class NeoXSHSupports expands NeoXVialSup;

#exec MESH IMPORT MESH=NeoXSHSupports ANIVFILE=MODELS\NeoXSHSupports_a.3d DATAFILE=MODELS\NeoXSHSupports_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=NeoXSHSupports STRENGTH=0
#exec MESH ORIGIN MESH=NeoXSHSupports X=0 Y=0 Z=0 YAW=64

#exec MESH SEQUENCE MESH=NeoXSHSupports SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=NeoXSHSupports SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=NeoXSHSupports MESH=NeoXSHSupports
#exec MESHMAP SCALE MESHMAP=NeoXSHSupports X=0.04 Y=0.04 Z=0.08

#exec MESHMAP SETTEXTURE MESHMAP=NeoXSHSupports NUM=1 TEXTURE=KamiOverFX

#exec TEXTURE IMPORT NAME=ShineMetalD FILE=SKINS\ShineMetalD.bmp GROUP=Skins FLAGS=2 LODSET=2

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=NeoXSHSupports
	Texture=ShineMetalD
	bMeshEnviroMap=False
}
