=BluePartc03
	MultiSkins(0)=BluePartc01
	MultiSkins(1)=BluePartc01
	MultiSkins(2)=BluePartc01
	MultiSkins(3)=BluePartc01
	MultiSkins(4)=BluePartc01
	MultiSkins(5)=BluePartc01
	MultiSkins(6)=BluePartc01
	MultiSkins(7)=BluePartc01
}