class NukeDustRotCol expands NukeDust;

simulated function PostBeginPlay()
{
local int i;

	Super.PostBeginPlay();
	PlayAnim('Collapse', 0.25, 0.0);

	For(i=0; i<8; i++)
		MultiSkins[i] = RndSmoke[Min(21, Rand(22))];

}

simulated function Tick( float DeltaTime)
{
	DrawScale = LifeSpan * Default.DrawScale / Default.LifeSpan;
	ScaleGlow = (Default.LifeSpan - LifeSpan) * Default.ScaleGlow / Default.LifeSpan;
}

defaultproperties
{
	Physics=PHYS_Rotating
	bFixedRotationDir=True
	RotationRate=(Yaw=-12000)
	LifeSpan=8.000000
}
