//=============================================================================
// NeutronCloud
//=============================================================================
class NeutronCloud extends AnimSpriteEffect;

simulated function PostBeginPlay()
{
	local actor a;

	Super.PostBeginPlay();
	if ( !Level.bHighDetailMode ) 
		Drawscale = 16;	
    Texture = Default.Texture;
}

defaultproperties
{
    NumFrames=18
    RemoteRole=ROLE_SimulatedProxy
    LifeSpan=0.75
    DrawType=DT_SpriteAnimOnce
    Style=STY_Translucent
    Texture=Texture'SiegeUltimateRC7UB01Media.U.MineExplosion.MineExplosion001'
    DrawScale=16.00
    bCorona=False
}
