//=============================================================================
// sgItemInvisibility.
//=============================================================================
class sgItemInvisibility extends sgItem;

function Inventory GiveItem(Pawn target)
{
    local UT_Invisibility invis;
    invis = UT_Invisibility(Super.GiveItem(target));
    if ( invis == None )
        return None;
    invis.Charge = 60 + 20 * Grade;
    return invis;
}

defaultproperties
{
    InventoryClass=Class'Botpack.UT_invisibility'
    BuildingName="Invisibility"
    BuildCost=800
    UpgradeCost=30
    MaxEnergy=1000.00
    Model=LodMesh'Botpack.invis2M'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSpriteT0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSpriteT1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSpriteT2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSpriteT3'
}
