class sgHeatBlue extends Effects;

defaultproperties
{
    RemoteRole=ROLE_None
    LODBias=1000.00
    DrawType=DT_Mesh
    Style=STY_Translucent
    Texture=Texture'SiegeUltimateRC7UB01Media.U.KoalasEffects.Bparticle'
    Mesh=LodMesh'UnrealShare.BarrelM'
    DrawScale=0.60
    ScaleGlow=2.50
    bUnlit=True
    bParticles=True
}
