//=============================================================================
// NeutronBall
//=============================================================================
class NeutronBall extends Effects;

simulated function Tick(float deltaTime)
{
	DrawScale = 20 + (default.DrawScale - default.DrawScale *
      LifeSpan / default.LifeSpan);
	ScaleGlow = 2 * LifeSpan / default.LifeSpan;
	AmbientGlow = 128 * ScaleGlow;
}

defaultproperties
{
    RemoteRole=ROLE_None
    LifeSpan=0.80
    DrawType=DT_Sprite
    Style=STY_Translucent
    Texture=WaveTexture'Botpack.ShaneFx.Health.Top'
    DrawScale=50.00
    AmbientGlow=255
    bUnlit=True
}
