UT Skin Maker ReadMe -------------------- This tool can create Unreal Tournament texture packages to be used as player skins. You don't need to use UnrealED! The program allows you to create a skin project using one of the four original models in UT (or others) and then add the textures. Then you can easily edit the descriptions of the textures and finally create the UTX/INT files. The program takes care of creating the file with the correct setting for things like the LODSet property and creates the MipMaps for the textures. Now with 3D skin preview and UT model compiling!!!! Installation ------------ I recommend uninstalling the older version first. Then simply unzip the files with -d option (because there are subdirectories) to the choosen directory. Warning: This program uses OpenGL to display the 3D preview. Be sure to have the latest drivers for your 3D card. It will probably need a full OpenGL 1.1 ICD (accelerated) implementation to work. There are reports of problems with some cards. Some 3Dfx cards will not work because they only allow full screen mode, but check your drivers. Modern Voodoos will work. Some planned improvements ------------------------- * Better support for some texture properties that are not used in this version. * Animation History ------- 2.4 * Optional masking in preview, and better detects if it can be used. * Refresh button in preview window if the textures get corrupt. * Now can compile an absolute frame instead of a frame from an AnimSeq. * Fixed parameter removed since it is usually needed to adjust a model in the window. * Fixed masking color (palette color index 0 is transparent). * Fixed bugs that makes preview unavailable to models with more than 5 sections. * Standard models in new better poses. * Unified main & preview windows. * Project options now on main window. * Fixed bug the prevented compiling models with a missing section (like FCommando) * Removed center, auto-rotating, and face, left and top views. * New camera moving system. Left-clicking rotates, right-clicking moves, wheel-moving (or left+right cliking) zooms. * New camera presets system. * Very simple texture editor with automatic update in model preview. * Fixed bug compiling non-Direct-UT files. The description was begin saved empty. * Support for compiling Mesh class, DeusEx and Klingon Honor Guard models. * Better preview. Now it simulates the palette reduction option used. * Sections without the TextureIsXxY flag now allow any texture size (previously were fixed to 256x256). * Fixed bug, now model scale reduction key stops when scale is 0. * Direct-UT compiling now takes into account the FaceSkin, FixedSkin, TeamSkin1, TeamSkin2 properties. 2.3 * Integrated Model Compiler. * Fixed masking transparency (but only works if palette index 0 is pure black). * Changed text "Message Head" to "Talk Texture". * Talk texture display on preview. * New CustomModels subdirectory. * New format for model files. More extensible. * Support for direct LodMesh compiling -> all models installed in UT. * Support for HeadPosX parameter in skme files. * Fixed bug in head position moving increments. * Support for more than 5 textures (up to 8). * Definable index for talk texture. * Model auto-centering at compile time. * SKME files associated to notepad. 2.2.1 * Fixes the INT bug (does not add section 5 lines to the int file) 2.2 * Some bugs fixed. * Auto-install of compiled files. * Configurable increments for the model positioning keys. * Preview has now separate textures for each material (now should work with low level 3D boards). * Preview shows masked textures as transparent (but only for RGB(0,0,0)). Not tested, may not work always. * Model Compiler generates separate wire textures for each material. * Fixed INT generation when first section is not number one (for example: chubbs model). * Interactive material assignment (for models that have non-standard material names). * Support for a lot of image formats for textures. 2.1 * Better preview window. Similar to the game dialog. * Model extensions preview. * Removed "NeedDefault" flag. * SKME files for default models. * Support for Nali,NaliCow and any other multiskin model. * Support for Unreal1 models (not tested). * Support for ClientOptional flag (f.e. for skins based on BonusPack models). 2.0 * Support for model extensions, files with extension *.skme. * Palette reduction options. * Texture size specification and adjusting using a Lanczos3 filter. * Support for masked textures. * Fixed bug loading model extensions. * Fixed bug in texture edition. * Better texture preview. * 3D skin preview!! 1.0 * Program to create Unreal Tournament skin packages.