class NukeMissileE expands NukeMissileA;


auto state Flying
{
    function Explode(vector HitLocation, vector HitNormal)
    {
		if ( Role < ROLE_Authority )
            		return;

		Spawn(Class'NuclearExplosionII',,,, rot(0,0,0));
		MakeNoise(10.0);
		Destroy();
    }
}


defaultproperties
{
	MyDamageType=UltimaNuke
	Damage=1000.000000
	MomentumTransfer=50000
}
