//=============================================================================
// WildcardsOrbFx.
//=============================================================================
class WildcardsOrbFx expands Effects;

defaultproperties
{
    bOwnerNoSee=True
    Physics=PHYS_Rotating
    RemoteRole=ROLE_None
    DrawType=DT_Mesh
    Style=STY_Translucent
    Texture=FireTexture'SiegeUltimateRC7UB01Media.U.RUSkin01'
    Mesh=LodMesh'Botpack.ShockWavem'
    AmbientGlow=255
    bUnlit=True
    bMeshEnviroMap=True
    LightBrightness=255
    LightSaturation=255
    LightRadius=255
    VolumeBrightness=153
    bFixedRotationDir=True
}
