Public Attributes | |
bool | supported |
char | blocksize |
bool | directAssign |
DXGI_FORMAT | d3dFormat |
void(* | conversionFunc )(FTextureInfo &, DWORD, void *, int) |
Block size for compressed textures
void(* TexConversion::TextureFormat::conversionFunc)(FTextureInfo &, DWORD, void *, int) |
Conversion function to use if no direct assignment possible
DXGI_FORMAT TexConversion::TextureFormat::d3dFormat |
D3D format to use when creating texture
No conversion and temporary storage needed
Is format supported by us