//=============================================================================
// sgItemToxinSuit
//=============================================================================
class sgItemToxinSuit extends sgItem;

defaultproperties
{
    InventoryClass=Class'UnrealI.ToxinSuit'
    BuildingName="Toxin Suit"
    BuildCost=350
    MaxEnergy=1000.00
    Model=LodMesh'UnrealI.ToxSuit'
    SkinRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam0'
    SkinBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam1'
    SkinGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam2'
    SkinYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerSkinTeam3'
    SpriteRedTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerXSpriteTeam0'
    SpriteBlueTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerXSpriteTeam1'
    SpriteGreenTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerXSpriteTeam2'
    SpriteYellowTeam=Texture'SiegeUltimateRC7UB01Media.U.BuildingMaps.ContainerXSpriteTeam3'
    
    bNoUpgrade=True
}
