//=============================================================================
// FlameParticle
//=============================================================================
class FlameParticle extends SpriteBallChild;

#exec OBJ LOAD File=AmbAncient.uax

function PostBeginPlay()
{
    Texture = SpriteAnim[int(FRand()*5)];
    DrawScale = 1.0 * (FRand() + 1);
}

defaultproperties
{
    bHighDetail=False
    Physics=PHYS_Projectile
    RemoteRole=ROLE_None
    LifeSpan=1.00
    CollisionRadius=10.00
    CollisionHeight=10.00
    bCollideWorld=True
}
