//=============================================================================
// WildcardsResources. 
//=============================================================================
class WildcardsResources expands TournamentPickup;

var() int RU;
var() int GlowHue;
var() int GlowSaturation;


event BeginPlay()
{
	LightEffect=LE_None;
	LightBrightness=255;
	LightHue=GlowHue;
	LightRadius=8;
	LightSaturation=GlowSaturation;
	LightType=LT_Steady;
}

function PickupFunction(Pawn other)
{
    if ( Pawn(Owner) != None && sgPri(Pawn(Owner).PlayerReplicationInfo) != None )
	    sgPri(Pawn(Owner).PlayerReplicationInfo).AddRU(RU);
	Super.PickupFunction(other);
	Destroy();
}

defaultproperties
{
    PickupMessage=""
    PickupViewMesh=LodMesh'Botpack.Diamond'
    PickupSound=Sound'SiegeUltimateRC7UB01Media.U.RuPickupSnd01'
    bEdShouldSnap=True
    Style=STY_Translucent
    Texture=WetTexture'SiegeUltimateRC7UB01Media.U.WaveRUSkin01'
    Mesh=LodMesh'Botpack.Diamond'
    DrawScale=0.75
    ScaleGlow=0.50
    bUnlit=True
    bNoSmooth=True
    bMeshEnviroMap=True
    bMeshCurvy=True
}
