//=============================================================================
// sgItemScuba
//=============================================================================
class sgItemScuba extends sgItem;

defaultproperties
{
    InventoryClass=Class'UnrealShare.SCUBAGear'
    BuildingName="Scuba Gear"
    BuildCost=250
    MaxEnergy=1000.00
    Model=LodMesh'UnrealShare.Scuba'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSkinT0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSkinT1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSkinT2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.PoisonGuardianSkinT3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ProtectorSpriteTeam3'
    
    bNoUpgrade=True
}
