D3D::TextureMetaData Struct Reference

#include <d3d.h>

List of all members.

Public Attributes

FLOAT multU
FLOAT multV
bool masked

Detailed Description

Texture metadata stored and retrieved with cached textures


Member Data Documentation

Tracked to fix masking issues, see UD3D10RenderDevice::PrecacheTexture

Precalculated parameters with which to normalize texture coordinates


The documentation for this struct was generated from the following file:

Generated on Sat Oct 3 02:21:32 2009 for D3D10DRV by  doxygen 1.6.1