//=============================================================================
// WildcardsSgPlatformCH.
// Originally sgPlatformCH.
// Writen by Dim4 and nOs*Badger
// This exists once again to defy that dumb rule nobody likes about 
// only being allowed to have one platform!
//=============================================================================
class WildcardsSgPlatformCH expands Actor;
var WildcardsPlatform MyP;

simulated event Timer()
{
	Super.Timer();
	if (MyP==None)
		Destroy();
	else
		SetLocation(MyP.Location-vect(0,0,9));
}

defaultproperties
{
    bHidden=True
    DrawType=DT_Mesh
    Texture=None
    Mesh=LodMesh'Botpack.DiscStud'
    DrawScale=4.00
    CollisionRadius=60.00
    CollisionHeight=15.00
    bCollideActors=True
    bBlockActors=True
    bBlockPlayers=True
}
