//=============================================================================
// sgItemTranslocator.
//=============================================================================
class sgItemTranslocator expands sgItem;


function Inventory GiveItem(Pawn target)
{
    local sgTranslocator Trans;
    Trans = sgTranslocator(Super.GiveItem(target));
    if ( Trans != None ) {
        Trans.Charge = Grade;
        Owner.PlaySound(Sound'Unrealshare.Pickups.GenPickSnd');	}
    return Trans;
}

defaultproperties
{
    InventoryClass=Class'sgTranslocator'
    SwitchToWeapon=True
    BuildingName="Translocator"
    BuildCost=850
    UpgradeCost=20
    SpriteScale=0.25
    Model=LodMesh'Botpack.Trans3loc'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam3'
    DSofMFX=1.50
}
