//=============================================================================
// sgSmokeGenerator
//=============================================================================
class sgSmokeGenerator extends SmokeGenerator;

function UnTrigger(actor Other, pawn EventInstigator)
{
Super.UnTrigger(Other, EventInstigator);
SetTimer(0.0, False);
}

defaultproperties
{
    SmokeDelay=0.25
    BasePuffSize=8.00
    TotalNumPuffs=1316134911
    RisingVelocity=128.00
    bRepeating=True
    CollisionRadius=4.00
    CollisionHeight=4.00
}
