D3D::CachedTexture Struct Reference

#include <d3d.h>

List of all members.

Public Attributes

TextureMetaData metadata
ID3D10ShaderResourceView * resourceView
ID3D10ShaderResourceView * extraExternalTextures [DUMMY_NUM_EXTRA_EXTERNAL_TEXTURES]

Detailed Description

Cached, API format texture


Member Data Documentation

ID3D10ShaderResourceView* D3D::CachedTexture::extraExternalTextures[DUMMY_NUM_EXTRA_EXTERNAL_TEXTURES]

Extra detail/bump textures which can be used even if the game doesn't offer any, se texconversion.cpp


The documentation for this struct was generated from the following file:

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