//=============================================================================
// sgSupplier.
// nOs*Badger
//=============================================================================
class sgShield extends sgBuilding;

simulated event Timer()
{
	Super.Timer();
}

simulated event TakeDamage( int damage, Pawn instigatedBy, Vector hitLocation, 
  Vector momentum, name damageType )
{
	
	Super.TakeDamage(damage, instigatedBy, hitLocation, momentum, damageType);
}

defaultproperties
{
    BuildingName="Shield"
    BuildCost=300
    BuildTime=45.00
    MaxEnergy=1500.00
    SpriteScale=0.90
    Model=LodMesh'Botpack.ShockWavem'
    SkinRedTeam=None
    SkinBlueTeam=None
    DSofMFX=10.00
    MFXrotX=(Pitch=5000,Yaw=5000,Roll=5000),
    AmbientGlow=0
    MultiSkins(0)=Texture'SiegeUltimateRC7UB01Media.GFX.sgSupSpriteT0'
    MultiSkins(1)=Texture'SiegeUltimateRC7UB01Media.GFX.sgSupSpriteT1'
    MultiSkins(2)=Texture'SiegeUltimateRC7UB01Media.GFX.sgSupSpriteT2'
    MultiSkins(3)=Texture'SiegeUltimateRC7UB01Media.GFX.sgSupSpriteT3'
}
