//=============================================================================
// sgTrail.
// * Revised by 7DS'Lust
//=============================================================================
class sgTrail extends Effects;

simulated function Tick(float deltaTime)
{
	if ( Pawn(Owner) == None || Pawn(Owner).Health <= 0 )
        Destroy();
}

defaultproperties
{
    bOwnerNoSee=True
    Physics=PHYS_Trailer
    RemoteRole=ROLE_SimulatedProxy
    DrawType=DT_Sprite
    Style=STY_Translucent
    Texture=Texture'SiegeUltimateRC7UB01Media.GFX.sgFlash'
    DrawScale=1.50
    AmbientGlow=64
    SpriteProjForward=64.00
}
