Damage: |
24h/shrapnel * 8 schrapnels = 192h |
primary |
|
105h + 5 shrapnels * 24h/shrapnel = 225h |
secondary |
Rate: |
1,4/s |
primary |
|
1,1/s |
secondary |
Splash radius: |
150uu |
secondary |
Damage/s: |
269h |
primary |
|
248h |
secondary |
The flak is the best close range weapon in UT. With the primary fire
mode you can use it shotgun-like in infights, doing up to 192 damage per hit or you can
make use of the fact that the shrapnels reflect from walls to shoot around corners (Take
care not to hit yourself).
The secondary fire mode is something like a grenade launcher. On impact there is an
explosion inflicting 105h in it´s centre and spawning 5 flak shrapnels, therefore doing
enough damage to kill a player with 100 armor.
This is the weapon of choice for aggressive players, because you have to get very close in
order to use the flak most effectively.
It`s also very useful for camping in tight rooms, or for spamming, which is the reason why
it`s often called a lame weapon, but who cares...

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