class GravityExpl expands Effects;

#exec TEXTURE IMPORT NAME=GravityLight FILE=CORONAS\GravityLight.bmp GROUP=Palletes FLAGS=2

#exec AUDIO IMPORT NAME="GravityExpl" FILE=SOUNDS\GravityExpl.wav GROUP="Graviton"

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * 10;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}


function MakeSound()
{
	PlaySound(EffectSound1,,80.0,,2200);
}

simulated function PostBeginPlay()
{
	Super.PostBeginPlay();
	MakeSound();
}

defaultproperties
{
	EffectSound1=GravityExpl
	Skin=None
	SpriteProjForward=96.000000
	LightBrightness=100
	LightHue=193
	LightSaturation=87
	LightEffect=LE_FireWaver
	LightRadius=32
	LightType=LT_Steady
	Texture=GravityLight
	DrawScale=1.000000
	ScaleGlow=2.000000
	LifeSpan=0.500000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
}