class SuperBoltFlareEnd expands SuperBoltFlare;

#exec AUDIO IMPORT NAME="SuperBoltHit" FILE=SOUNDS\SuperBoltHit.wav GROUP="BoltR"

simulated function PostBeginPlay()
{
local X_Kami_CorpseOv XOver;
	
	MakeSound();

	Xover = Spawn(class'X_Kami_CorpseOv',,, Location);
	Xover.EffectRadius = 40;

	Spawn(class'BotPack.EnergyImpact');
}

function MakeSound()
{
	PlaySound(EffectSound1,,12.0,,2200);
}

defaultproperties
{
	EffectSound1=SuperBoltHit
}
