TexConversion::TextureFormat Struct Reference

List of all members.

Public Attributes

bool supported
char blocksize
bool directAssign
DXGI_FORMAT d3dFormat
void(* conversionFunc )(FTextureInfo &, DWORD, void *, int)


Detailed Description

Format for a texture, tells the conversion functions if data should be allocated, block sizes taken into account, etc

Member Data Documentation

Block size for compressed textures

void(* TexConversion::TextureFormat::conversionFunc)(FTextureInfo &, DWORD, void *, int)

Conversion function to use if no direct assignment possible

D3D format to use when creating texture

No conversion and temporary storage needed

Is format supported by us


The documentation for this struct was generated from the following file:

Generated on Sat Jun 13 16:21:44 2009 for D3D10DRV by  doxygen 1.5.9