//=============================================================================
// NeutronBomb
// by SK
//=============================================================================
class NeutronBomb extends sgItemSpawner;

function PostBeginPlay()
{
local pawn p;

Super.PostBeginPlay();

	for ( p = Level.PawnList; p != None; p = p.nextPawn )
		if ( p.IsA('TournamentPlayer' ) && p.PlayerReplicationInfo.Team !=
          Pawn(Owner).PlayerReplicationInfo.Team)
			TournamentPlayer(P).ReceiveLocalizedMessage(Class'NeutronBombMsg');	
}

defaultproperties
{
    ItemClass=Class'NeutronExplosion'
    SpawnRate=100
    VerticalVel=-2048.00
    Spread=1.00
    SpawnRadius=4.00
    BuildingName="Neutron Bomb"
    BuildCost=4000
    MaxEnergy=800.00
    SpriteScale=2.00
    Model=LodMesh'Botpack.Module'
    SpriteRedTeam=Texture'Botpack.FlareFX.utflare3'
    SpriteBlueTeam=Texture'Botpack.FlareFX.utflare3'
    SpriteGreenTeam=Texture'Botpack.FlareFX.utflare3'
    SpriteYellowTeam=Texture'Botpack.FlareFX.utflare3'
    DSofMFX=3.80
    NumOfMFX=3
    MFXrotX=(Pitch=20000,Yaw=20000,Roll=20000),
    AmbientGlow=40
    MultiSkins(0)=Texture'SiegeUltimateRC7UB01Media.GFX.sgContSpriteT0'
    MultiSkins(1)=Texture'SiegeUltimateRC7UB01Media.GFX.sgContSpriteT1'
    MultiSkins(2)=Texture'SiegeUltimateRC7UB01Media.GFX.sgContSpriteT2'
    MultiSkins(3)=Texture'SiegeUltimateRC7UB01Media.GFX.sgContSpriteT3'
    CollisionHeight=32.00
    
    bNoUpgrade=True
}
