class IceTrail expands Effects;

#exec MESH IMPORT MESH=IceTrail ANIVFILE=MODELS\IceTrail_a.3d DATAFILE=MODELS\IceTrail_d.3d X=0 Y=0 Z=0
#exec MESH ORIGIN MESH=IceTrail X=0 Y=0 Z=0

#exec MESH SEQUENCE MESH=IceTrail SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=IceTrail SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=IceTrail MESH=IceTrail
#exec MESHMAP SCALE MESHMAP=IceTrail X=0.025 Y=0.025 Z=0.05

#exec TEXTURE IMPORT NAME=IceBall FILE=CORONAS\IceBall.bmp GROUP=Coronas FLAGS=2 LODSET=2


defaultproperties
{
	DrawType=DT_Mesh
	Mesh=IceTrail
	RemoteRole=ROLE_None
	bUnlit=True
	DrawScale=0.220000
	Physics=PHYS_Trailer
	ScaleGlow=3.000000
	bTrailerSameRotation=True
	bParticles=True
	Texture=IceBall
	Style=STY_Translucent
}
