class FlameAmmo expands NaliAmmo;

#exec MESH IMPORT MESH=FlameAmmo ANIVFILE=MODELS\FlameAmmo_a.3d DATAFILE=MODELS\FlameAmmo_d.3d X=0 Y=0 Z=0
//#exec MESH LODPARAMS MESH=FlameAmmo STRENGTH=0
#exec MESH ORIGIN MESH=FlameAmmo X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=FlameAmmo SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=FlameAmmo SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=FlameAmmo MESH=FlameAmmo
#exec MESHMAP SCALE MESHMAP=FlameAmmo X=0.064 Y=0.064 Z=0.128

#exec TEXTURE IMPORT NAME=Sk_FlameAmmo_01 FILE=Skins\Sk_FlameAmmo_01.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=FlameAmmo NUM=1 TEXTURE=Sk_FlameAmmo_01

#exec TEXTURE IMPORT NAME=Sk_FlameAmmo_02 FILE=Skins\Sk_FlameAmmo_02.bmp GROUP=Skins FLAGS=2
#exec MESHMAP SETTEXTURE MESHMAP=FlameAmmo NUM=2 TEXTURE=Sk_FlameAmmo_02

#exec OBJ LOAD FILE=Textures\NaliEffects.utx PACKAGE=NaliWeaponsII.GFX
#exec MESHMAP SETTEXTURE MESHMAP=FlameAmmo NUM=3 TEXTURE=FlameTFX
#exec MESHMAP SETTEXTURE MESHMAP=FlameAmmo NUM=4 TEXTURE=SmokeFT

#exec AUDIO IMPORT NAME="FlameAmmoPick" FILE=SOUNDS\FlameAmmoPick.wav GROUP="FlameT"


function PreBeginPlay()
{
	Super.PreBeginPlay();
	if ((Level.Game.IsA('MonsterHunt') && Class'NWMutator'.Default.EnableMonsterHuntMode && Class'NWMutator'.Default.MonsterHuntOnly) || (Class'NWMutator'.Default.EnableMonsterHuntMode && !Class'NWMutator'.Default.MonsterHuntOnly))
	{
		AmmoAmount *= Class'NWMutator'.default.ammo_FlameT;
		MaxAmmo *= Class'NWMutator'.default.ammo_FlameT;
	}
}

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=FlameAmmo
	AmmoAmount=40
	MaxAmmo=120
	bCollideActors=True
	CollisionRadius=6.000000
	CollisionHeight=8.250000
	ItemName="Flame Tracker Ammunition"
	MaxDesireability=0.220000
	PickupMessage="You picked up some special rock fuel"
	PickupSound=FlameAmmoPick
	PickupViewMesh=FlameAmmo
	LightBrightness=100
	LightEffect=LE_FireWaver
	LightRadius=2
	LightType=LT_Steady
}
