class VulcanBulletC expands UT_ShellCase;

#exec MESH IMPORT MESH=VulcanBulletC ANIVFILE=MODELS\VulcanBulletC_a.3d DATAFILE=MODELS\VulcanBulletC_d.3d X=0 Y=0 Z=0
#exec MESH LODPARAMS MESH=VulcanBulletC STRENGTH=0
#exec MESH ORIGIN MESH=VulcanBulletC X=0 Y=0 Z=0 PITCH=-64

#exec MESH SEQUENCE MESH=VulcanBulletC SEQ=All STARTFRAME=0 NUMFRAMES=1
#exec MESH SEQUENCE MESH=VulcanBulletC SEQ=Still STARTFRAME=0 NUMFRAMES=1

#exec MESHMAP NEW MESHMAP=VulcanBulletC MESH=VulcanBulletC
#exec MESHMAP SCALE MESHMAP=VulcanBulletC X=0.025 Y=0.025 Z=0.05

#exec TEXTURE IMPORT NAME=Sk_VulcanAmmo FILE=SKINS\Sk_VulcanAmmo.bmp GROUP=Skins FLAGS=2 LODSET=2
#exec MESHMAP SETTEXTURE MESHMAP=VulcanBulletC NUM=1 TEXTURE=Sk_VulcanAmmo

defaultproperties
{
	DrawType=DT_Mesh
	Mesh=VulcanBulletC
	LightBrightness=128
	LightHue=20
	LightSaturation=128
	DrawScale=2.500000
}
