//=============================================================================
// sgSProtector.
// * Revised by 7DS'Lust
// Revised for Monster Madness by nOs*Wildcard
//=============================================================================
class sgSProtector extends sgProtector;

function bool ShouldFire()
{
    return ( FRand() < 0.05 + Grade/10 );
}

function bool ShouldAttack(Pawn enemy)
{
    return Super.ShouldAttack(enemy);
}

defaultproperties
{
    ProjectileType=Class'sgSProtProj'
    BuildingName="Super Protector"
    BuildCost=500
    MaxEnergy=5000.00
    SpriteScale=0.80
    Model=LodMesh'Botpack.OctGem'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSkinT0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSkinT1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSkinT2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSkinT3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSpriteT0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSpriteT1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSpriteT2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperProtectorSpriteT3'
    DSofMFX=3.00
}
