class IRPREffectMuzzle expands Effects;

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * Default.DrawScale / Default.LifeSpan;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	Skin=None
	SpriteProjForward=1.000000
	LightBrightness=100
	LightHue=0
	LightSaturation=0
	LightEffect=LE_NonIncidence
	LightRadius=8
	LightType=LT_Steady
	Texture=FlameBallExplosionC
	DrawScale=0.300000
	ScaleGlow=2.000000
	LifeSpan=0.300000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
}