UTF Standoff Mode

The Infiltration players among you should recognize this type of game mode. The original Standoff is a team-game only, round based. Two teams duel it out, when a player falls, he is out for this round. The round ends, when all members of one team have been eliminated.

UTF Standoff refines this mode slightly. In UTF, you can play it both in normal DM and TeamGame. In DM, Standoff behaves similar to Last Man Standoff, however, you do not get full armor/weapons as in real LMS.

Standoff General Rules

All players are launched simultaniously. Dead people are revived and get the standard inventory back. If you die, you are out until the next round starts (you can spectate in the meantime but you are NOT listed as real spectator). Players that survived a round will be relaunched at a spawnpoint but keep all their items - their health is restored to normal unless they got a superhealth in the meantime. Dead people waiting for next round can not teamsay, the new scoreboard displays their name in darker color, the old scoreboard does not support Standoff display.

In between rounds, there is a short intermission time in which players are invulnerable and players can join and immediately start running around. If a player joins during a round, he will be placed into dead/spectating mode to wait for the next round first. When the intermission is over, all invulnerabilities are cancelled simultaniously (please do not change the default fairplay rules on Standoff) and the round-clock starts ticking (unless there is no round time limit).

If only ONE player is inside the server, the round will never start, so that player will find itself being invulnerable ALL THE TIME! Please note that should you maneuver yourself into a stuck situation where you can't get out without dying, you can only kill yourself by typing suicide. But... since the round never starts you can not respawn then. You will have to wait for more players to arrive (or reenter the server).

Standoff automatically sets Tournament Mode to UT_Style if no or Simple mode was originally chosen.

The winner will be announced at the end of the round.

Standoff DM

Players do NOT get points for killing, and do NOT lose points for dying. Score is awarded to the lonely player still standing alive at the end of a round (the last man standing). However, if you have a round time limit set, it is thinkable several players survived the round. In this case, only the most healthiest will win. If the fittest player has the same health as another one who also survived, there is no winner and no point will be awarded to anyone.

Player score represents won rounds.

Standoff Team

Unlike the original Standoff Infiltration, UTF standoff supports up to 4 teams. However, it is recommended to play on maps with team spawnpoints (not absolutely necessary though). If you DO play on maps with team spawnpoints, do NOT use more teams than the map supports - e.g. allow 4 teams on a map which was made for 2 teams only will result in trouble.

Killing and dying affects each player's individual score, but not the teamscore. The teamscore can only be increased for winning a round, which is achieved by eliminating all members of all other teams. Switching teams will put the switching player into dead/spectating mode until the next round.

In case there is a round time limit set and the round ends forcefully due to this limit, the number of survivors in each team will be compared, the team with most people alive will win. If several teams have the same amount of survivors, the total health of all team members will be compared. The fitter team wins. If all surviving teams have the same amount of survivors and are equally healthy, no team wins and no point is awarded to anyone.

Team score represents won rounds.

Standoff Administration Commands

All of the below commands require the prefix admin in online play. The map should be switched / ended when a setting has changed.

Standoff Admin Commands
CommandEffect
standoff Turns the Standoff Mode on or off.
standoffroundlimit [arg] Sets a new maximum number of rounds to play, if [arg] is invalid or negative, it will be set to zero. Zero = no limit.
standoffroundtime [arg] Sets the new round time limit, after which a round will be forcefully ended. Zero = no limit.

Settings

Standoff is part of game mode regulations, look at the settings page. One thing to note though, if you use Standoff in Team Games, 'bSpawnInTeamArea' will be auto-set true and I do not guarantee it is reset when Standoff is disabled again.

DON'T...

... play Standoff with MonsterMash or Domination, it makes no sense! There may be other game modes and mutators with which Standoff can or should not be combined, so use some brains :-S