class YellowRParticles expands XEnergyParticles;

#exec TEXTURE IMPORT NAME=YellowPartc01 FILE=CORONAS\YellowPartc01.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=YellowPartc02 FILE=CORONAS\YellowPartc02.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=YellowPartc03 FILE=CORONAS\YellowPartc03.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=YellowPartc01
	PartcVariation(0)=YellowPartc01
	PartcVariation(1)=YellowPartc02
	PartcVariation(2)=YellowPartc03
	MultiSkins(0)=YellowPartc01
	MultiSkins(1)=YellowPartc01
	MultiSkins(2)=YellowPartc01
	MultiSkins(3)=YellowPartc01
	MultiSkins(4)=YellowPartc01
	MultiSkins(5)=YellowPartc01
	MultiSkins(6)=YellowPartc01
	MultiSkins(7)=YellowPartc01
}