//=============================================================================
// WRU50.
//=============================================================================
class WRU50 expands WildcardsResources;

event BeginPlay()
{

Spawn(Class'KoalasGemSprite');
Super.BeginPlay();

}

function PickupFunction(Pawn other)
{
	local KoalasGemSprite tehsprite;
	foreach RadiusActors(Class'KoalasGemSprite', tehsprite, 8)
	tehsprite.Destroy();
	Super.PickupFunction(other);
}

defaultproperties
{
    RU=50
    GlowHue=120
    PickupMessage="You picked up 50 resource units."
    PickupViewScale=1.50
    Texture=WetTexture'SiegeUltimateRC7UB01Media.U.KoalasEffects.SKgreenRU'
    LightHue=120
    LightSaturation=224
    LightRadius=4
}
