BunnyFooFooV4s by :[lol]:Mhor,

based on EavySpawnProtect including Modifications

previously made by [FBI]DarkDruid and a nifty little modification

recently instituted by {mSn}Sliver.

 


 

 

Release history:

The first BunnyFooFoo capitalized on the already great 'FBIProectBonus'

(Eavy spawn protect with players that go 'BOOM' and on screen messages) by making penalties and
bonuses configurable as well as adding additional penalties and bonuses. V1 also instituted a timer
that starts when certian spawn infractions are made and end after a configurable amount of time.


BunnyFooFooV2 added a SpawnSound to the spawning player to remind them that they are spawning, and to
remind those close enough to hear ( a six footstep radius ) as well. This prevents the spawning player
from sneaking right up onto some unsuspecting player (spawnkillng = BAD ). V2 also added the beloved
GuitarRiff headshot sound to enrich the headshot experience.

BunnyFooFooV3 added the ability for headshot bonuses recieved to affect TeamScore.
V3 also added the ability to disable the SpawnSound ( but leave it on :D )

BunnyFooFooV3 added multiple headshot sounds, any of which can be chosen as the only sound or used
randomly.
Thanks to {mSn}Sliver for the great idea :D


BunnyFooFooV4s adds configurable penalties for shooting at players

WHILE spawned. In previous versions, one would simply explode if this infraction were made.


*****
installation:

1)Open your servers .ini file (usually Unrealtournament.ini) and add

 

ServerPackages=BFFSound  (DON'T add BunnyFooFooV4s to the server packages, it's a

serverside mutator)
under the [Engine.GameEngine] section.
(careful...no spaces before or after 'BFFSound')


2)Add 'BunnyFooFooV4s.BunnyFooFoo' to startup commandline paramaters
 

                              -or-

 

Choose the 'BunnyFooFooV4s' mutator from the mutator section of your webadmin.


*****


Please refer to the 'explanations'  file in the zip for detailed info on settings.

Enjoy ;D