class NuclearLauncherLvlD expands NuclearLauncherLvlA;

//Icons
#exec TEXTURE IMPORT NAME=NukeIcon4 FILE=ICONS\NukeIcon4.bmp GROUP=Icons MIPS=OFF


defaultproperties
{
	Icon=NukeIcon4
	ItemName="Nuclear Launcher Lvl 4 - Class H"
	PickupMessage="You got the Nuclear Launcher Lvl 4 - Class H"
	RespawnTime=300.000000
	StatusIcon=NukeIcon4
	AmmoName=Class'NukeAmmoD'
	NukeProjectile=Class'NukeMissileD'
}
