class RingTypeAIII expands RingTypeA;

#exec MESH IMPORT MESH=RingTypeAIII ANIVFILE=MODELS\RingTypeA_a.3d DATAFILE=MODELS\RingTypeA_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=RingTypeAIII STRENGTH=0
#exec MESH ORIGIN MESH=RingTypeAIII X=0 Y=0 Z=0 PITCH=64

#exec MESH SEQUENCE MESH=RingTypeAIII SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=RingTypeAIII SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=RingTypeAIII MESH=RingTypeAIII
#exec MESHMAP SCALE MESHMAP=RingTypeAIII X=0.1 Y=0.1 Z=0.4

#exec MESHMAP SETTEXTURE MESHMAP=RingTypeAIII NUM=1 TEXTURE=UnrealShare.Effect56.fireeffect56


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=RingTypeAIII
	Style=STY_Translucent
	ScaleGlow=2.000000
	LifeSpan=2.000000
	DrawScale=16.000000
	bUnlit=True
	RemoteRole=ROLE_SimulatedProxy
}
