//=============================================================================
// sgItemDamageAmp
//=============================================================================
class sgItemDamageAmp extends sgItem;



function Inventory GiveItem(Pawn target)
{
    local UDamage sgDamage;
    sgDamage = UDamage(Super.GiveItem(target));
    if ( sgDamage == None )
        return None;
    target.DamageScaling = 2+(Grade/10);
    return sgDamage;
}

defaultproperties
{
    InventoryClass=Class'Botpack.UDamage'
    BuildingName="Damage Amplifier"
    BuildCost=2500
    UpgradeCost=100
    SpriteScale=0.35
    Model=LodMesh'Botpack.UDamage'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperBoosterSkinT0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperBoosterSkinT1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperBoosterSkinT2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.SuperBoosterSkinT3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PlatformSpriteT3'
    MFXrotX=(Pitch=0,Yaw=90000,Roll=0),
}
