//=============================================================================
// sgItemTeleNetwork 
// nOs*Badger
//=============================================================================

class sgItemTeleNetwork extends sgItem;

function Inventory GiveItem(Pawn target)
{
    local sgTeleNetwork sgTN;
    sgTN = sgTeleNetwork(Super.GiveItem(target));
    return sgTN;
}

simulated function FinishBuilding()
{
	SpriteScale=0.5;
 	Super.FinishBuilding();
}

defaultproperties
{
    InventoryClass=Class'sgTeleNetwork'
    BuildingName="TeleNetwork"
    BuildCost=100
    MaxEnergy=1500.00
    Model=LodMesh'Botpack.Tele2'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSkinT0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSkinT1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSkinT2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSkinT3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSpriteTeam0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSpriteTeam1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSpriteTeam2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.BoosterSpriteTeam3'
    DSofMFX=0.50
    MFXrotX=(Pitch=0,Yaw=80000,Roll=0),
    
    bNoUpgrade=True
}
