//=============================================================================
// sgItemShieldbelt.
//=============================================================================
class sgItemShieldbelt extends sgItem;

defaultproperties
{
    InventoryClass=Class'Botpack.UT_ShieldBelt'
    BuildingName="Shieldbelt"
    BuildCost=250
    Model=LodMesh'Botpack.ShieldBeltMeshM'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSkinTeam3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT3'
    
    bNoUpgrade=True
}
