class PurpleRParticles expands XEnergyParticles;

#exec TEXTURE IMPORT NAME=PurplePartc01 FILE=CORONAS\PurplePartc01.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=PurplePartc02 FILE=CORONAS\PurplePartc02.bmp GROUP=Coronas FLAGS=2
#exec TEXTURE IMPORT NAME=PurplePartc03 FILE=CORONAS\PurplePartc03.bmp GROUP=Coronas FLAGS=2

defaultproperties
{
	Texture=PurplePartc01
	PartcVariation(0)=PurplePartc01
	PartcVariation(1)=PurplePartc02
	PartcVariation(2)=PurplePartc03
	MultiSkins(0)=PurplePartc01
	MultiSkins(1)=PurplePartc01
	MultiSkins(2)=PurplePartc01
	MultiSkins(3)=PurplePartc01
	MultiSkins(4)=PurplePartc01
	MultiSkins(5)=PurplePartc01
	MultiSkins(6)=PurplePartc01
	MultiSkins(7)=PurplePartc01
}