//General overlayer, most used to weapons
class Overlay expands Actor;

defaultproperties
{
	DrawType=DT_Mesh
	Style=STY_Translucent
	bMeshEnviroMap=True
	bUnlit=True
	Texture=Texture'UnrealShare.DamageWet'
	Skin=None
	MultiSkins(1)=None
	MultiSkins(2)=None
	MultiSkins(3)=None
	MultiSkins(4)=None
	MultiSkins(5)=None
	MultiSkins(6)=None
	MultiSkins(7)=None
	RemoteRole=ROLE_SimulatedProxy
	CollisionHeight=0.000000
	CollisionRadius=0.000000
	Mass=0.000000
}
