class CyBotYDownOver expands CyBotOv;

#exec MESH IMPORT MESH=CyBotYDownOver ANIVFILE=MODELS\CyBotYDownOver_a.3d DATAFILE=MODELS\CyBotYDownOver_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=CyBotYDownOver STRENGTH=0
#exec MESH ORIGIN MESH=CyBotYDownOver X=0 Y=0 Z=0 ROLL=128

#exec MESH SEQUENCE MESH=CyBotYDownOver SEQ=All STARTFRAME=0 NUMFRAMES=10
#exec MESH SEQUENCE MESH=CyBotYDownOver SEQ=Closed STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotYDownOver SEQ=Openned STARTFRAME=7 NUMFRAMES=1
#exec MESH SEQUENCE MESH=CyBotYDownOver SEQ=Openning STARTFRAME=0 NUMFRAMES=8 RATE=5.0
#exec MESH SEQUENCE MESH=CyBotYDownOver SEQ=Fire STARTFRAME=7 NUMFRAMES=3 RATE=6.0

#exec MESHMAP NEW MESHMAP=CyBotYDownOver MESH=CyBotYDownOver
#exec MESHMAP SCALE MESHMAP=CyBotYDownOver X=0.0375 Y=0.0375 Z=0.075

#exec MESHMAP SETTEXTURE MESHMAP=CyBotYDownOver NUM=1 TEXTURE=N_CybotFX

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=CyBotYDownOver
}
