class N_Bloom_Kick expands BloomOverlays;

#exec TEXTURE IMPORT NAME=Bloom_Kick FILE=OVERLAYERS\Bloom_Kick.bmp GROUP=Icons FLAGS=2

defaultproperties
{
	MultiSkins(1)=Bloom_Kick
	MultiSkins(2)=Bloom_Kick
	MultiSkins(3)=Bloom_Kick
	MultiSkins(4)=Bloom_Kick
	MultiSkins(5)=Bloom_Kick
	MultiSkins(6)=Bloom_Kick
	MultiSkins(7)=Bloom_Kick
}
