class NukeMissileB expands NukeMissileA;

function BlowUpX(vector HitLocation, vector HitNormal)
{
	HurtRadius(Damage,300.0, MyDamageType, MomentumTransfer, HitLocation );                 
        spawn(class'ShockWave',,,HitLocation+ HitNormal*16); 
}

auto state Flying
{


function BlowUp(vector HitLocation);


    simulated function Explode(vector HitLocation, vector HitNormal)
    {
	BlowUpX(HitLocation, HitNormal);                 
        Destroy();
    }
}


defaultproperties
{
	MyDamageType=RedeemerDeath
	Damage=1000.000000
	MomentumTransfer=100000
}
