//=============================================================================
// WildcardsForceFieldLevel1.
//=============================================================================
class WildcardsForceFieldLevel1 expands WildcardsForceField;

event PostBeginPlay()
{
	/*
    if ( Pawn(Owner) != None )
        Team = Pawn(Owner).PlayerReplicationInfo.Team;

    if ( Team < 0 || Team > 3 )
        Team = 0;
	*/
	Grade = WildcardsForceField(Owner).Grade;
	Team = WildcardsForceField(Owner).Team;
    Texture = MultiSkins[Team];
    DoneBuilding = true;
	FinishBuilding();

}

defaultproperties
{
    BuildCost=0
    UpgradeCost=0
    BuildTime=5.00
    MaxEnergy=800.00
    SpriteScale=0.75
    DSofMFX=1.50
    bCollideWhenPlacing=False
    CollisionRadius=60.00
    CollisionHeight=60.00
}
