BunnyFooFooV4s by :[lol]:Mhor,
based on EavySpawnProtect including Modifications
previously made by [FBI]DarkDruid and a nifty little modification
recently instituted by {mSn}Sliver.
Release history:
The first BunnyFooFoo
capitalized on the already great 'FBIProectBonus'
(Eavy spawn protect with
players that go 'BOOM' and on screen messages) by making penalties and
bonuses configurable as well as adding additional penalties and bonuses. V1 also
instituted a timer
that starts when certian spawn infractions are made and end after a configurable
amount of time.
BunnyFooFooV2 added a
SpawnSound to the spawning player to remind them that they are spawning, and to
remind those close enough to hear ( a six footstep radius ) as well. This
prevents the spawning player
from sneaking right up onto some unsuspecting player (spawnkillng = BAD ). V2
also added the beloved
GuitarRiff headshot sound to enrich the headshot experience.
BunnyFooFooV3 added the ability for headshot bonuses recieved to affect
TeamScore.
V3 also added the ability to disable the SpawnSound ( but leave it on :D )
BunnyFooFooV3 added multiple headshot sounds, any of which can be chosen as the
only sound or used
randomly.
Thanks to {mSn}Sliver for the great idea :D
BunnyFooFooV4s adds configurable
penalties for shooting at players
WHILE spawned. In previous versions, one
would simply explode if this infraction were made.
*****
installation:
1)Open your servers .ini file (usually Unrealtournament.ini) and add
ServerPackages=BFFSound (DON'T add BunnyFooFooV4s to the server packages, it's a
serverside mutator)
under the [Engine.GameEngine] section.
(careful...no spaces before or after 'BFFSound')
2)Add 'BunnyFooFooV4s.BunnyFooFoo' to startup commandline paramaters
-or-
Choose the 'BunnyFooFooV4s' mutator from the
mutator section of your webadmin.
*****
Please refer to the
'explanations' file in the zip for detailed info on settings.
Enjoy ;D