class WRECorona expands Effects;

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * 7;
	ScaleGlow = LifeSpan * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	Skin=None
	LightType=LT_None
	Texture=GravityLight
	DrawScale=1.000000
	ScaleGlow=1.500000
	LifeSpan=0.600000
	RemoteRole=ROLE_SimulatedProxy
	bUnlit=True
	DrawType=DT_Sprite
	Style=STY_Translucent
}