class UltimaDistCross expands Actor;

#exec MESH IMPORT MESH=UltimaDistCross ANIVFILE=MODELS\UltimaDistCross_a.3d DATAFILE=MODELS\UltimaDistCross_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=UltimaDistCross STRENGTH=0
#exec MESH ORIGIN MESH=UltimaDistCross X=0 Y=0 Z=0 PITCH=64

#exec MESH SEQUENCE MESH=UltimaDistCross SEQ=All STARTFRAME=0 NUMFRAMES=36
#exec MESH SEQUENCE MESH=UltimaDistCross SEQ=Still STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=UltimaDistCross SEQ=Rotating STARTFRAME=0 NUMFRAMES=36 RATE=9.0

#exec MESHMAP NEW MESHMAP=UltimaDistCross MESH=UltimaDistCross
#exec MESHMAP SCALE MESHMAP=UltimaDistCross X=0.1 Y=0.1 Z=0.2

#exec TEXTURE IMPORT NAME=UltimaRed FILE=SKINS\UltimaRed.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=UltimaDistCross NUM=1 TEXTURE=UltimaRed

simulated function PostBeginPlay()
{
	LoopAnim('Rotating', 1.0);
}

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=UltimaDistCross
	bUnlit=True
	bFixedRotationDir=True
	bHidden=True
	RemoteRole=ROLE_SimulatedProxy
	DrawScale=55.000000
	Style=STY_Translucent
}
