//=============================================================================
// sgItemVisor
// by SK
//=============================================================================
class sgItemVisor extends sgItem;

function Inventory GiveItem(Pawn target)
{
    local sgVisor Visor;
    Visor = sgVisor(Super.GiveItem(target));
    return Visor;
}

defaultproperties
{
    InventoryClass=Class'sgVisor'
    BuildingName="Thermal Visor"
    BuildCost=700
    BuildTime=5.00
    MaxEnergy=2000.00
    SpriteScale=0.13
    Model=LodMesh'UnrealShare.ShieldBeltMesh'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam1'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.MotionAlarmSpriteT0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.MotionAlarmSpriteT1'
    DSofMFX=0.50
}
