//=============================================================================
// sgFlash.
// * Revised by 7DS'Lust
//=============================================================================
class sgFlash extends Effects;

simulated function Tick(float deltaTime)
{
	DrawScale = default.DrawScale * LifeSpan / default.LifeSpan;
}

defaultproperties
{
    RemoteRole=ROLE_SimulatedProxy
    LifeSpan=0.30
    DrawType=DT_Sprite
    Style=STY_Translucent
    Texture=Texture'SiegeUltimateRC7UB01Media.GFX.sgFlash'
    DrawScale=1.50
    ScaleGlow=3.00
    AmbientGlow=255
    bUnlit=True
}
