//=============================================================================
// WildcardsForceFieldLevel4.
//=============================================================================
class WildcardsForceFieldLevel4 expands WildcardsForceField;

event PostBeginPlay()
{
	Grade = WildcardsForceField(Owner).Grade;
	Team = WildcardsForceField(Owner).Team;
    Texture = MultiSkins[Team];
    DoneBuilding = true;
	FinishBuilding();

}

defaultproperties
{
    BuildCost=0
    UpgradeCost=0
    BuildTime=5.00
    MaxEnergy=800.00
    SpriteScale=1.50
    DSofMFX=3.00
    bCollideWhenPlacing=False
    CollisionRadius=120.00
    CollisionHeight=120.00
}
