//=============================================================================
// sgItemJumpBoots
// nOs*Badger
//=============================================================================
class sgItemJumpBoots extends sgItem;

function Inventory GiveItem(Pawn target)
{
    local ut_jumpboots Jump;
    Jump = ut_jumpboots(Super.GiveItem(target));
    if ( Jump != None )
        Jump.Charge = Grade+3;
    return Jump;
}

defaultproperties
{
    //InventoryClass=Class'sgJump'
    InventoryClass=Class'ut_jumpboots'
    BuildingName="Jump Boots"
    BuildCost=250
    UpgradeCost=15
    Model=LodMesh'Botpack.jboot'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.HealthPodSkinT0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.HealthPodSkinT1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.HealthPodSkinT2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.HealthPodSkinT3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.MotionAlarmSpriteT0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.MotionAlarmSpriteT1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.MotionAlarmSpriteT2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.MotionAlarmSpriteT3'
}
